Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

rndm all~ vs AlvaroMB5

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:00
Giza map preview
Map Giza
Winner
rndm all~Poseidon
Pre-match Elo1468
Win probability67.0%
18:00 Match length rndm all~ favored
Defeated
AlvaroMB5Gaia
Pre-match Elo1345
Win probability33.0%

Match at a glance

rndm all~ vs AlvaroMB5

Winnerrndm all~
MapGiza
QueueRanked 1v1 Supremacy
Duration18:00
Started
Ended
Elo favorite67.0%rndm all~
Fastest Classical4:02*rndm all~
First pressure3:44AlvaroMB5 · Military Barracks
First extra TC6:58rndm all~ · Town Center
Market timing13:14rndm all~ · Market
Most military units81AlvaroMB5
Highest EAPM48.0rndm all~
Market volume2,400rndm all~

rndm all~

Poseidon

Victory
Elo1468+12
EAPM48.0
Military units61
First pressure4:10Stable
First expansion6:58
Market volume2400
Total score 25,834
Military score 7,833
Economic score 16,225
Kills score 1,981
Units killed 59
Units lost 40
Buildings razed 1
Largest army 61
Favorite unit Hippeus 32 fielded
Classical 4:02* Research start 3:02
Heroic 12:18* Estimated start 11:03
Mythic Not reached

AlvaroMB5

Gaia

Defeat
Elo1345-12
EAPM43.6
Military units81
First pressure3:44Military Barracks
First expansion
Market volume0
Total score 18,854
Military score 8,647
Economic score 8,863
Kills score 1,356
Units killed 40
Units lost 58
Buildings razed 2
Largest army 81
Favorite unit Dryad 30 fielded
Classical 4:11* Estimated start 3:11
Heroic 9:33* Estimated start 8:18
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Oceanus
Dionysus
HeroicAge
Theia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

rndm all~Poseidon
Match time
AlvaroMB5Gaia
God powerLure
Key technologyPickaxe
Key technologyHand Axe
Theseus2 training queues
First military pressureStable
Hippeus5 training queues
Town CenterAdditional center
Hippeus8 training queues
Key technologyHusbandry
Centaur2 training queues
Key technologyMedium Cavalry
ArmoryArmory
Centaur2 training queues
Hippeus3 training queues
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyShaft Mine
Farm transition9 farms clustered
Key technologyPlow
Toxotes2 training queues
MarketMarket
God powerCease Fire
Key technologyMedium Infantry
Hippeus4 training queues
God powerBronze
Fortress-tier buildingFortress
Hypaspist2 training queues
Toxotes2 training queues
Fortress-tier buildingFortress
Hippeus12 training queues
Theseus2 training queues
Key technologyBow Saw
Toxotes5 training queues
Hypaspist2 training queues
VictoryMatch result
God powerGaia Forest
Key technologyPickaxe
First military pressureMilitary Barracks
Katapeltes7 training queues
ArmoryArmory
Key technologyHand Axe
Key technologyHusbandry
Katapeltes2 training queues
God powerHesperides Tree
Contarius10 training queues
Katapeltes5 training queues
God powerHesperides Tree
Dryad13 training queues
Farm transition8 farms clustered
Katapeltes3 training queues
Fortress-tier buildingPalace
Key technologyMedium Infantry
Key technologyPlow
Key technologyCopper Shields
Key technologyHeavy Infantry
Key technologyMedium Archers
God powerCarnivora
Dryad17 training queues
Katapeltes11 training queues
Destroyer7 training queues
Murmillo3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.0%rndm all~
Fastest Classical4:02*rndm all~
Fastest Heroic9:33*AlvaroMB5
First pressure3:44AlvaroMB5 · Military Barracks
First extra TC6:58rndm all~ · Town Center
Fortress timing13:37AlvaroMB5 · Palace
Market timing13:14rndm all~ · Market
Armory timing6:47AlvaroMB5 · Armory
Farm transition12:08–13:23rndm all~ · 9 farms clustered

Player highlights

Standout performances

Highest total score25,834rndm all~
Highest military score8,647AlvaroMB5
Highest economy score16,225rndm all~
Most kills1,981rndm all~
Most units killed59rndm all~
Most deaths58AlvaroMB5
Most buildings razed2AlvaroMB5
Largest army81AlvaroMB5
Favorite unitHippeusrndm all~ · 32 fielded

rndm all~

Highest ScoreMost ImprovementsMost KillsMost Resources

AlvaroMB5

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

rndm all~

Classical timing4:02 estimated completion
Early pressure4:10 · Stable
Fast expansion6:58 · Town Center
Early market / Heroic prep13:14 · Market
Early armory / Heroic prep9:33 · Armory
Fortress tech path15:22 · Fortress
Heavy walling signal7 wall build events
Farm transition12:08–13:23 · 9 farms clustered
Market economy signal2,400 total resource volume

AlvaroMB5

Classical timing4:11 estimated completion
Early pressure3:44 · Military Barracks
Early armory / Heroic prep6:47 · Armory
Fortress tech path13:37 · Palace
Farm transition12:15–13:17 · 8 farms clustered
Large army production81 military units
rndm all~ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
rndm all~ · Early MilitaryMeaningful trained combat units were produced during the early opening.
AlvaroMB5 · Early MilitaryMeaningful trained combat units were produced during the early opening.
AlvaroMB5 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
AlvaroMB5 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2400 total volume

rndm all~

Bought

No buys

Sold

Food700
Wood1700
Total player market volume2400

AlvaroMB5

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

rndm all~

Army

Hippeus32
Toxotes10
Centaur6
Hypaspist4
Theseus4
Hydra2
Atalanta1
Hippolyta1
Hoplite1
Buildings13 types
Farm30
House16
Storehouse7
Wall7
Stable6
Granary5
Archery Range2
Fortress2
Military Academy2
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Bronze1
Cease Fire1
Lure1

AlvaroMB5

Army

Dryad30
Katapeltes28
Contarius10
Destroyer7
Murmillo3
Arcus1
Oracle1
Turma1
Buildings9 types
Farm10
Manor8
Military Barracks7
Wall4
Counter Barracks3
Armory1
Economic Guild1
Palace1
Temple1
God powers3 invoked
Hesperides Tree2
Carnivora1
Gaia Forest1