Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Yetzalem vs Evil_Owns

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 35:10
Alfheim map preview
Map Alfheim
Winner
YetzalemOranos
Pre-match Elo1711
Win probability71.6%
35:10 Match length Yetzalem favored
Defeated
Evil_OwnsOdin
Pre-match Elo1550
Win probability28.4%

Match at a glance

Yetzalem vs Evil_Owns

WinnerYetzalem
MapAlfheim
QueueRanked 1v1 Supremacy
Duration35:10
Started
Ended
Elo favorite71.6%Yetzalem
Fastest Classical3:24*Yetzalem
First pressure3:28Yetzalem · Military Barracks
First extra TC15:36Evil_Owns · Town Center
Market timing6:50Yetzalem · Market
Most military units252Evil_Owns
Highest EAPM84.3Yetzalem
Market volume3,700Evil_Owns

Yetzalem

Oranos

Victory
Elo1711+10
EAPM84.3
Military units228
First pressure3:28Military Barracks
First expansion16:41
Market volume1500
Total score 73,271
Military score 31,592
Economic score 32,683
Kills score 9,422
Units killed 267
Units lost 170
Buildings razed 38
Largest army 228
Favorite unit Fanatic 130 fielded
Classical 3:24* Estimated start 2:24
Heroic 10:15* Estimated start 9:00
Mythic 15:19* Estimated start 13:19

Evil_Owns

Odin

Defeat
Elo1550-10
EAPM49.0
Military units252
First pressure4:02Hersir trained
First expansion15:36
Market volume3700
Total score 53,860
Military score 21,882
Economic score 23,866
Kills score 8,112
Units killed 184
Units lost 371
Buildings razed 15
Largest army 252
Favorite unit Throwing Axeman 65 fielded
Classical 4:45* Research start 3:45
Heroic 12:59* Estimated start 11:44
Mythic 19:29* Estimated start 17:29

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Freyja
Hyperion
HeroicAge
Skadi
Hekate
MythicAge
Baldr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

YetzalemOranos
Match time
Evil_OwnsOdin
First military pressureMilitary Barracks
Murmillo5 training queues
Turma4 training queues
MarketMarket
Key technologyHusbandry
Murmillo4 training queues
Key technologyPickaxe
God powerCarnivora
God powerShockwave
Contarius3 training queues
Turma2 training queues
Murmillo2 training queues
Fortress-tier buildingPalace
Key technologyHand Axe
Farm transition4 farms clustered
Contarius4 training queues
Arcus3 training queues
God powerChaos
God powerShockwave
Key technologyBow Saw
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyHeavy Cavalry
Fanatic3 training queues
Town CenterAdditional center
Key technologyPlow
God powerTartarian Gate
Key technologyHeavy Infantry
Key technologyHeavy Archers
God powerChaos
God powerShockwave
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyShaft Mine
Fanatic7 training queues
Key technologyChampion Infantry
Contarius5 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyBronze Armor
Key technologyBronze Weapons
Fortress-tier buildingPalace
Town CenterAdditional center
Fortress-tier buildingPalace
Key technologyCopper Shields
Key technologyIron Weapons
Oracle Hero2 training queues
Fanatic5 training queues
ArmoryArmory
Fortress-tier buildingPalace
Key technologyHeavy Archers
Key technologyChampion Cavalry
Cheiroballista6 training queues
Key technologyIron Armor
MarketMarket
MarketMarket
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fanatic75 training queues
Fire Siphon5 training queues
Fortress-tier buildingPalace
Key technologyBronze Shields
Key technologyBallistics
God powerChaos
Contarius10 training queues
Arcus10 training queues
Fortress-tier buildingPalace
Trade route startedCaravan Atlantean queued
Key technologyChampion Archers
God powerTitan Gate
Fire Siphon10 training queues
Fanatic15 training queues
God powerChaos
Fanatic25 training queues
Fortress-tier buildingPalace
Town CenterAdditional center
Arcus5 training queues
Contarius5 training queues
VictoryMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir3 training queues
Berserk12 training queues
Raiding Cavalry37 training queues
Throwing Axeman30 training queues
Key technologyHusbandry
Valkyrie2 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
Key technologyMedium Infantry
Godi10 training queues
Fortress-tier buildingHill Fort
God powerFrost
Fortress-tier buildingHill Fort
Hirdman5 training queues
Huskarl9 training queues
Jarl5 training queues
Key technologyMedium Cavalry
Valkyrie2 training queues
Raiding Cavalry5 training queues
Town CenterAdditional center
MarketMarket
Farm transition6 farms clustered
MarketMarket
Trade route startedCaravan Norse queued
Godi10 training queues
Throwing Axeman10 training queues
Key technologyPlow
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Fortress-tier buildingHill Fort
Fire Giant3 training queues
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyHeavy Infantry
Key technologyBallistics
Fortress-tier buildingHill Fort
Key technologyHeavy Cavalry
Key technologyChampion Infantry
Key technologyChampion Cavalry
Fire Giant2 training queues
Key technologyIron Armor
Throwing Axeman10 training queues
Key technologyIron Shields
Key technologyIron Weapons
Huskarl5 training queues
Jarl5 training queues
Portable Ram5 training queues
Key technologyIron Armor
MarketMarket
MarketMarket
Portable Ram16 training queues
Throwing Axeman5 training queues
Jarl5 training queues
Fire Giant2 training queues
Berserk20 training queues
God powerRagnarok
God powerTitan Gate
Town CenterAdditional center
Fortress-tier buildingHill Fort
Fire Giant5 training queues
Ballista2 training queues
Portable Ram2 training queues
Fortress-tier buildingHill Fort
Fire Giant10 training queues
Throwing Axeman10 training queues
Fortress-tier buildingHill Fort
Ballista5 training queues
Key technologyBow Saw
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite71.6%Yetzalem
Fastest Classical3:24*Yetzalem
Fastest Heroic10:15*Yetzalem
Fastest Mythic15:19*Yetzalem
First pressure3:28Yetzalem · Military Barracks
First extra TC15:36Evil_Owns · Town Center
Fortress timing12:00Yetzalem · Palace
Market timing6:50Yetzalem · Market
Armory timing10:14Evil_Owns · Armory
Farm transition12:38–13:42Yetzalem · 4 farms clustered
Trade route started17:16Evil_Owns

Player highlights

Standout performances

Highest total score73,271Yetzalem
Highest military score31,592Yetzalem
Highest economy score32,683Yetzalem
Most kills9,422Yetzalem
Most units killed267Yetzalem
Most deaths371Evil_Owns
Most buildings razed38Yetzalem
Largest army252Evil_Owns
Favorite unitFanaticYetzalem · 130 fielded

Yetzalem

Highest ScoreMost ImprovementsMost KillsMost ResourcesMost Titan Kills

Evil_Owns

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Yetzalem

Fast Classical3:24 estimated completion
Early pressure3:28 · Military Barracks
Expansion signal16:41 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep6:50 · Market
Early armory / Heroic prep14:37 · Armory
Fortress tech path12:00 · Palace
Heavy walling signal25 wall build events
Farm transition12:38–13:42 · 4 farms clustered
Trade route started27:49 · Caravan Atlantean queued
Market economy signal1,500 total resource volume
Large army production228 military units

Evil_Owns

Classical timing4:45 estimated completion
Early pressure4:02 · Hersir trained
Expansion signal15:36 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep16:08 · Market
Early armory / Heroic prep10:14 · Armory
Fortress tech path12:53 · Hill Fort
Heavy walling signal33 wall build events
Farm transition16:42–17:32 · 6 farms clustered
Trade route started17:16 · Caravan Norse queued
Market economy signal3,700 total resource volume
Large army production252 military units
Yetzalem · Early MilitaryMeaningful trained combat units were produced during the early opening.
Yetzalem · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Yetzalem · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Evil_Owns · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Evil_Owns · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5200 total volume

Yetzalem

Bought

No buys

Sold

Food500
Wood1000
Total player market volume1500

Evil_Owns

Bought

Food2100
Wood900

Sold

Wood700
Total player market volume3700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Yetzalem

Army

Fanatic130
Contarius27
Arcus19
Fire Siphon16
Murmillo12
Cheiroballista7
Turma7
Oracle Hero3
Oracle2
Satyr2
Caladria1
Destroyer1
Katapeltes1
Buildings13 types
Wall25
Farm20
Sentry Tower14
Palace13
Manor10
Military Barracks8
Sky Passage8
Counter Barracks7
Market3
Town Center3
Armory2
Economic Guild1
Temple1
God powers5 invoked
Chaos4
Shockwave3
Carnivora1
Tartarian Gate1
Titan Gate1

Evil_Owns

Army

Throwing Axeman65
Raiding Cavalry42
Berserk32
Portable Ram23
Fire Giant22
Godi20
Jarl15
Huskarl14
Ballista7
Hirdman5
Valkyrie4
Hersir3
Buildings11 types
Farm33
Wall33
House32
Longhouse11
Ox Cart Building10
Hill Fort7
Temple5
Great Hall4
Market4
Town Center3
Armory1
God powers4 invoked
Frost1
Great Hunt1
Ragnarok1
Titan Gate1