Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

alexandre.bezard vs Loquisimo1

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:59
Alfheim map preview
Map Alfheim
Defeated
alexandre.bezardLoki
Pre-match Elo1154
Win probability48.3%
9:59 Match length Loquisimo1 favored
Winner
Loquisimo1Fuxi
Pre-match Elo1166
Win probability51.7%

Match at a glance

alexandre.bezard vs Loquisimo1

WinnerLoquisimo1
MapAlfheim
QueueRanked 1v1 Supremacy
Duration9:59
Started
Ended
Elo favorite51.7%Loquisimo1
Fastest Classical4:01*Loquisimo1
First pressure3:04alexandre.bezard · Hersir trained
First extra TC4:47alexandre.bezard · Town Center
Most military units37Loquisimo1
Highest EAPM42.8alexandre.bezard
Defeat
Elo1154-17
EAPM42.8
Military units28
First pressure3:04Hersir trained
First expansion4:47
Market volume0
Total score 7,941
Military score 2,870
Economic score 4,882
Kills score 189
Units killed 9
Units lost 19
Buildings razed 0
Largest army 28
Favorite unit Throwing Axeman 16 fielded
Classical 4:32* Estimated start 3:32
Heroic Not reached
Mythic Not reached

Loquisimo1

Fuxi

Victory
Elo1166+17
EAPM30.3
Military units37
First pressure6:31Imperial Academy
First expansion
Market volume0
Total score 11,443
Military score 5,700
Economic score 5,279
Kills score 486
Units killed 19
Units lost 9
Buildings razed 3
Largest army 37
Favorite unit Wuzu Javelineer 11 fielded
Classical 4:01* Estimated start 3:01
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Chiyou
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

alexandre.bezardLoki
Match time
Loquisimo1Fuxi
God powerSpy
First military pressureHersir trained
Hersir2 training queues
Town CenterAdditional center
Throwing Axeman16 training queues
Berserk2 training queues
Raiding Cavalry5 training queues
God powerHealing Spring
DefeatMatch result
God powerThe Peach Blossom Spring
Pioneer3 training queues
Key technologyHand Axe
Dao Swordsman2 training queues
Ge Halberdier7 training queues
Wuzu Javelineer3 training queues
First military pressureImperial Academy
Key technologyMedium Archers
Fire Archer9 training queues
Dao Swordsman4 training queues
Wuzu Javelineer8 training queues
God powerLightning Weapons
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.7%Loquisimo1
Fastest Classical4:01*Loquisimo1
First pressure3:04alexandre.bezard · Hersir trained
First extra TC4:47alexandre.bezard · Town Center

Player highlights

Standout performances

Highest total score11,443Loquisimo1
Highest military score5,700Loquisimo1
Highest economy score5,279Loquisimo1
Most kills486Loquisimo1
Most units killed19Loquisimo1
Most deaths19alexandre.bezard
Most buildings razed3Loquisimo1
Largest army37Loquisimo1
Favorite unitThrowing Axemanalexandre.bezard · 16 fielded

alexandre.bezard

Most Deaths

Loquisimo1

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

alexandre.bezard

Classical timing4:32 estimated completion
Early pressure3:04 · Hersir trained
Fast expansion4:47 · Town Center
Heavy walling signal9 wall build events

Loquisimo1

Classical timing4:01 estimated completion
Early pressure6:31 · Imperial Academy
alexandre.bezard · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
alexandre.bezard · Early MilitaryMeaningful trained combat units were produced during the early opening.
Loquisimo1 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Loquisimo1 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

alexandre.bezard

Army

Throwing Axeman16
Raiding Cavalry5
Hersir4
Berserk3
Buildings7 types
Wall9
House5
Longhouse3
Ox Cart Building2
Great Hall1
Temple1
Town Center1
God powers2 invoked
Healing Spring1
Spy1

Loquisimo1

Army

Wuzu Javelineer11
Fire Archer9
Ge Halberdier7
Dao Swordsman6
Pioneer3
Nezha Child1
Buildings6 types
House8
Silo4
Imperial Academy1
Machine Workshop1
Military Camp1
Temple1
God powers2 invoked
Lightning Weapons1
The Peach Blossom Spring1