Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]BacHi vs AztecAussie

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:32
Tundra map preview
Map Tundra
Winner
[DoD]BacHiThor
Pre-match Elo1998
Win probability44.6%
25:32 Match length UpsetThe Elo underdog won
Defeated
AztecAussieNuwa
Pre-match Elo2036
Win probability55.4%

Match at a glance

[DoD]BacHi vs AztecAussie

Winner[DoD]BacHi
MapTundra
QueueRanked 1v1 Supremacy
Duration25:32
Started
Ended
Elo favorite55.4%AztecAussie · Upset
Fastest Classical3:43*AztecAussie
First pressure1:32[DoD]BacHi · Hersir trained
Market timing12:31[DoD]BacHi · Market
First extra TC4:04AztecAussie · Town Center
Most military units222[DoD]BacHi
Highest EAPM66.5AztecAussie
Market volume2,600[DoD]BacHi

[DoD]BacHi

Thor

Victory
Elo1998+20
EAPM57.6
Military units222
First pressure1:32Hersir trained
First expansion7:07
Market volume2600
Total score 55,768
Military score 28,487
Economic score 22,167
Kills score 5,195
Units killed 243
Units lost 171
Buildings razed 1
Largest army 222
Favorite unit Throwing Axeman 77 fielded
Classical 4:17* Research start 3:17
Heroic 16:09* Estimated start 14:54
Mythic 22:45* Estimated start 20:45
Defeat
Elo2036-20
EAPM66.5
Military units220
First pressure22:02Imperial Academy
First expansion4:04
Market volume0
Total score 37,004
Military score 15,472
Economic score 17,060
Kills score 4,472
Units killed 157
Units lost 251
Buildings razed 23
Largest army 220
Favorite unit Ge Halberdier 118 fielded
Classical 3:43* Research start 2:43
Heroic 17:06* Estimated start 15:51
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Xuannu
Skadi
HeroicAge
Rushou
Tyr
MythicAge
Gonggong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[DoD]BacHiThor
Match time
AztecAussieNuwa
First military pressureHersir trained
Hersir5 training queues
ArmoryDwarven Armory
Key technologyPickaxe
Key technologyCopper Weapons
Town CenterAdditional center
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Raiding Cavalry6 training queues
Key technologyBronze Armor
Valkyrie4 training queues
Key technologyHand Axe
Key technologyMedium Infantry
Key technologyMedium Cavalry
Raiding Cavalry18 training queues
Key technologyHusbandry
Throwing Axeman22 training queues
MarketMarket
Valkyrie3 training queues
God powerForest Fire
Key technologyShaft Mine
ArmoryDwarven Armory
Key technologyBronze Shields
Key technologyBronze Weapons
Throwing Axeman10 training queues
Key technologyIron Shields
God powerFrost
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Throwing Axeman30 training queues
Jarl15 training queues
Key technologyBow Saw
Fortress-tier buildingHill Fort
God powerDwarven Mine
Key technologyIron Weapons
Huskarl2 training queues
Godi5 training queues
Jarl5 training queues
Key technologyIron Armor
Fortress-tier buildingHill Fort
Farm transition3 farms clustered
Key technologyPlow
Fortress-tier buildingHill Fort
Huskarl2 training queues
Jarl5 training queues
Fortress-tier buildingHill Fort
Key technologyCrenellations
Town CenterAdditional center
Huskarl31 training queues
Key technologyMeteoric Iron Armor
Fortress-tier buildingHill Fort
Throwing Axeman10 training queues
Jarl18 training queues
God powerFimbulwinter
Key technologyChampion Infantry
Fortress-tier buildingHill Fort
Ballista3 training queues
Key technologyChampion Cavalry
Fortress-tier buildingHill Fort
Huskarl15 training queues
Jarl3 training queues
Throwing Axeman5 training queues
VictoryMatch result
God powerCreation
Town CenterAdditional center
Ge Halberdier2 training queues
Key technologyHusbandry
Fire Archer7 training queues
Ge Halberdier116 training queues
Pioneer4 training queues
Qi Lin2 training queues
Key technologyPickaxe
Fire Archer39 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyCrenellations
Pioneer7 training queues
God powerVanish
ArmoryArmory
Qi Lin2 training queues
Key technologyCrenellations
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyHand Axe
Key technologyPlow
Key technologyCrenellations
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyBronze Armor
Key technologyBronze Weapons
Pioneer2 training queues
God powerVenom Beast
Key technologyBow Saw
Key technologyBronze Weapons
Key technologyShaft Mine
Fire Archer23 training queues
Key technologyBronze Weapons
Farm transition10 farms clustered
Town CenterAdditional center
Town CenterAdditional center
God powerVanish
MarketMarket
First military pressureImperial Academy
Key technologyBallistics
God powerGreat Flood
Pioneer4 training queues
Fire Archer5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.4%AztecAussie · Upset
Fastest Classical3:43*AztecAussie
Fastest Heroic16:09*[DoD]BacHi
Fastest Mythic22:45*[DoD]BacHi
First pressure1:32[DoD]BacHi · Hersir trained
First extra TC4:04AztecAussie · Town Center
Fortress timing16:25[DoD]BacHi · Hill Fort
Market timing12:31[DoD]BacHi · Market
Armory timing4:51[DoD]BacHi · Dwarven Armory
Farm transition19:27–19:42[DoD]BacHi · 3 farms clustered

Player highlights

Standout performances

Highest total score55,768[DoD]BacHi
Highest military score28,487[DoD]BacHi
Highest economy score22,167[DoD]BacHi
Most kills5,195[DoD]BacHi
Most units killed243[DoD]BacHi
Most deaths251AztecAussie
Most buildings razed23AztecAussie
Largest army222[DoD]BacHi
Favorite unitGe HalberdierAztecAussie · 118 fielded

[DoD]BacHi

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

AztecAussie

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[DoD]BacHi

Classical timing4:17 estimated completion
Early pressure1:32 · Hersir trained
Fast expansion7:07 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:31 · Market
Early armory / Heroic prep4:51 · Dwarven Armory
Fortress tech path16:25 · Hill Fort
Heavy walling signal33 wall build events
Farm transition19:27–19:42 · 3 farms clustered
Market economy signal2,600 total resource volume
Large army production222 military units

AztecAussie

Fast Classical3:43 estimated completion
Delayed pressure22:02 · Imperial Academy
Fast expansion4:04 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep21:37 · Market
Early armory / Heroic prep14:21 · Armory
Heavy walling signal7 wall build events
Farm transition19:29–19:38 · 10 farms clustered
Large army production220 military units
[DoD]BacHi · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
[DoD]BacHi · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
[DoD]BacHi · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]BacHi · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
AztecAussie · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
AztecAussie · Early MilitaryMeaningful trained combat units were produced during the early opening.
AztecAussie · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
AztecAussie · Fast ClassicalClassical completed before 4:00 on a standard land opening.
AztecAussie · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2600 total volume

[DoD]BacHi

Bought

Food1500
Wood600

Sold

Food500
Total player market volume2600

AztecAussie

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]BacHi

Army

Throwing Axeman77
Huskarl50
Jarl46
Raiding Cavalry24
Valkyrie10
Hersir6
Godi5
Ballista3
Frost Giant1
Buildings12 types
Wall33
Farm26
House25
Longhouse10
Great Hall9
Ox Cart Building9
Hill Fort8
Dwarven Armory2
Temple2
Town Center2
Market1
Sentry Tower1
God powers4 invoked
Dwarven Mine1
Fimbulwinter1
Forest Fire1
Frost1

AztecAussie

Army

Ge Halberdier118
Fire Archer74
Pioneer20
Qi Lin4
Dao Swordsman1
Tiger Cavalry1
White Horse Cavalry1
Wuzu Javelineer1
Buildings12 types
Silo24
Farm22
House18
Wall7
Machine Workshop4
Military Camp4
Town Center3
Armory1
Baolei1
Imperial Academy1
Market1
Temple1
God powers4 invoked
Vanish2
Creation1
Great Flood1
Venom Beast1