Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Ashweight vs Atif

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:43
Watering Hole map preview
Map Watering Hole
Winner
AshweightOdin
Pre-match Elo1913
Win probability27.3%
20:43 Match length UpsetThe Elo underdog won
Defeated
AtifQuetzalcoatl
Pre-match Elo2083
Win probability72.7%

Match at a glance

Ashweight vs Atif

WinnerAshweight
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration20:43
Started
Ended
Elo favorite72.7%Atif · Upset
Fastest Classical4:33*Ashweight
First pressure1:56Ashweight · Hersir trained
Market timing11:08Ashweight · Market
First extra TC6:18Ashweight · Town Center
Most military units177Ashweight
Highest EAPM83.4Atif
Market volume700Ashweight

Ashweight

Odin

Victory
Elo1913+25
EAPM83.3
Military units177
First pressure1:56Hersir trained
First expansion6:18
Market volume700
Total score 43,845
Military score 23,301
Economic score 18,297
Kills score 2,380
Units killed 120
Units lost 84
Buildings razed 12
Largest army 177
Favorite unit Berserk 67 fielded
Classical 4:33* Research start 3:33
Heroic 16:31* Estimated start 15:16
Mythic 19:36* Estimated start 17:36

Atif

Quetzalcoatl

Defeat
Elo2083-25
EAPM83.4
Military units160
First pressure3:51Warrior Priest trained
First expansion9:14
Market volume300
Total score 28,985
Military score 10,323
Economic score 16,706
Kills score 1,976
Units killed 85
Units lost 123
Buildings razed 5
Largest army 160
Favorite unit Tlamanih Spearman 67 fielded
Classical 5:06* Estimated start 4:06
Heroic 16:54* Estimated start 15:39
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Huehuecoyotl
Njord
HeroicAge
Coyolxauhqui
Tyr
MythicAge
Tlaloc

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

AshweightOdin
Match time
AtifQuetzalcoatl
First military pressureHersir trained
Hersir3 training queues
Hersir3 training queues
God powerGreat Hunt
Town CenterAdditional center
Einheri2 training queues
Throwing Axeman11 training queues
Raiding Cavalry5 training queues
Berserk9 training queues
Hersir5 training queues
Einheri2 training queues
Town CenterAdditional center
Raiding Cavalry31 training queues
Berserk35 training queues
MarketMarket
Einheri4 training queues
Key technologyPickaxe
ArmoryArmory
Key technologyMedium Cavalry
Key technologyMedium Infantry
Throwing Axeman12 training queues
Key technologyHand Axe
Town CenterAdditional center
Key technologyCopper Shields
Key technologyCopper Weapons
Einheri4 training queues
God powerUndermine
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyCopper Armor
Key technologyBallistics
Fortress-tier buildingHill Fort
Town CenterAdditional center
Key technologyBronze Shields
Key technologyShaft Mine
Key technologyPlow
Key technologyChampion Infantry
Key technologyBow Saw
Berserk23 training queues
Jarl13 training queues
Fortress-tier buildingHill Fort
Key technologyIron Shields
Key technologyBronze Weapons
Key technologyChampion Cavalry
Key technologyChampion Infantry
Throwing Axeman8 training queues
Hersir4 training queues
God powerWalking Woods
God powerFimbulwinter
Einheri2 training queues
VictoryMatch result
First military pressureWarrior Priest trained
Warrior Priest7 training queues
Tequihua Archer17 training queues
Tlamanih Spearman31 training queues
Key technologyHand Axe
God powerLullaby
God powerTailwind
Warrior Priest2 training queues
Town CenterAdditional center
Tequihua Archer18 training queues
Chaneque4 training queues
Warrior Priest4 training queues
Key technologyHusbandry
Key technologyMedium War Hut Soldiers
ArmoryArmory
Tlamanih Spearman29 training queues
Tequihua Archer4 training queues
Warrior Priest4 training queues
Key technologyBallistics
Farm transition24 farms clustered
Chaneque3 training queues
Tequihua Archer11 training queues
Key technologyPickaxe
Warrior Priest6 training queues
Chaneque2 training queues
Key technologyHeavy War Hut Soldiers
Key technologyPlow
MarketMarket
Warrior Priest2 training queues
God powerStarfall
Tequihua Archer5 training queues
Tlamanih Spearman7 training queues
Tzitzimitl3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.7%Atif · Upset
Fastest Classical4:33*Ashweight
Fastest Heroic16:31*Ashweight
Fastest Mythic19:36*Ashweight
First pressure1:56Ashweight · Hersir trained
First extra TC6:18Ashweight · Town Center
Fortress timing16:36Ashweight · Hill Fort
Market timing11:08Ashweight · Market
Armory timing12:11Ashweight · Armory
Farm transition14:44–15:34Atif · 24 farms clustered

Player highlights

Standout performances

Highest total score43,845Ashweight
Highest military score23,301Ashweight
Highest economy score18,297Ashweight
Most kills2,380Ashweight
Most units killed120Ashweight
Most deaths123Atif
Most buildings razed12Ashweight
Largest army177Ashweight
Favorite unitBerserkAshweight · 67 fielded

Ashweight

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Atif

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Ashweight

Classical timing4:33 estimated completion
Early pressure1:56 · Hersir trained
Fast expansion6:18 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep11:08 · Market
Early armory / Heroic prep12:11 · Armory
Fortress tech path16:36 · Hill Fort
Heavy walling signal10 wall build events
Market economy signal700 total resource volume
Large army production177 military units

Atif

Late Classical5:06 estimated completion
Early pressure3:51 · Warrior Priest trained
Expansion signal9:14 · Town Center
Early market / Heroic prep17:49 · Market
Early armory / Heroic prep12:50 · Armory
Heavy walling signal18 wall build events
Farm transition14:44–15:34 · 24 farms clustered
Market economy signal300 total resource volume
Large army production160 military units
Ashweight · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Ashweight · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Ashweight · Early MilitaryMeaningful trained combat units were produced during the early opening.
Ashweight · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Atif · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Atif · Early MilitaryMeaningful trained combat units were produced during the early opening.
Atif · Late ClassicalClassical completed after 5:00 on a standard land opening.
Atif · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1000 total volume

Ashweight

Bought

Food100

Sold

Food300
Wood300
Total player market volume700

Atif

Bought

No buys

Sold

Wood300
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ashweight

Army

Berserk67
Raiding Cavalry36
Throwing Axeman31
Hersir15
Einheri14
Jarl13
Mountain Giant1
Buildings11 types
House19
Ox Cart Building13
Wall10
Great Hall9
Longhouse8
Town Center4
Sentry Tower3
Hill Fort2
Armory1
Market1
Temple1
God powers4 invoked
Fimbulwinter1
Great Hunt1
Undermine1
Walking Woods1

Atif

Army

Tlamanih Spearman67
Tequihua Archer55
Warrior Priest25
Chaneque9
Tzitzimitl3
Quimichin Spy1
Buildings11 types
Farm31
Wall18
House16
Calpulli14
War Hut7
Spike Trap3
Temple2
Armory1
Great Temple1
Market1
Town Center1
God powers3 invoked
Lullaby1
Starfall1
Tailwind1