Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ただジムで疲れてるだ vs Bark

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:39
Yellow River map preview
Map Yellow River
Winner
ただジムで疲れてるだShennong
Pre-match Elo1269
Win probability51.4%
23:39 Match length ただジムで疲れてるだ favored
Defeated
BarkIsis
Pre-match Elo1259
Win probability48.6%

Match at a glance

ただジムで疲れてるだ vs Bark

Winnerただジムで疲れてるだ
MapYellow River
QueueRanked 1v1 Supremacy
Duration23:39
Started
Ended
Elo favorite51.4%ただジムで疲れてるだ
Fastest Classical5:05*ただジムで疲れてるだ
First pressure7:45Bark · Migdol Stronghold
Market timing16:41ただジムで疲れてるだ · Market
First extra TC5:47ただジムで疲れてるだ · Town Center
Most military units125ただジムで疲れてるだ
Highest EAPM53.3Bark
Market volume2,400ただジムで疲れてるだ
Victory
Elo1269+17
EAPM53.2
Military units125
First pressure14:27Imperial Academy
First expansion5:47
Market volume2400
Total score 57,154
Military score 24,367
Economic score 28,132
Kills score 4,667
Units killed 172
Units lost 89
Buildings razed 20
Largest army 125
Favorite unit Ge Halberdier 41 fielded
Classical 5:05* Estimated start 4:05
Heroic 10:02* Estimated start 8:47
Mythic Not reached

Bark

Isis

Defeat
Elo1259-17
EAPM53.3
Military units21
First pressure7:45Migdol Stronghold
First expansion14:01
Market volume0
Total score 23,629
Military score 7,881
Economic score 13,237
Kills score 2,511
Units killed 88
Units lost 178
Buildings razed 4
Largest army 21
Favorite unit Chariot Archer 11 fielded
Classical 5:26* Research start 4:26
Heroic 7:39* Research start 6:24
Mythic 14:57* Research start 12:57

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Bast
Rushou
HeroicAge
Nephthys
Huangdi
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ただジムで疲れてるだShennong
Match time
BarkIsis
Key technologyPickaxe
Key technologyHand Axe
Farm transition4 farms clustered
God powerProsperous Seeds
God powerEarth Wall
Town CenterAdditional center
God powerProsperous Seeds
Pioneer3 training queues
ArmoryArmory
God powerProsperous Seeds
Ge Halberdier7 training queues
Dao Swordsman20 training queues
Key technologyMedium Infantry
Town CenterAdditional center
Key technologyCopper Shields
Key technologyShaft Mine
Key technologyBow Saw
Ge Halberdier14 training queues
Key technologyBronze Shields
Key technologyHusbandry
Key technologyHeavy Infantry
Key technologyCopper Weapons
First military pressureImperial Academy
Sage7 training queues
Pioneer5 training queues
Key technologyCopper Armor
Key technologyMedium Archers
Jiang Zi Ya2 training queues
MarketMarket
Ge Halberdier11 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Town CenterAdditional center
God powerVenom Beast
Wuzu Javelineer3 training queues
Tiger Cavalry15 training queues
Key technologyIron Shields
God powerYinglongs Wrath
Dao Swordsman20 training queues
Wuzu Javelineer4 training queues
Ge Halberdier9 training queues
Key technologyChampion Infantry
Town CenterAdditional center
Key technologyBallistics
Wuzu Javelineer3 training queues
Key technologyIron Armor
Key technologyIron Weapons
VictoryMatch result
Key technologyPickaxe
ArmoryArmory
Key technologyHusbandry
Key technologyShaft Mine
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
God powerAncestors
God powerEclipse
Key technologyHand Axe
God powerProsperity
Key technologyBow Saw
Chariot Archer3 training queues
Key technologyMedium Spearmen
Town CenterAdditional center
Siege Tower2 training queues
Key technologyHeavy Chariot Archers
God powerMeteor
Key technologyChampion Chariot Archers
Key technologyMedium Axemen
Chariot Archer4 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Town CenterAdditional center
Siege Tower2 training queues
Chariot Archer3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.4%ただジムで疲れてるだ
Fastest Classical5:05*ただジムで疲れてるだ
Fastest Heroic7:39*Bark
Fastest Mythic14:57*Bark
First pressure7:45Bark · Migdol Stronghold
First extra TC5:47ただジムで疲れてるだ · Town Center
Fortress timing7:45Bark · Migdol Stronghold
Market timing16:41ただジムで疲れてるだ · Market
Armory timing5:42Bark · Armory
Farm transition5:29–6:09ただジムで疲れてるだ · 4 farms clustered

Player highlights

Standout performances

Highest total score57,154ただジムで疲れてるだ
Highest military score24,367ただジムで疲れてるだ
Highest economy score28,132ただジムで疲れてるだ
Most kills4,667ただジムで疲れてるだ
Most units killed172ただジムで疲れてるだ
Most deaths178Bark
Most buildings razed20ただジムで疲れてるだ
Largest army125ただジムで疲れてるだ
Favorite unitGe Halberdierただジムで疲れてるだ · 41 fielded

ただジムで疲れてるだ

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Bark

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ただジムで疲れてるだ

Late Classical5:05 estimated completion
Delayed pressure14:27 · Imperial Academy
Fast expansion5:47 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep16:41 · Market
Early armory / Heroic prep7:17 · Armory
Heavy walling signal42 wall build events
Farm transition5:29–6:09 · 4 farms clustered
Market economy signal2,400 total resource volume
Large army production125 military units

Bark

Late Classical5:26 estimated completion
Delayed pressure7:45 · Migdol Stronghold
Expansion signal14:01 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep5:42 · Armory
Fortress tech path7:45 · Migdol Stronghold
ただジムで疲れてるだ · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
ただジムで疲れてるだ · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
ただジムで疲れてるだ · Late ClassicalClassical completed after 5:00 on a standard land opening.
ただジムで疲れてるだ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Bark · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Bark · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Bark · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2400 total volume

ただジムで疲れてるだ

Bought

No buys

Sold

Food1100
Wood1300
Total player market volume2400

Bark

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ただジムで疲れてるだ

Army

Ge Halberdier41
Dao Swordsman40
Tiger Cavalry15
Wuzu Javelineer10
Pioneer8
Sage7
Jiang Zi Ya3
Wen Zhong1
Buildings11 types
Wall42
Farm23
House16
Silo12
Baolei6
Military Camp6
Imperial Academy4
Town Center4
Armory1
Market1
Temple1
God powers4 invoked
Prosperous Seeds3
Earth Wall1
Venom Beast1
Yinglongs Wrath1

Bark

Army

Chariot Archer11
Siege Tower4
Camel Rider1
Catapult1
Scorpion Man1
Spearman1
Sphinx1
War Elephant1
Buildings15 types
House17
Obelisk14
Barracks4
Granary4
Lumber Camp4
Mining Camp4
Town Center2
Wall2
Armory1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers4 invoked
Ancestors1
Eclipse1
Meteor1
Prosperity1