Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

zodiac_ vs Eisomarto

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 38:03
Mirage map preview
Map Mirage
Defeated
zodiac_Set
Pre-match Elo1680
Win probability14.0%
38:03 Match length Eisomarto favored
Winner
EisomartoZeus
Pre-match Elo1995
Win probability86.0%

Match at a glance

zodiac_ vs Eisomarto

WinnerEisomarto
MapMirage
QueueRanked 1v1 Supremacy
Duration38:03
Started
Ended
Elo favorite86.0%Eisomarto
Fastest Classical4:44*zodiac_
First pressure5:07Eisomarto · Military Academy
First extra TC15:46Eisomarto · Town Center
Market timing6:39Eisomarto · Market
Most military units551Eisomarto
Highest EAPM95.0Eisomarto
Market volume13,100Eisomarto

zodiac_

Set

Defeat
Elo1680-5
EAPM73.5
Military units292
First pressure6:33Barracks
First expansion16:47
Market volume3700
Total score 64,792
Military score 22,332
Economic score 32,503
Kills score 9,957
Units killed 329
Units lost 512
Buildings razed 36
Largest army 292
Favorite unit Chariot Archer 83 fielded
Classical 4:44* Research start 3:44
Heroic 7:56* Research start 6:41
Mythic 18:27* Research start 16:27

Eisomarto

Zeus

Victory
Elo1995+5
EAPM95.0
Military units551
First pressure5:07Military Academy
First expansion15:46
Market volume13100
Total score 79,203
Military score 25,609
Economic score 37,857
Kills score 15,737
Units killed 481
Units lost 334
Buildings razed 28
Largest army 551
Favorite unit Hoplite 254 fielded
Classical 4:46* Research start 3:46
Heroic 10:34* Estimated start 9:19
Mythic 21:32* Estimated start 19:32

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Athena
Nephthys
HeroicAge
Dionysus
Thoth
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

zodiac_Set
Match time
EisomartoZeus
DockDock
Key technologyPickaxe
Key technologyHusbandry
Key technologyHand Axe
ArmoryArmory
God powerVision
First military pressureBarracks
Axeman11 training queues
Spearman2 training queues
ArmoryArmory
Key technologyMedium Axemen
DockDock
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Axemen
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyShaft Mine
Siege Tower2 training queues
Axeman8 training queues
Chariot Archer18 training queues
Camel Rider3 training queues
DockDock
War Elephant3 training queues
Key technologyHeavy Chariot Archers
God powerAncestors
God powerPlague Of Serpents
Siege Tower5 training queues
Axeman7 training queues
Key technologyCopper Armor
Key technologyBronze Shields
Key technologyBallistics
Key technologyBronze Weapons
Chariot Archer20 training queues
Scorpion Man4 training queues
Axeman12 training queues
Town CenterAdditional center
Key technologyBow Saw
War Elephant2 training queues
Key technologyBronze Armor
MarketMarket
God powerMeteor
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
MarketMarket
Trade route startedCaravan Egyptian queued
Key technologyPlow
Catapult3 training queues
Axeman13 training queues
War Elephant6 training queues
Farm transition22 farms clustered
Slinger4 training queues
Chariot Archer2 training queues
Siege Tower4 training queues
Key technologyHeavy War Elephants
Key technologyChampion War Elephants
Mercenary Cavalry3 training queues
War Elephant20 training queues
Fortress-tier buildingMigdol Stronghold
Chariot Archer3 training queues
Fortress-tier buildingMigdol Stronghold
Catapult8 training queues
Mercenary Cavalry12 training queues
Axeman8 training queues
Chariot Archer12 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Camel Rider30 training queues
Key technologyHeavy Camel Riders
Key technologyChampion Camel Riders
Catapult8 training queues
Key technologyBallistics
Chariot Archer7 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
War Elephant4 training queues
Key technologyCrenellations
Key technologyIron Weapons
Key technologyIron Shields
Key technologyIron Armor
Catapult2 training queues
Fortress-tier buildingMigdol Stronghold
Axeman6 training queues
Chariot Archer21 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyChampion Axemen
War Elephant4 training queues
Catapult5 training queues
Key technologyChampion Chariot Archers
Fortress-tier buildingMigdol Stronghold
DefeatMatch result
DockDock
DockDock
God powerBolt
Key technologyPickaxe
Key technologyHand Axe
First military pressureMilitary Academy
Hoplite19 training queues
ArmoryArmory
MarketMarket
Key technologyHusbandry
Key technologyCopper Shields
Key technologyBallistics
God powerRestoration
Heracles2 training queues
Key technologyMedium Infantry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHeavy Infantry
Fortress-tier buildingFortress
Toxotes15 training queues
Hypaspist10 training queues
Peltast10 training queues
Hoplite5 training queues
God powerBronze
Hypaspist45 training queues
Peltast90 training queues
Hoplite80 training queues
Key technologyMedium Archers
God powerRestoration
Town CenterAdditional center
Key technologyHeavy Archers
Petrobolos2 training queues
Town CenterAdditional center
Key technologyBronze Weapons
God powerBolt
Petrobolos2 training queues
Peltast30 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Peltast10 training queues
Key technologyBronze Shields
Fortress-tier buildingFortress
Key technologyBronze Armor
Key technologyChampion Infantry
Town CenterAdditional center
God powerLightning Storm
Key technologyChampion Archers
Hoplite70 training queues
Town CenterAdditional center
Town CenterAdditional center
Peltast10 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Fortress-tier buildingFortress
Petrobolos2 training queues
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Farm transition14 farms clustered
Key technologyPlow
Fortress-tier buildingFortress
Odysseus5 training queues
Petrobolos5 training queues
Trade route startedCaravan Greek queued
Medusa2 training queues
Peltast10 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hoplite80 training queues
Peltast10 training queues
Heracles2 training queues
Key technologyCrenellations
God powerLightning Storm
Bellerophon6 training queues
Heracles5 training queues
Toxotes5 training queues
Peltast5 training queues
God powerTitan Gate
Town CenterAdditional center
Fortress-tier buildingFortress
Fortress-tier buildingFortress
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite86.0%Eisomarto
Fastest Classical4:44*zodiac_
Fastest Heroic7:56*zodiac_
Fastest Mythic18:27*zodiac_
First pressure5:07Eisomarto · Military Academy
First extra TC15:46Eisomarto · Town Center
Fortress timing9:04zodiac_ · Migdol Stronghold
Market timing6:39Eisomarto · Market
Armory timing4:49zodiac_ · Armory
Farm transition21:42–22:52zodiac_ · 22 farms clustered
Trade route started19:44zodiac_

Player highlights

Standout performances

Highest total score79,203Eisomarto
Highest military score25,609Eisomarto
Highest economy score37,857Eisomarto
Most kills15,737Eisomarto
Most units killed481Eisomarto
Most deaths512zodiac_
Most buildings razed36zodiac_
Largest army551Eisomarto
Favorite unitHopliteEisomarto · 254 fielded

zodiac_

Most DeathsMost ImprovementsMost Resources

Eisomarto

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

zodiac_

Classical timing4:44 estimated completion
Early pressure6:33 · Barracks
Expansion signal16:47 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep17:24 · Market
Early armory / Heroic prep4:49 · Armory
Fortress tech path9:04 · Migdol Stronghold
Water commitment signal3 dock build events
Farm transition21:42–22:52 · 22 farms clustered
Trade route started19:44 · Caravan Egyptian queued
Market economy signal3,700 total resource volume
Large army production292 military units

Eisomarto

Classical timing4:46 estimated completion
Early pressure5:07 · Military Academy
Expansion signal15:46 · Town Center
Multi-TC boom signal7 expansion build events
Early market / Heroic prep6:39 · Market
Early armory / Heroic prep6:38 · Armory
Fortress tech path11:23 · Fortress
Heavy walling signal25 wall build events
Water commitment signal2 dock build events
Farm transition27:13–27:16 · 14 farms clustered
Trade route started28:05 · Caravan Greek queued
Market economy signal13,100 total resource volume
Large army production551 military units
zodiac_ · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Eisomarto · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 16800 total volume

zodiac_

Bought

No buys

Sold

Food500
Wood3200
Total player market volume3700

Eisomarto

Bought

Food2600
Wood1800

Sold

Food500
Wood8200
Total player market volume13100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

zodiac_

Army

Chariot Archer83
Axeman65
War Elephant40
Camel Rider36
Catapult27
Mercenary Cavalry15
Siege Tower13
Scorpion Man6
Slinger5
Spearman2
Buildings18 types
Farm50
House21
Migdol Stronghold13
Lumber Camp10
Mining Camp9
Granary7
Siege Works6
Barracks3
Dock3
Monument To Priests3
Monument To Soldiers3
Town Center3
Wall3
Armory2
Market2
Monument To Villagers2
Sentry Tower2
Monument To Gods1
God powers4 invoked
Ancestors1
Meteor1
Plague Of Serpents1
Vision1

Eisomarto

Army

Hoplite254
Peltast175
Hypaspist55
Toxotes20
Heracles13
Petrobolos11
Bellerophon8
Odysseus7
Jason5
Medusa3
Buildings14 types
Farm59
Wall25
Storehouse22
House18
Fortress10
Military Academy10
Archery Range9
Market8
Town Center7
Granary6
Dock2
Armory1
Sentry Tower1
Temple1
God powers5 invoked
Bolt2
Lightning Storm2
Restoration2
Bronze1
Titan Gate1