Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

neofitos.ix9 vs Thiago_Striker

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:03
Megalopolis map preview
Map Megalopolis
Defeated
neofitos.ix9Loki
Pre-match Elo914
Win probability34.8%
11:03 Match length Thiago_Striker favored
Winner
Thiago_StrikerAmaterasu
Pre-match Elo1023
Win probability65.2%

Match at a glance

neofitos.ix9 vs Thiago_Striker

WinnerThiago_Striker
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration11:03
Started
Ended
Elo favorite65.2%Thiago_Striker
Fastest Classical3:29*Thiago_Striker
First pressure3:35neofitos.ix9 · Hersir trained
First extra TC6:41neofitos.ix9 · Town Center
Most military units39Thiago_Striker
Highest EAPM23.9Thiago_Striker
Defeat
Elo914-12
EAPM23.8
Military units20
First pressure3:35Hersir trained
First expansion6:41
Market volume0
Total score 11,005
Military score 4,602
Economic score 6,199
Kills score 204
Units killed 8
Units lost 5
Buildings razed 0
Largest army 20
Favorite unit Hersir 9 fielded
Classical 4:21* Estimated start 3:21
Heroic Not reached
Mythic Not reached

Thiago_Striker

Amaterasu

Victory
Elo1023+12
EAPM23.9
Military units39
First pressure4:05Stable Japanese
First expansion
Market volume0
Total score 12,167
Military score 6,740
Economic score 5,325
Kills score 277
Units killed 4
Units lost 8
Buildings razed 3
Largest army 39
Favorite unit Naginata Rider 30 fielded
Classical 3:29* Estimated start 2:29
Heroic Estimated start 10:53 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Minakatatomi
No choice recorded
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

neofitos.ix9Loki
Match time
Thiago_StrikerAmaterasu
First military pressureHersir trained
Hersir5 training queues
Berserk2 training queues
Town CenterAdditional center
Hersir4 training queues
Hirdman6 training queues
Key technologyPickaxe
Key technologyHand Axe
Hirdman2 training queues
DefeatMatch result
Key technologyHand Axe
Key technologyPickaxe
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider30 training queues
Key technologyHusbandry
Wanyudo2 training queues
Key technologyPlow
ArmoryArmory
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.2%Thiago_Striker
Fastest Classical3:29*Thiago_Striker
First pressure3:35neofitos.ix9 · Hersir trained
First extra TC6:41neofitos.ix9 · Town Center
Armory timing9:23Thiago_Striker · Armory

Player highlights

Standout performances

Highest total score12,167Thiago_Striker
Highest military score6,740Thiago_Striker
Highest economy score6,199neofitos.ix9
Most kills277Thiago_Striker
Most units killed8neofitos.ix9
Most deaths8Thiago_Striker
Most buildings razed3Thiago_Striker
Largest army39Thiago_Striker
Favorite unitNaginata RiderThiago_Striker · 30 fielded

neofitos.ix9

Most Kills

Thiago_Striker

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

neofitos.ix9

Classical timing4:21 estimated completion
Early pressure3:35 · Hersir trained
Fast expansion6:41 · Town Center

Thiago_Striker

Fast Classical3:29 estimated completion
Early pressure4:05 · Stable Japanese
Early armory / Heroic prep9:23 · Armory
neofitos.ix9 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
neofitos.ix9 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Thiago_Striker · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Thiago_Striker · Early MilitaryMeaningful trained combat units were produced during the early opening.
Thiago_Striker · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

neofitos.ix9

Army

Hersir9
Hirdman8
Berserk2
Einheri1
Buildings6 types
House9
Longhouse5
Ox Cart Building3
Sentry Tower2
Temple1
Town Center1

Thiago_Striker

Army

Naginata Rider30
Wanyudo3
Bushi2
Samurai2
Yumi Archer2
Buildings9 types
House15
Shrine Japanese3
Dojo2
Stable Japanese2
Watermill2
Armory1
Guardhouse1
Mining Camp Japanese1
Temple1
God powers1 invoked
Shrine Of The Hunt1