Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LaGled vs ただジムで疲れてるだ

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 37:56
Valley Of Kings map preview
Map Valley Of Kings
Winner
LaGledGaia
Pre-match Elo1203
Win probability43.0%
37:56 Match length UpsetThe Elo underdog won
Defeated
ただジムで疲れてるだShennong
Pre-match Elo1252
Win probability57.0%

Match at a glance

LaGled vs ただジムで疲れてるだ

WinnerLaGled
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration37:56
Started
Ended
Elo favorite57.0%ただジムで疲れてるだ · Upset
Fastest Classical4:16*LaGled
First pressure4:23LaGled · Counter Barracks
First extra TC5:53ただジムで疲れてるだ · Town Center
Market timing19:23ただジムで疲れてるだ · Market
Most military units321LaGled
Highest EAPM59.7ただジムで疲れてるだ
Market volume12,200ただジムで疲れてるだ

LaGled

Gaia

Victory
Elo1203+20
EAPM41.6
Military units321
First pressure4:23Counter Barracks
First expansion6:56
Market volume4500
Total score 68,762
Military score 26,373
Economic score 29,138
Kills score 13,251
Units killed 466
Units lost 263
Buildings razed 55
Largest army 321
Favorite unit Contarius 90 fielded
Classical 4:16* Research start 3:16
Heroic 13:40* Estimated start 12:25
Mythic 22:06* Research start 20:06
Defeat
Elo1252-20
EAPM59.7
Military units252
First pressure11:09Imperial Academy
First expansion5:53
Market volume12200
Total score 61,142
Military score 21,461
Economic score 29,612
Kills score 10,069
Units killed 272
Units lost 470
Buildings razed 15
Largest army 252
Favorite unit Wuzu Javelineer 67 fielded
Classical 4:16* Estimated start 3:16
Heroic 13:38* Estimated start 12:23
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Houtu
Theia
HeroicAge
Rushou
Atlas
MythicAge
Huangdi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LaGledGaia
Match time
ただジムで疲れてるだShennong
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
First military pressureCounter Barracks
Murmillo4 training queues
Turma4 training queues
Automaton2 training queues
Murmillo3 training queues
God powerSpider Lair
Town CenterAdditional center
God powerSpider Lair
Automaton4 training queues
Turma4 training queues
Key technologyShaft Mine
Key technologyBow Saw
Murmillo2 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
God powerSpider Lair
ArmoryArmory
Automaton2 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Turma4 training queues
God powerHesperides Tree
Key technologyHeavy Cavalry
Contarius14 training queues
Key technologyHeavy Archers
Dryad6 training queues
God powerHesperides Tree
Fortress-tier buildingPalace
God powerGaia Forest
Key technologyBronze Weapons
Key technologyCopper Armor
Key technologyBronze Shields
God powerSpider Lair
Town CenterAdditional center
Arcus23 training queues
Contarius10 training queues
God powerSpider Lair
Farm transition11 farms clustered
Key technologyPlow
Fortress-tier buildingPalace
Contarius5 training queues
Fortress-tier buildingPalace
Town CenterAdditional center
Key technologyBronze Armor
Contarius30 training queues
Destroyer7 training queues
Dryad6 training queues
Key technologyCrenellations
Key technologyHeavy Infantry
Fortress-tier buildingPalace
Arcus13 training queues
Destroyer12 training queues
Dryad7 training queues
Key technologyChampion Archers
Key technologyChampion Cavalry
Key technologyChampion Infantry
God powerGaia Forest
Oracle5 training queues
God powerImplode
Fanatic7 training queues
Arcus5 training queues
Dryad8 training queues
Destroyer3 training queues
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
MarketMarket
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fanatic12 training queues
God powerSpider Lair
Contarius11 training queues
Arcus11 training queues
Fortress-tier buildingPalace
Destroyer6 training queues
Fire Siphon3 training queues
Dryad6 training queues
Contarius14 training queues
Fanatic2 training queues
Destroyer12 training queues
Arcus8 training queues
God powerTitan Gate
Fanatic5 training queues
Dryad7 training queues
Trade route startedCaravan Atlantean queued
Town CenterAdditional center
Fortress-tier buildingPalace
God powerSpider Lair
Contarius6 training queues
Arcus8 training queues
Destroyer7 training queues
Fortress-tier buildingPalace
Fire Siphon2 training queues
Town CenterAdditional center
Dryad6 training queues
Fortress-tier buildingPalace
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
God powerEarth Wall
Town CenterAdditional center
Farm transition4 farms clustered
God powerProsperous Seeds
Key technologyPickaxe
God powerProsperous Seeds
Dao Swordsman4 training queues
Wuzu Javelineer11 training queues
God powerProsperous Seeds
Pioneer4 training queues
Dao Swordsman2 training queues
ArmoryArmory
First military pressureImperial Academy
Pioneer2 training queues
Fire Archer2 training queues
Key technologyMedium Infantry
Key technologyCopper Shields
Key technologyHusbandry
Dao Swordsman4 training queues
Fire Archer2 training queues
Key technologyMedium Archers
Key technologyShaft Mine
Key technologyBow Saw
White Horse Cavalry2 training queues
Ge Halberdier20 training queues
Key technologyBronze Shields
Siege Crossbow4 training queues
Sage2 training queues
Key technologyBallistics
God powerProsperous Seeds
Key technologyCopper Armor
Key technologyBronze Armor
Key technologyCopper Weapons
Sage7 training queues
Wuzu Javelineer12 training queues
God powerVenom Beast
Siege Crossbow2 training queues
Key technologyHeavy Archers
Town CenterAdditional center
Ge Halberdier7 training queues
Siege Crossbow2 training queues
Wuzu Javelineer15 training queues
Key technologyBronze Weapons
MarketMarket
Ge Halberdier6 training queues
Sage2 training queues
Dao Swordsman13 training queues
Key technologyCrenellations
Wuzu Javelineer3 training queues
Ge Halberdier11 training queues
Sage4 training queues
White Horse Cavalry2 training queues
Town CenterAdditional center
Wuzu Javelineer7 training queues
God powerProsperous Seeds
Town CenterAdditional center
God powerYinglongs Wrath
Dao Swordsman8 training queues
MarketMarket
MarketMarket
Sage2 training queues
Tiger Cavalry6 training queues
Siege Crossbow4 training queues
Trade route startedCaravan Chinese queued
Fire Archer3 training queues
MarketMarket
Key technologyIron Shields
Key technologyIron Armor
Wuzu Javelineer14 training queues
Siege Crossbow2 training queues
Siege Crossbow3 training queues
Dao Swordsman2 training queues
Fire Archer4 training queues
Ge Halberdier3 training queues
Key technologyHeavy Infantry
Tiger Cavalry4 training queues
Town CenterAdditional center
Key technologyHeavy Cavalry
Wuzu Javelineer3 training queues
Dryad7 training queues
Town CenterAdditional center
Sage2 training queues
Tiger Cavalry6 training queues
Dao Swordsman5 training queues
Wuzu Javelineer2 training queues
Sage6 training queues
Ge Halberdier4 training queues
MarketMarket
Key technologyChampion Archers
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.0%ただジムで疲れてるだ · Upset
Fastest Classical4:16*LaGled
Fastest Heroic13:38*ただジムで疲れてるだ
Fastest Mythic22:06*LaGled
First pressure4:23LaGled · Counter Barracks
First extra TC5:53ただジムで疲れてるだ · Town Center
Fortress timing14:28LaGled · Palace
Market timing19:23ただジムで疲れてるだ · Market
Armory timing10:53ただジムで疲れてるだ · Armory
Farm transition6:01–6:52ただジムで疲れてるだ · 4 farms clustered
Trade route started26:48ただジムで疲れてるだ

Player highlights

Standout performances

Highest total score68,762LaGled
Highest military score26,373LaGled
Highest economy score29,612ただジムで疲れてるだ
Most kills13,251LaGled
Most units killed466LaGled
Most deaths470ただジムで疲れてるだ
Most buildings razed55LaGled
Largest army321LaGled
Favorite unitContariusLaGled · 90 fielded

LaGled

Highest ScoreLargest ArmyMost Kills

ただジムで疲れてるだ

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LaGled

Classical timing4:16 estimated completion
Early pressure4:23 · Counter Barracks
Fast expansion6:56 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep26:40 · Market
Early armory / Heroic prep10:55 · Armory
Fortress tech path14:28 · Palace
Farm transition17:36–18:42 · 11 farms clustered
Trade route started33:22 · Caravan Atlantean queued
Market economy signal4,500 total resource volume
Large army production321 military units

ただジムで疲れてるだ

Classical timing4:16 estimated completion
Delayed pressure11:09 · Imperial Academy
Fast expansion5:53 · Town Center
Multi-TC boom signal6 expansion build events
Early market / Heroic prep19:23 · Market
Early armory / Heroic prep10:53 · Armory
Heavy walling signal34 wall build events
Farm transition6:01–6:52 · 4 farms clustered
Trade route started26:48 · Caravan Chinese queued
Market economy signal12,200 total resource volume
Large army production252 military units
LaGled · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
LaGled · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
LaGled · Early MilitaryMeaningful trained combat units were produced during the early opening.
ただジムで疲れてるだ · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
ただジムで疲れてるだ · Early MilitaryMeaningful trained combat units were produced during the early opening.
ただジムで疲れてるだ · Fast 2nd TCThe first genuine additional Town Center started by 6:00.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 16700 total volume

LaGled

Bought

No buys

Sold

Food2900
Wood1600
Total player market volume4500

ただジムで疲れてるだ

Bought

Food3400
Wood2700

Sold

Food2500
Wood3600
Total player market volume12200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LaGled

Army

Contarius90
Arcus68
Destroyer47
Dryad46
Fanatic26
Turma12
Murmillo9
Automaton8
Fire Siphon7
Oracle7
Katapeltes1
Buildings10 types
Farm17
Military Barracks12
Manor10
Palace10
Town Center5
Armory1
Counter Barracks1
Economic Guild1
Market1
Temple1
God powers5 invoked
Spider Lair7
Gaia Forest3
Hesperides Tree2
Implode1
Titan Gate1

ただジムで疲れてるだ

Army

Wuzu Javelineer67
Ge Halberdier51
Dao Swordsman38
Sage28
Siege Crossbow17
Tiger Cavalry16
Fire Archer11
Pioneer8
Dryad7
White Horse Cavalry4
Jiang Zi Ya3
Wen Zhong2
Buildings13 types
Farm46
Wall34
Silo22
House17
Military Camp10
Baolei7
Town Center6
Market5
Sentry Tower5
Machine Workshop4
Imperial Academy3
Armory1
Temple1
God powers4 invoked
Prosperous Seeds5
Earth Wall1
Venom Beast1
Yinglongs Wrath1