Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

neofitos.ix9 vs Thiago_Striker

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:14
Megalopolis map preview
Map Megalopolis
Defeated
neofitos.ix9Loki
Pre-match Elo903
Win probability32.0%
14:14 Match length Thiago_Striker favored
Winner
Thiago_StrikerAmaterasu
Pre-match Elo1034
Win probability68.0%

Match at a glance

neofitos.ix9 vs Thiago_Striker

WinnerThiago_Striker
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration14:14
Started
Ended
Elo favorite68.0%Thiago_Striker
Fastest Classical3:43*Thiago_Striker
First pressure3:48neofitos.ix9 · Hersir trained
First extra TC9:30neofitos.ix9 · Town Center
Most military units64Thiago_Striker
Highest EAPM29.5neofitos.ix9
Defeat
Elo903-11
EAPM29.5
Military units51
First pressure3:48Hersir trained
First expansion9:30
Market volume0
Total score 12,438
Military score 3,665
Economic score 7,597
Kills score 1,176
Units killed 41
Units lost 58
Buildings razed 1
Largest army 51
Favorite unit Hirdman 18 fielded
Classical 4:45* Research start 3:45
Heroic Not reached
Mythic Not reached

Thiago_Striker

Amaterasu

Victory
Elo1034+11
EAPM24.6
Military units64
First pressure4:14Stable Japanese
First expansion
Market volume0
Total score 16,782
Military score 8,173
Economic score 7,174
Kills score 1,455
Units killed 58
Units lost 40
Buildings razed 1
Largest army 64
Favorite unit Naginata Rider 18 fielded
Classical 3:43* Estimated start 2:43
Heroic 10:39* Estimated start 9:24
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Minakatatomi
No choice recorded
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

neofitos.ix9Loki
Match time
Thiago_StrikerAmaterasu
God powerSpy
First military pressureHersir trained
Hersir4 training queues
Hirdman8 training queues
Berserk2 training queues
Hersir3 training queues
Raiding Cavalry4 training queues
Key technologyPickaxe
Key technologyHand Axe
Throwing Axeman3 training queues
Town CenterAdditional center
Hirdman4 training queues
Hersir2 training queues
Throwing Axeman2 training queues
Throwing Axeman5 training queues
Einheri3 training queues
ArmoryArmory
Raiding Cavalry2 training queues
Hersir2 training queues
Hirdman6 training queues
God powerUndermine
Farm transition12 farms clustered
DefeatMatch result
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable Japanese
Naginata Rider15 training queues
God powerShrine Of The Hunt
Wanyudo5 training queues
ArmoryArmory
Key technologyHusbandry
Bushi3 training queues
Yumi Archer14 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
God powerSolar Shield
Samurai10 training queues
Onna Musha5 training queues
Bushi2 training queues
Naginata Rider3 training queues
Wanyudo2 training queues
Key technologyPlow
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.0%Thiago_Striker
Fastest Classical3:43*Thiago_Striker
Fastest Heroic10:39*Thiago_Striker
First pressure3:48neofitos.ix9 · Hersir trained
First extra TC9:30neofitos.ix9 · Town Center
Armory timing7:54Thiago_Striker · Armory
Farm transition14:06–14:08neofitos.ix9 · 12 farms clustered

Player highlights

Standout performances

Highest total score16,782Thiago_Striker
Highest military score8,173Thiago_Striker
Highest economy score7,597neofitos.ix9
Most kills1,455Thiago_Striker
Most units killed58Thiago_Striker
Most deaths58neofitos.ix9
Most buildings razed1neofitos.ix9
Largest army64Thiago_Striker
Favorite unitHirdmanneofitos.ix9 · 18 fielded

neofitos.ix9

Largest ArmyMost Deaths

Thiago_Striker

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

neofitos.ix9

Classical timing4:45 estimated completion
Early pressure3:48 · Hersir trained
Expansion signal9:30 · Town Center
Early armory / Heroic prep12:20 · Armory
Farm transition14:06–14:08 · 12 farms clustered

Thiago_Striker

Fast Classical3:43 estimated completion
Early pressure4:14 · Stable Japanese
Early armory / Heroic prep7:54 · Armory
Heavy walling signal7 wall build events
neofitos.ix9 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
neofitos.ix9 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Thiago_Striker · Early MilitaryMeaningful trained combat units were produced during the early opening.
Thiago_Striker · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Thiago_Striker · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

neofitos.ix9

Army

Hirdman18
Hersir11
Throwing Axeman10
Raiding Cavalry6
Einheri4
Berserk2
Buildings8 types
House15
Farm12
Ox Cart Building7
Longhouse3
Great Hall2
Armory1
Temple1
Town Center1
God powers2 invoked
Spy1
Undermine1

Thiago_Striker

Army

Naginata Rider18
Yumi Archer14
Samurai11
Wanyudo8
Bushi5
Onna Musha5
Yari Spearman3
Buildings10 types
House24
Wall7
Mining Camp Japanese3
Shrine Japanese3
Watermill3
Stable Japanese2
Armory1
Dojo1
Guardhouse1
Temple1
God powers2 invoked
Shrine Of The Hunt1
Solar Shield1