Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

zero two vs stanislav

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:01
Valley Of Kings map preview
Map Valley Of Kings
Winner
zero twoAmaterasu
Pre-match Elo1004
Win probability56.4%
13:01 Match length zero two favored
Defeated
stanislavZeus
Pre-match Elo959
Win probability43.6%

Match at a glance

zero two vs stanislav

Winnerzero two
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration13:01
Started
Ended
Elo favorite56.4%zero two
Fastest Classical3:48*zero two
First pressure3:54zero two · Stable Japanese
First extra TC7:48stanislav · Town Center
Market timing10:13zero two · Market
Most military units29zero two
Highest EAPM46.7stanislav
Market volume200zero two

zero two

Amaterasu

Victory
Elo1004+15
EAPM32.3
Military units29
First pressure3:54Stable Japanese
First expansion
Market volume200
Total score 15,588
Military score 5,902
Economic score 9,275
Kills score 411
Units killed 17
Units lost 6
Buildings razed 0
Largest army 29
Favorite unit Yumi Archer 13 fielded
Classical 3:48* Research start 2:48
Heroic 12:01* Research start 10:46
Mythic Not reached

stanislav

Zeus

Defeat
Elo959-15
EAPM46.7
Military units21
First pressure4:19Military Academy
First expansion7:48
Market volume0
Total score 11,335
Military score 3,160
Economic score 8,021
Kills score 154
Units killed 7
Units lost 18
Buildings razed 0
Largest army 21
Favorite unit Hoplite 19 fielded
Classical 4:08* Research start 3:08
Heroic Research start 12:27 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Athena
Raijin
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

zero twoAmaterasu
Match time
stanislavZeus
Key technologyHand Axe
First military pressureStable Japanese
God powerShrine Of The Hunt
Naginata Rider4 training queues
Yumi Archer4 training queues
Yari Spearman3 training queues
Key technologyPickaxe
Key technologyMedium Stable Soldiers
Yumi Archer2 training queues
God powerSolar Shield
MarketMarket
Key technologyMedium Guardhouse Soldiers
Yumi Archer7 training queues
Farm transition3 farms clustered
Key technologyPlow
Bushi4 training queues
ArmoryArmory
God powerSolar Shield
God powerThunder Burst
Fortress-tier buildingCastle
VictoryMatch result
Key technologyHand Axe
First military pressureMilitary Academy
Hoplite19 training queues
Key technologyHusbandry
God powerBolt
Town CenterAdditional center
God powerRestoration
ArmoryArmory
Key technologyMedium Infantry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.4%zero two
Fastest Classical3:48*zero two
Fastest Heroic12:01*zero two
First pressure3:54zero two · Stable Japanese
First extra TC7:48stanislav · Town Center
Fortress timing12:43zero two · Castle
Market timing10:13zero two · Market
Armory timing10:10stanislav · Armory
Farm transition11:13–11:14zero two · 3 farms clustered

Player highlights

Standout performances

Highest total score15,588zero two
Highest military score5,902zero two
Highest economy score9,275zero two
Most kills411zero two
Most units killed17zero two
Most deaths18stanislav
Most buildings razed0zero two
Largest army29zero two
Favorite unitHoplitestanislav · 19 fielded

zero two

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

stanislav

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

zero two

Fast Classical3:48 estimated completion
Early pressure3:54 · Stable Japanese
Early market / Heroic prep10:13 · Market
Early armory / Heroic prep11:39 · Armory
Fortress tech path12:43 · Castle
Farm transition11:13–11:14 · 3 farms clustered
Market economy signal200 total resource volume

stanislav

Classical timing4:08 estimated completion
Early pressure4:19 · Military Academy
Fast expansion7:48 · Town Center
Early armory / Heroic prep10:10 · Armory
zero two · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
zero two · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
zero two · Early MilitaryMeaningful trained combat units were produced during the early opening.
zero two · Fast ClassicalClassical completed before 4:00 on a standard land opening.
stanislav · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
stanislav · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

zero two

Bought

No buys

Sold

Wood200
Total player market volume200

stanislav

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

zero two

Army

Yumi Archer13
Bushi6
Naginata Rider5
Yari Spearman3
Kitsune1
Wanyudo1
Buildings11 types
House7
Farm3
Shrine Japanese3
Guardhouse2
Mining Camp Japanese2
Watermill2
Armory1
Castle1
Market1
Stable Japanese1
Temple1
God powers3 invoked
Solar Shield2
Shrine Of The Hunt1
Thunder Burst1

stanislav

Army

Hoplite19
Heracles1
Jason1
Buildings8 types
House6
Granary5
Military Academy2
Storehouse2
Archery Range1
Armory1
Temple1
Town Center1
God powers2 invoked
Bolt1
Restoration1