Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

BlackMatery vs Dom

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:58
Elysium map preview
Map Elysium
Defeated
BlackMateryNuwa
Pre-match Elo885
Win probability53.3%
26:58 Match length UpsetThe Elo underdog won
Winner
DomLoki
Pre-match Elo862
Win probability46.7%

Match at a glance

BlackMatery vs Dom

WinnerDom
MapElysium
QueueRanked 1v1 Supremacy
Duration26:58
Started
Ended
Elo favorite53.3%BlackMatery · Upset
Fastest Classical4:27*BlackMatery
First pressure4:04Dom · Hersir trained
Market timing9:54Dom · Market
First extra TC9:34BlackMatery · Town Center
Most military units280Dom
Highest EAPM48.1Dom
Market volume6,200Dom
Defeat
Elo885-19
EAPM29.5
Military units211
First pressure6:20Imperial Academy
First expansion9:34
Market volume0
Total score 32,528
Military score 11,394
Economic score 15,443
Kills score 5,734
Units killed 218
Units lost 188
Buildings razed 5
Largest army 211
Favorite unit Fire Archer 80 fielded
Classical 4:27* Research start 3:27
Heroic 16:25* Research start 15:10
Mythic Not reached

Dom

Loki

Victory
Elo862+19
EAPM48.1
Military units280
First pressure4:04Hersir trained
First expansion10:29
Market volume6200
Total score 45,858
Military score 20,665
Economic score 19,193
Kills score 6,000
Units killed 177
Units lost 243
Buildings razed 30
Largest army 280
Favorite unit Throwing Axeman 104 fielded
Classical 5:15* Estimated start 4:15
Heroic 12:39* Estimated start 11:24
Mythic 24:11* Estimated start 22:11

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Heimdall
Goumang
HeroicAge
Bragi
No choice recorded
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BlackMateryNuwa
Match time
DomLoki
Key technologyHand Axe
Key technologyPickaxe
God powerEarth Wall
God powerCreation
Fire Archer8 training queues
First military pressureImperial Academy
Pioneer4 training queues
ArmoryArmory
Town CenterAdditional center
Fire Archer22 training queues
Key technologyPlow
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyCopper Armor
Ge Halberdier20 training queues
Fire Archer8 training queues
Farm transition9 farms clustered
Fire Archer10 training queues
Town CenterAdditional center
Key technologyHeavy Archers
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBallistics
Key technologyShaft Mine
Siege Crossbow3 training queues
God powerEarth Wall
Ge Halberdier4 training queues
Sage6 training queues
Fire Archer10 training queues
White Horse Cavalry17 training queues
Siege Crossbow9 training queues
Sage2 training queues
Fire Archer6 training queues
Jiang Zi Ya2 training queues
Sage9 training queues
God powerForest Protection
Fire Archer9 training queues
Dao Swordsman11 training queues
Sage6 training queues
Jiang Zi Ya2 training queues
White Horse Cavalry29 training queues
Fire Archer7 training queues
Jiang Zi Ya3 training queues
DefeatMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir4 training queues
Throwing Axeman2 training queues
Berserk4 training queues
Key technologyHusbandry
MarketMarket
Town CenterAdditional center
Key technologyCrenellations
ArmoryArmory
Throwing Axeman5 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
Raiding Cavalry6 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Weapons
Key technologyPlow
God powerSpy
Throwing Axeman6 training queues
Berserk3 training queues
Hirdman3 training queues
Einheri2 training queues
Town CenterAdditional center
Raiding Cavalry5 training queues
Throwing Axeman3 training queues
Berserk9 training queues
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
God powerUndermine
Farm transition5 farms clustered
Key technologyBow Saw
Key technologyShaft Mine
ArmoryArmory
MarketMarket
Throwing Axeman33 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
God powerFlaming Weapons
Einheri2 training queues
Berserk2 training queues
Fortress-tier buildingHill Fort
God powerUndermine
Godi10 training queues
Raiding Cavalry2 training queues
Einheri4 training queues
Berserk41 training queues
Key technologyChampion Infantry
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Einheri8 training queues
Hirdman2 training queues
Throwing Axeman42 training queues
Jarl5 training queues
Hersir7 training queues
Hersir7 training queues
Godi2 training queues
Portable Ram4 training queues
Berserk7 training queues
God powerFimbulwinter
Portable Ram10 training queues
Ballista3 training queues
Fenris Wolf Brood4 training queues
Hersir12 training queues
Throwing Axeman13 training queues
Einheri2 training queues
Berserk4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.3%BlackMatery · Upset
Fastest Classical4:27*BlackMatery
Fastest Heroic12:39*Dom
Fastest Mythic24:11*Dom
First pressure4:04Dom · Hersir trained
First extra TC9:34BlackMatery · Town Center
Fortress timing18:36Dom · Hill Fort
Market timing9:54Dom · Market
Armory timing9:01BlackMatery · Armory
Farm transition14:33–15:09BlackMatery · 9 farms clustered

Player highlights

Standout performances

Highest total score45,858Dom
Highest military score20,665Dom
Highest economy score19,193Dom
Most kills6,000Dom
Most units killed218BlackMatery
Most deaths243Dom
Most buildings razed30Dom
Largest army280Dom
Favorite unitThrowing AxemanDom · 104 fielded

BlackMatery

Most Kills

Dom

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

BlackMatery

Classical timing4:27 estimated completion
Early pressure6:20 · Imperial Academy
Expansion signal9:34 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep9:01 · Armory
Heavy walling signal6 wall build events
Farm transition14:33–15:09 · 9 farms clustered
Large army production211 military units

Dom

Late Classical5:15 estimated completion
Early pressure4:04 · Hersir trained
Expansion signal10:29 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:54 · Market
Early armory / Heroic prep10:37 · Armory
Fortress tech path18:36 · Hill Fort
Farm transition16:15–16:16 · 5 farms clustered
Market economy signal6,200 total resource volume
Large army production280 military units
BlackMatery · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
BlackMatery · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
BlackMatery · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
BlackMatery · Early MilitaryMeaningful trained combat units were produced during the early opening.
BlackMatery · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Dom · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dom · Late ClassicalClassical completed after 5:00 on a standard land opening.
Dom · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 6200 total volume

BlackMatery

Bought

No buys

Sold

No sells

Total player market volume0

Dom

Bought

Food1000
Wood700

Sold

Wood4500
Total player market volume6200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BlackMatery

Army

Fire Archer80
White Horse Cavalry46
Ge Halberdier24
Sage23
Siege Crossbow12
Dao Swordsman11
Jiang Zi Ya9
Pioneer6
Buildings11 types
House17
Silo15
Farm14
Wall6
Military Camp3
Baolei2
Machine Workshop2
Town Center2
Armory1
Imperial Academy1
Temple1
God powers3 invoked
Earth Wall2
Creation1
Forest Protection1

Dom

Army

Throwing Axeman104
Berserk71
Hersir30
Einheri18
Portable Ram14
Raiding Cavalry13
Godi12
Hirdman6
Jarl5
Fenris Wolf Brood4
Ballista3
Buildings11 types
Farm44
House24
Ox Cart Building11
Longhouse7
Sentry Tower5
Hill Fort3
Armory2
Great Hall2
Market2
Town Center2
Temple1
God powers4 invoked
Undermine2
Fimbulwinter1
Flaming Weapons1
Spy1