Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Leif Erikson vs SpookySnake

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:59
Alfheim map preview
Map Alfheim
Defeated
Leif EriksonLoki
Pre-match Elo1275
Win probability48.7%
24:59 Match length SpookySnake favored
Winner
SpookySnakeNuwa
Pre-match Elo1284
Win probability51.3%

Match at a glance

Leif Erikson vs SpookySnake

WinnerSpookySnake
MapAlfheim
QueueRanked 1v1 Supremacy
Duration24:59
Started
Ended
Elo favorite51.3%SpookySnake
Fastest Classical4:41*SpookySnake
First pressure4:04Leif Erikson · Hersir trained
Market timing9:40Leif Erikson · Market
First extra TC4:47SpookySnake · Town Center
Most military units222SpookySnake
Highest EAPM80.3Leif Erikson
Market volume4,600Leif Erikson
Defeat
Elo1275-17
EAPM80.3
Military units153
First pressure4:04Hersir trained
First expansion5:43
Market volume4600
Total score 25,867
Military score 8,941
Economic score 10,759
Kills score 6,188
Units killed 244
Units lost 210
Buildings razed 20
Largest army 153
Favorite unit Huskarl 55 fielded
Classical 5:11* Research start 4:11
Heroic 12:00* Research start 10:45
Mythic 19:27* Research start 17:27
Victory
Elo1284+17
EAPM59.7
Military units222
First pressure11:17Imperial Academy
First expansion4:47
Market volume0
Total score 40,518
Military score 14,809
Economic score 18,995
Kills score 6,741
Units killed 202
Units lost 258
Buildings razed 12
Largest army 222
Favorite unit Dao Swordsman 141 fielded
Classical 4:41* Research start 3:41
Heroic 10:16* Research start 9:01
Mythic 19:15* Research start 17:15

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Houtu
Njord
HeroicAge
Rushou
Hel
MythicAge
Zhurong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Leif EriksonLoki
Match time
SpookySnakeNuwa
Key technologyPickaxe
Key technologyHand Axe
God powerSpy
First military pressureHersir trained
Hersir7 training queues
Town CenterAdditional center
MarketMarket
ArmoryArmory
Key technologyPlow
Key technologyCopper Shields
Key technologyCopper Armor
Throwing Axeman16 training queues
Key technologyCopper Weapons
Fortress-tier buildingHill Fort
Key technologyBronze Shields
Godi2 training queues
Fortress-tier buildingHill Fort
Key technologyMedium Infantry
Hersir5 training queues
Portable Ram3 training queues
Huskarl18 training queues
Fortress-tier buildingHill Fort
Key technologyMedium Cavalry
Key technologyHeavy Infantry
Throwing Axeman3 training queues
Farm transition6 farms clustered
Key technologyBow Saw
ArmoryArmory
Key technologyShaft Mine
Throwing Axeman8 training queues
Godi6 training queues
Einheri2 training queues
Huskarl33 training queues
God powerUndermine
God powerWalking Woods
Fortress-tier buildingHill Fort
God powerNidhogg
Ballista4 training queues
Portable Ram2 training queues
Hersir7 training queues
Fire Giant2 training queues
Throwing Axeman13 training queues
God powerWalking Woods
Portable Ram2 training queues
Ballista4 training queues
Fire Giant2 training queues
Huskarl4 training queues
Throwing Axeman9 training queues
DefeatMatch result
Town CenterAdditional center
God powerEarth Wall
God powerCreation
Key technologyPickaxe
Key technologyHand Axe
Dao Swordsman11 training queues
ArmoryArmory
Key technologyHusbandry
Wuzu Javelineer2 training queues
Fire Archer5 training queues
Key technologyCopper Shields
Dao Swordsman5 training queues
Farm transition3 farms clustered
Key technologyMedium Infantry
Key technologyCopper Weapons
Key technologyCopper Armor
Siege Crossbow4 training queues
Wuzu Javelineer2 training queues
Key technologyShaft Mine
First military pressureImperial Academy
Dao Swordsman6 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBallistics
Key technologyBronze Shields
Key technologyPlow
Dao Swordsman31 training queues
Key technologyHeavy Infantry
God powerVenom Beast
Sage3 training queues
Pioneer2 training queues
Town CenterAdditional center
Fire Archer3 training queues
Town CenterAdditional center
Dao Swordsman88 training queues
Key technologyHeavy Cavalry
White Horse Cavalry22 training queues
Wuzu Javelineer5 training queues
Key technologyMedium Archers
Sage12 training queues
Fire Archer3 training queues
Ge Halberdier3 training queues
God powerBlazing Prairie
Pioneer2 training queues
Key technologyChampion Cavalry
Tiger Cavalry8 training queues
Key technologyBow Saw
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.3%SpookySnake
Fastest Classical4:41*SpookySnake
Fastest Heroic10:16*SpookySnake
Fastest Mythic19:15*SpookySnake
First pressure4:04Leif Erikson · Hersir trained
First extra TC4:47SpookySnake · Town Center
Fortress timing12:09Leif Erikson · Hill Fort
Market timing9:40Leif Erikson · Market
Armory timing7:37SpookySnake · Armory
Farm transition9:39–9:39SpookySnake · 3 farms clustered

Player highlights

Standout performances

Highest total score40,518SpookySnake
Highest military score14,809SpookySnake
Highest economy score18,995SpookySnake
Most kills6,741SpookySnake
Most units killed244Leif Erikson
Most deaths258SpookySnake
Most buildings razed20Leif Erikson
Largest army222SpookySnake
Favorite unitDao SwordsmanSpookySnake · 141 fielded

Leif Erikson

Largest ArmyMost Kills

SpookySnake

Highest ScoreMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Leif Erikson

Late Classical5:11 estimated completion
Early pressure4:04 · Hersir trained
Fast expansion5:43 · Town Center
Early market / Heroic prep9:40 · Market
Early armory / Heroic prep9:54 · Armory
Fortress tech path12:09 · Hill Fort
Farm transition16:21–16:22 · 6 farms clustered
Market economy signal4,600 total resource volume
Large army production153 military units

SpookySnake

Classical timing4:41 estimated completion
Delayed pressure11:17 · Imperial Academy
Fast expansion4:47 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep7:37 · Armory
Farm transition9:39–9:39 · 3 farms clustered
Large army production222 military units
Leif Erikson · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Leif Erikson · Early MilitaryMeaningful trained combat units were produced during the early opening.
Leif Erikson · Late ClassicalClassical completed after 5:00 on a standard land opening.
SpookySnake · Early MilitaryMeaningful trained combat units were produced during the early opening.
SpookySnake · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
SpookySnake · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
SpookySnake · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4600 total volume

Leif Erikson

Bought

Food2200
Wood700

Sold

Wood1700
Total player market volume4600

SpookySnake

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Leif Erikson

Army

Huskarl55
Throwing Axeman49
Hersir19
Ballista8
Godi8
Portable Ram7
Fire Giant4
Einheri2
Berserk1
Buildings11 types
House21
Longhouse8
Ox Cart Building7
Farm6
Great Hall6
Wall5
Hill Fort4
Temple4
Armory2
Market1
Town Center1
God powers4 invoked
Walking Woods2
Nidhogg1
Spy1
Undermine1

SpookySnake

Army

Dao Swordsman141
White Horse Cavalry22
Sage15
Fire Archer11
Wuzu Javelineer10
Tiger Cavalry8
Pioneer5
Siege Crossbow4
Ge Halberdier3
Jiang Zi Ya3
Buildings11 types
Farm57
House16
Military Camp16
Silo16
Baolei5
Machine Workshop5
Wall5
Town Center3
Imperial Academy2
Armory1
Temple1
God powers4 invoked
Blazing Prairie1
Creation1
Earth Wall1
Venom Beast1