Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DirilisIYI vs Journey Before Destination

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 33:15
Blue Lagoon map preview
Map Blue Lagoon
Winner
DirilisIYIHades
Pre-match Elo1433
Win probability30.1%
33:15 Match length UpsetThe Elo underdog won
Defeated
Journey Before DestinationHades
Pre-match Elo1579
Win probability69.9%

Match at a glance

DirilisIYI vs Journey Before Destination

WinnerDirilisIYI
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration33:15
Started
Ended
Elo favorite69.9%Journey Before Destination · Upset
Fastest Classical3:52*DirilisIYI
First pressure3:52DirilisIYI · Stable
Market timing12:20DirilisIYI · Market
First extra TC6:24DirilisIYI · Town Center
Most military units543DirilisIYI
Highest EAPM72.1DirilisIYI
Market volume4,000Journey Before Destination

DirilisIYI

Hades

Victory
Elo1433+24
EAPM72.1
Military units543
First pressure3:52Stable
First expansion6:24
Market volume1500
Total score 65,878
Military score 23,773
Economic score 29,328
Kills score 12,777
Units killed 407
Units lost 468
Buildings razed 35
Largest army 543
Favorite unit Hoplite 242 fielded
Classical 3:52* Estimated start 2:52
Heroic 15:06* Estimated start 13:51
Mythic 21:00* Estimated start 19:00
Defeat
Elo1579-24
EAPM66.8
Military units336
First pressure4:36Stable
First expansion8:08
Market volume4000
Total score 55,762
Military score 18,315
Economic score 23,652
Kills score 13,795
Units killed 478
Units lost 411
Buildings razed 61
Largest army 336
Favorite unit Toxotes 159 fielded
Classical 4:32* Research start 3:32
Heroic 13:00* Estimated start 11:45
Mythic 21:32* Estimated start 19:32

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ares
Aphrodite
HeroicAge
Apollo
Artemis
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DirilisIYIHades
Match time
Journey Before DestinationHades
First military pressureStable
Hippeus2 training queues
Key technologyPickaxe
Town CenterAdditional center
Toxotes2 training queues
Hoplite3 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Toxotes7 training queues
Hoplite10 training queues
God powerSentinel
Farm transition8 farms clustered
Key technologyPlow
Toxotes5 training queues
MarketMarket
Town CenterAdditional center
Key technologyHand Axe
ArmoryArmory
Toxotes5 training queues
Hoplite5 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyHeavy Archers
Key technologyHeavy Infantry
Fortress-tier buildingFortress
God powerCurse
God powerRestoration
Toxotes9 training queues
Hoplite103 training queues
Trade route startedCaravan Greek queued
Nemean Lion2 training queues
Town CenterAdditional center
Toxotes20 training queues
God powerSentinel
Fortress-tier buildingFortress
Peltast10 training queues
Fortress-tier buildingFortress
Petrobolos5 training queues
Ajax2 training queues
Toxotes94 training queues
Peltast16 training queues
Fortress-tier buildingFortress
Ajax2 training queues
Achilles5 training queues
Peltast20 training queues
Petrobolos2 training queues
Key technologyChampion Archers
Key technologyChampion Infantry
God powerEarthquake
Hoplite105 training queues
Town CenterAdditional center
Town CenterAdditional center
Fortress-tier buildingFortress
Peltast15 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBallistics
Fortress-tier buildingFortress
Chiron2 training queues
Fortress-tier buildingFortress
Gastraphetoros15 training queues
Petrobolos2 training queues
Fortress-tier buildingFortress
Ajax5 training queues
Key technologyIron Armor
Key technologyIron Weapons
Key technologyIron Shields
God powerRestoration
Peltast5 training queues
Helepolis2 training queues
Perseus5 training queues
Achilles5 training queues
Town CenterAdditional center
Hoplite16 training queues
Toxotes12 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
God powerTitan Gate
VictoryMatch result
First military pressureStable
Hippeus7 training queues
Key technologyHusbandry
ArmoryArmory
Town CenterAdditional center
Cyclops2 training queues
Key technologyMedium Cavalry
Hippeus4 training queues
God powerSentinel
Farm transition10 farms clustered
Key technologyPlow
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyPickaxe
Key technologyHand Axe
Fortress-tier buildingFortress
Key technologyHeavy Cavalry
Cyclops6 training queues
Toxotes159 training queues
God powerPestilence
Hippeus60 training queues
Key technologyMedium Archers
Cyclops3 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyCopper Shields
Key technologyBallistics
Key technologyHeavy Archers
Key technologyCrenellations
Key technologyShaft Mine
Cyclops2 training queues
God powerUnderworld Passage
Fortress-tier buildingFortress
MarketMarket
Cyclops8 training queues
Town CenterAdditional center
Key technologyBow Saw
Petrobolos2 training queues
Ajax3 training queues
Fortress-tier buildingFortress
Key technologyChampion Archers
Key technologyChampion Cavalry
Town CenterAdditional center
Hippeus43 training queues
Fortress-tier buildingFortress
God powerEarthquake
Town CenterAdditional center
Cyclops4 training queues
Trade route startedCaravan Greek queued
MarketMarket
MarketMarket
MarketMarket
Helepolis2 training queues
Key technologyBronze Shields
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Cyclops2 training queues
Helepolis7 training queues
Achilles3 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Fortress-tier buildingFortress
MarketMarket
Hippeus5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.9%Journey Before Destination · Upset
Fastest Classical3:52*DirilisIYI
Fastest Heroic13:00*Journey Before Destination
Fastest Mythic21:00*DirilisIYI
First pressure3:52DirilisIYI · Stable
First extra TC6:24DirilisIYI · Town Center
Fortress timing13:22Journey Before Destination · Fortress
Market timing12:20DirilisIYI · Market
Armory timing6:55Journey Before Destination · Armory
Farm transition11:00–11:14DirilisIYI · 8 farms clustered
Trade route started17:16DirilisIYI

Player highlights

Standout performances

Highest total score65,878DirilisIYI
Highest military score23,773DirilisIYI
Highest economy score29,328DirilisIYI
Most kills13,795Journey Before Destination
Most units killed478Journey Before Destination
Most deaths468DirilisIYI
Most buildings razed61Journey Before Destination
Largest army543DirilisIYI
Favorite unitHopliteDirilisIYI · 242 fielded

DirilisIYI

Highest ScoreLargest ArmyMost DeathsMost Resources

Journey Before Destination

Most ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DirilisIYI

Fast Classical3:52 estimated completion
Early pressure3:52 · Stable
Fast expansion6:24 · Town Center
Multi-TC boom signal6 expansion build events
Early market / Heroic prep12:20 · Market
Early armory / Heroic prep14:25 · Armory
Fortress tech path15:26 · Fortress
Heavy walling signal47 wall build events
Farm transition11:00–11:14 · 8 farms clustered
Trade route started17:16 · Caravan Greek queued
Market economy signal1,500 total resource volume
Large army production543 military units

Journey Before Destination

Classical timing4:32 estimated completion
Early pressure4:36 · Stable
Fast expansion8:08 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep21:35 · Market
Early armory / Heroic prep6:55 · Armory
Fortress tech path13:22 · Fortress
Heavy walling signal20 wall build events
Farm transition11:00–11:17 · 10 farms clustered
Trade route started26:22 · Caravan Greek queued
Market economy signal4,000 total resource volume
Large army production336 military units
DirilisIYI · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
DirilisIYI · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
DirilisIYI · Early MilitaryMeaningful trained combat units were produced during the early opening.
DirilisIYI · Fast ClassicalClassical completed before 4:00 on a standard land opening.
DirilisIYI · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Journey Before Destination · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Journey Before Destination · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Journey Before Destination · Early MilitaryMeaningful trained combat units were produced during the early opening.
Journey Before Destination · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5500 total volume

DirilisIYI

Bought

Food1200
Wood300

Sold

No sells

Total player market volume1500

Journey Before Destination

Bought

Food700
Wood900

Sold

Food2100
Wood300
Total player market volume4000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DirilisIYI

Army

Hoplite242
Toxotes156
Peltast66
Gastraphetoros17
Achilles14
Ajax11
Petrobolos11
Chiron6
Perseus6
Helepolis4
Nemean Lion4
Hippeus3
Hypaspist2
Minotaur1
Buildings13 types
Wall47
Farm39
House33
Storehouse18
Fortress10
Military Academy9
Archery Range7
Granary6
Town Center6
Armory1
Market1
Stable1
Temple1
God powers5 invoked
Restoration2
Sentinel2
Curse1
Earthquake1
Titan Gate1

Journey Before Destination

Army

Toxotes159
Hippeus119
Cyclops27
Helepolis10
Ajax7
Achilles6
Petrobolos4
Chiron2
Gastraphetoros2
Buildings12 types
Farm60
Wall20
House18
Storehouse16
Granary10
Archery Range9
Fortress9
Stable6
Market5
Town Center4
Temple3
Armory2
God powers4 invoked
Earthquake1
Pestilence1
Sentinel1
Underworld Passage1