Advanced match analysis
matheusm2812 vs kapu
Ranked 1v1 SupremacyStarted 3 days ago
Map
Giza
Match at a glance
matheusm2812 vs kapu
Elo favorite53.9%kapu
Fastest Classical3:43*matheusm2812
First pressure4:40kapu · Stable Japanese
First extra TC5:08matheusm2812 · Town Center
Market timing16:36kapu · Market
Most military units89kapu
Highest EAPM61.5kapu
matheusm2812
Tsukuyomi
Defeat
Elo1080-16
EAPM39.3
Military units54
First pressure5:59Stable Japanese
First expansion5:08
Market volume0
Total score
16,036
Military score
5,075
Economic score
9,709
Kills score
1,252
Units killed
54
Units lost
57
Buildings razed
0
Largest army
54
Classical
3:43*
Research start 2:58
Heroic
—
Not reached
Mythic
—
Not reached
kapu
Amaterasu
Victory
Elo1107+16
EAPM61.5
Military units89
First pressure4:40Stable Japanese
First expansion18:30
Market volume0
Total score
25,748
Military score
12,441
Economic score
11,823
Kills score
1,509
Units killed
61
Units lost
53
Buildings razed
6
Largest army
89
Classical
4:40*
Estimated start 3:40
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite53.9%kapu
Fastest Classical3:43*matheusm2812
First pressure4:40kapu · Stable Japanese
First extra TC5:08matheusm2812 · Town Center
Market timing16:36kapu · Market
Armory timing13:28kapu · Armory
Farm transition12:01–12:28kapu · 3 farms clustered
Player highlights
Standout performances
Highest total score25,748kapu
Highest military score12,441kapu
Highest economy score11,823kapu
Most kills1,509kapu
Most units killed61kapu
Most deaths57matheusm2812
Most buildings razed6kapu
Largest army89kapu
Favorite unitNaginata Ridermatheusm2812 · 38 fielded
matheusm2812
Most Deaths
kapu
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
matheusm2812
Fast Classical3:43 estimated completionMulti-TC boom signal2 expansion build events
kapu
Classical timing4:40 estimated completionHeavy walling signal8 wall build events
Large army production89 military units
Match flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.