Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

max71299 vs killer

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:32
Marsh map preview
Map Marsh
Winner
max71299Zeus
Pre-match Elo959
Win probability52.4%
29:32 Match length max71299 favored
Defeated
killerKronos
Pre-match Elo942
Win probability47.6%

Match at a glance

max71299 vs killer

Winnermax71299
MapMarsh
QueueRanked 1v1 Supremacy
Duration29:32
Started
Ended
Elo favorite52.4%max71299
Fastest Classical3:46*max71299
First pressure5:29max71299 · Military Academy
Market timing5:37killer · Market
First extra TC10:52max71299 · Town Center
Most military units73max71299
Highest EAPM17.6max71299
Market volume1,900killer

max71299

Zeus

Victory
Elo959+19
EAPM17.6
Military units73
First pressure5:29Military Academy
First expansion10:52
Market volume0
Total score 87,456
Military score 20,665
Economic score 64,505
Kills score 2,286
Units killed 65
Units lost 19
Buildings razed 4
Largest army 73
Favorite unit Myrmidon 67 fielded
Classical 3:46* Research start 2:46
Heroic 12:34* Estimated start 11:19
Mythic 17:14* Estimated start 15:14

killer

Kronos

Defeat
Elo942-58
EAPM14.0
Military units56
First pressure9:30Palace
First expansion13:34
Market volume1900
Total score 22,050
Military score 11,655
Economic score 9,790
Kills score 605
Units killed 19
Units lost 62
Buildings razed 0
Largest army 56
Favorite unit Fanatic 22 fielded
Classical 5:10* Research start 4:10
Heroic 9:25* Research start 8:10
Mythic 19:07* Research start 17:07

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Prometheus
Apollo
HeroicAge
Hyperion
Hephaestus
MythicAge
Helios

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

max71299Zeus
Match time
killerKronos
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
First military pressureMilitary Academy
Hoplite2 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyPlow
Town CenterAdditional center
Fortress-tier buildingFortress
Key technologyBow Saw
Key technologyShaft Mine
Key technologyMedium Infantry
Farm transition19 farms clustered
God powerPlenty Vault
Key technologyHeavy Infantry
Myrmidon32 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyIron Shields
Key technologyChampion Infantry
Key technologyIron Armor
God powerRestoration
Town CenterAdditional center
Fortress-tier buildingFortress
Key technologyCrenellations
Town CenterAdditional center
Myrmidon35 training queues
Key technologyIron Weapons
Key technologyBallistics
Fortress-tier buildingFortress
VictoryMatch result
MarketMarket
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Key technologyPlow
First military pressurePalace
Fortress-tier buildingPalace
Oracle4 training queues
Key technologyMedium Infantry
Key technologyHeavy Infantry
Oracle3 training queues
Town CenterAdditional center
Destroyer8 training queues
Fanatic4 training queues
Key technologyChampion Infantry
God powerChaos
Fanatic8 training queues
Fortress-tier buildingPalace
Destroyer10 training queues
Fire Siphon3 training queues
Destroyer2 training queues
Fanatic10 training queues
Katapeltes3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.4%max71299
Fastest Classical3:46*max71299
Fastest Heroic9:25*killer
Fastest Mythic17:14*max71299
First pressure5:29max71299 · Military Academy
First extra TC10:52max71299 · Town Center
Fortress timing9:30killer · Palace
Market timing5:37killer · Market
Armory timing9:49max71299 · Armory
Farm transition14:56–16:11max71299 · 19 farms clustered

Player highlights

Standout performances

Highest total score87,456max71299
Highest military score20,665max71299
Highest economy score64,505max71299
Most kills2,286max71299
Most units killed65max71299
Most deaths62killer
Most buildings razed4max71299
Largest army73max71299
Favorite unitMyrmidonmax71299 · 67 fielded

max71299

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

killer

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

max71299

Fast Classical3:46 estimated completion
Early pressure5:29 · Military Academy
Expansion signal10:52 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep9:49 · Armory
Fortress tech path11:59 · Fortress
Heavy walling signal16 wall build events
Farm transition14:56–16:11 · 19 farms clustered

killer

Late Classical5:10 estimated completion
Delayed pressure9:30 · Palace
Expansion signal13:34 · Town Center
Early market / Heroic prep5:37 · Market
Fortress tech path9:30 · Palace
Heavy walling signal25 wall build events
Market economy signal1,900 total resource volume
max71299 · Early MilitaryMeaningful trained combat units were produced during the early opening.
max71299 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
max71299 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
killer · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
killer · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
killer · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1900 total volume

max71299

Bought

No buys

Sold

No sells

Total player market volume0

killer

Bought

Food1400

Sold

Wood500
Total player market volume1900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

max71299

Army

Myrmidon67
Hoplite2
Bellerophon1
Heracles1
Jason1
Odysseus1
Buildings10 types
Farm44
House17
Wall16
Storehouse14
Granary9
Fortress3
Town Center3
Armory1
Military Academy1
Temple1
God powers2 invoked
Plenty Vault1
Restoration1

killer

Army

Fanatic22
Destroyer21
Oracle7
Fire Siphon3
Katapeltes3
Buildings10 types
Wall25
Manor10
Palace2
Counter Barracks1
Economic Guild1
Market1
Military Barracks1
Sentry Tower1
Temple1
Town Center1
God powers1 invoked
Chaos1