Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

KyllByo vs zero two

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:23
Tundra map preview
Map Tundra
Defeated
KyllByoAmaterasu
Pre-match Elo984
Win probability49.3%
12:23 Match length zero two favored
Winner
zero twoZeus
Pre-match Elo989
Win probability50.7%

Match at a glance

KyllByo vs zero two

Winnerzero two
MapTundra
QueueRanked 1v1 Supremacy
Duration12:23
Started
Ended
Elo favorite50.7%zero two
Fastest Classical3:56*zero two
First pressure5:11zero two · Military Academy
Market timing8:43zero two · Market
Most military units31KyllByo
Highest EAPM44.7KyllByo
Market volume200zero two

KyllByo

Amaterasu

Defeat
Elo984-17
EAPM44.7
Military units31
First pressure5:44Stable Japanese
First expansion
Market volume0
Total score 8,610
Military score 3,854
Economic score 4,690
Kills score 66
Units killed 2
Units lost 21
Buildings razed 0
Largest army 31
Favorite unit Naginata Rider 13 fielded
Classical 4:02* Estimated start 3:02
Heroic Not reached
Mythic Not reached

zero two

Zeus

Victory
Elo989+17
EAPM34.5
Military units26
First pressure5:11Military Academy
First expansion
Market volume200
Total score 14,255
Military score 6,440
Economic score 7,329
Kills score 542
Units killed 21
Units lost 2
Buildings razed 0
Largest army 26
Favorite unit Toxotes 8 fielded
Classical 3:56* Research start 2:56
Heroic 11:27* Research start 10:12
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Hermes
No choice recorded
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

KyllByoAmaterasu
Match time
zero twoZeus
Key technologyHand Axe
Bushi2 training queues
First military pressureStable Japanese
Naginata Rider2 training queues
Yumi Archer5 training queues
God powerShrine Of The Hunt
Yumi Archer2 training queues
Samurai3 training queues
Naginata Rider10 training queues
Key technologyPickaxe
Yumi Archer2 training queues
DefeatMatch result
Key technologyHand Axe
First military pressureMilitary Academy
God powerBolt
Hoplite5 training queues
Toxotes3 training queues
Key technologyMedium Infantry
ArmoryArmory
MarketMarket
Toxotes3 training queues
Hoplite2 training queues
Key technologyHusbandry
Key technologyPickaxe
Centaur2 training queues
Key technologyMedium Archers
Toxotes2 training queues
Hippeus3 training queues
Fortress-tier buildingFortress
Prodromos4 training queues
God powerBronze
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.7%zero two
Fastest Classical3:56*zero two
Fastest Heroic11:27*zero two
First pressure5:11zero two · Military Academy
Fortress timing11:43zero two · Fortress
Market timing8:43zero two · Market
Armory timing7:44zero two · Armory

Player highlights

Standout performances

Highest total score14,255zero two
Highest military score6,440zero two
Highest economy score7,329zero two
Most kills542zero two
Most units killed21zero two
Most deaths21KyllByo
Most buildings razed0KyllByo
Largest army31KyllByo
Favorite unitNaginata RiderKyllByo · 13 fielded

KyllByo

Largest ArmyMost Deaths

zero two

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

KyllByo

Classical timing4:02 estimated completion
Early pressure5:44 · Stable Japanese
Heavy walling signal6 wall build events

zero two

Fast Classical3:56 estimated completion
Early pressure5:11 · Military Academy
Early market / Heroic prep8:43 · Market
Early armory / Heroic prep7:44 · Armory
Fortress tech path11:43 · Fortress
Market economy signal200 total resource volume
KyllByo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
KyllByo · Early MilitaryMeaningful trained combat units were produced during the early opening.
zero two · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
zero two · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
zero two · Early MilitaryMeaningful trained combat units were produced during the early opening.
zero two · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

KyllByo

Bought

No buys

Sold

No sells

Total player market volume0

zero two

Bought

Food200

Sold

No sells

Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KyllByo

Army

Naginata Rider13
Yumi Archer9
Samurai3
Bushi2
Wanyudo2
Onna Musha1
Yari Spearman1
Buildings9 types
House10
Wall6
Watermill3
Dojo2
Mining Camp Japanese2
Shrine Japanese2
Guardhouse1
Stable Japanese1
Temple1
God powers1 invoked
Shrine Of The Hunt1

zero two

Army

Toxotes8
Hoplite7
Prodromos4
Hippeus3
Centaur2
Heracles1
Jason1
Buildings10 types
House8
Storehouse5
Granary3
Archery Range1
Armory1
Fortress1
Market1
Military Academy1
Stable1
Temple1
God powers2 invoked
Bolt1
Bronze1