Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

heraklit vs alexandre.bezard

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:25
Nile Shallows map preview
Map Nile Shallows
Winner
heraklitHades
Pre-match Elo1329
Win probability71.3%
13:25 Match length heraklit favored
Defeated
alexandre.bezardOranos
Pre-match Elo1171
Win probability28.7%

Match at a glance

heraklit vs alexandre.bezard

Winnerheraklit
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration13:25
Started
Ended
Elo favorite71.3%heraklit
Fastest Classical3:52*alexandre.bezard
First pressure3:30alexandre.bezard · Military Barracks
First extra TC6:17alexandre.bezard · Town Center
Most military units60heraklit
Highest EAPM33.2alexandre.bezard

heraklit

Hades

Victory
Elo1329+10
EAPM24.6
Military units60
First pressure4:28Archery Range
First expansion
Market volume0
Total score 15,337
Military score 6,019
Economic score 8,303
Kills score 1,036
Units killed 40
Units lost 44
Buildings razed 0
Largest army 60
Favorite unit Hoplite 23 fielded
Classical 4:18* Research start 3:18
Heroic Research start 13:00 · not reached
Mythic Not reached
Defeat
Elo1171-10
EAPM33.2
Military units43
First pressure3:30Military Barracks
First expansion6:17
Market volume0
Total score 13,221
Military score 4,200
Economic score 7,887
Kills score 1,134
Units killed 44
Units lost 39
Buildings razed 0
Largest army 43
Favorite unit Murmillo 25 fielded
Classical 3:52* Estimated start 2:52
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Oceanus
Apollo
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

heraklitHades
Match time
alexandre.bezardOranos
God powerSentinel
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
First military pressureArchery Range
Hoplite23 training queues
Toxotes6 training queues
ArmoryArmory
Hippeus6 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
God powerRestoration
Key technologyMedium Cavalry
Key technologyMedium Archers
Toxotes11 training queues
Key technologyMedium Infantry
Hippeus9 training queues
VictoryMatch result
First military pressureMilitary Barracks
Murmillo5 training queues
Oracle3 training queues
Town CenterAdditional center
Caladria2 training queues
Murmillo10 training queues
God powerShockwave
God powerCarnivora
Turma7 training queues
Murmillo10 training queues
Cheiroballista4 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
God powerShockwave
God powerCarnivora
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite71.3%heraklit
Fastest Classical3:52*alexandre.bezard
First pressure3:30alexandre.bezard · Military Barracks
First extra TC6:17alexandre.bezard · Town Center
Armory timing6:37heraklit · Armory

Player highlights

Standout performances

Highest total score15,337heraklit
Highest military score6,019heraklit
Highest economy score8,303heraklit
Most kills1,134alexandre.bezard
Most units killed44alexandre.bezard
Most deaths44heraklit
Most buildings razed0heraklit
Largest army60heraklit
Favorite unitMurmilloalexandre.bezard · 25 fielded

heraklit

Highest ScoreMost DeathsMost ImprovementsMost Resources

alexandre.bezard

Largest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

heraklit

Classical timing4:18 estimated completion
Early pressure4:28 · Archery Range
Early armory / Heroic prep6:37 · Armory

alexandre.bezard

Fast Classical3:52 estimated completion
Early pressure3:30 · Military Barracks
Fast expansion6:17 · Town Center
heraklit · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
heraklit · Early MilitaryMeaningful trained combat units were produced during the early opening.
alexandre.bezard · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
alexandre.bezard · Early MilitaryMeaningful trained combat units were produced during the early opening.
alexandre.bezard · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

heraklit

Army

Hoplite23
Toxotes18
Hippeus15
Achilles2
Ajax2
Buildings8 types
House15
Granary4
Storehouse4
Archery Range1
Armory1
Military Academy1
Stable1
Temple1
God powers2 invoked
Restoration1
Sentinel1

alexandre.bezard

Army

Murmillo25
Turma7
Cheiroballista5
Caladria3
Oracle3
Buildings6 types
Manor6
Counter Barracks2
Military Barracks2
Sky Passage2
Temple1
Town Center1
God powers2 invoked
Carnivora2
Shockwave2