Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DayoMix vs max71299

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:10
Nile Shallows map preview
Map Nile Shallows
Winner
DayoMixRa
Pre-match Elo994
Win probability57.7%
13:10 Match length DayoMix favored
Defeated
max71299Zeus
Pre-match Elo940
Win probability42.3%

Match at a glance

DayoMix vs max71299

WinnerDayoMix
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration13:10
Started
Ended
Elo favorite57.7%DayoMix
Fastest Classical4:17*max71299
First pressure5:16DayoMix · Barracks
Most military units46DayoMix
Highest EAPM20.0DayoMix

DayoMix

Ra

Victory
Elo994+15
EAPM20.0
Military units46
First pressure5:16Barracks
First expansion
Market volume0
Total score 14,558
Military score 5,890
Economic score 7,839
Kills score 829
Units killed 34
Units lost 16
Buildings razed 1
Largest army 46
Favorite unit Axeman 36 fielded
Classical 5:50* Estimated start 4:50
Heroic 12:21* Estimated start 11:06
Mythic Not reached

max71299

Zeus

Defeat
Elo940-15
EAPM15.2
Military units46
First pressure6:07Military Academy
First expansion
Market volume0
Total score 11,729
Military score 4,257
Economic score 7,159
Kills score 364
Units killed 16
Units lost 34
Buildings razed 2
Largest army 46
Favorite unit Hoplite 42 fielded
Classical 4:17* Research start 3:17
Heroic Research start 12:47 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Athena
Sobek
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DayoMixRa
Match time
max71299Zeus
Farm transition4 farms clustered
Key technologyPickaxe
First military pressureBarracks
ArmoryArmory
Axeman36 training queues
Key technologyMedium Axemen
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyPlow
Sphinx3 training queues
Spearman4 training queues
Key technologyCopper Shields
Sphinx2 training queues
VictoryMatch result
ArmoryArmory
First military pressureMilitary Academy
God powerBolt
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Hoplite41 training queues
Key technologyMedium Infantry
God powerRestoration
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.7%DayoMix
Fastest Classical4:17*max71299
Fastest Heroic12:21*DayoMix
First pressure5:16DayoMix · Barracks
Armory timing5:18DayoMix · Armory
Farm transition4:02–4:03DayoMix · 4 farms clustered

Player highlights

Standout performances

Highest total score14,558DayoMix
Highest military score5,890DayoMix
Highest economy score7,839DayoMix
Most kills829DayoMix
Most units killed34DayoMix
Most deaths34max71299
Most buildings razed2max71299
Largest army46DayoMix
Favorite unitHoplitemax71299 · 42 fielded

DayoMix

Highest ScoreLargest ArmyMost Kills

max71299

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DayoMix

Late Classical5:50 estimated completion
Early pressure5:16 · Barracks
Early armory / Heroic prep5:18 · Armory
Farm transition4:02–4:03 · 4 farms clustered

max71299

Classical timing4:17 estimated completion
Early pressure6:07 · Military Academy
Early armory / Heroic prep5:44 · Armory
DayoMix · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DayoMix · Early MilitaryMeaningful trained combat units were produced during the early opening.
DayoMix · Late ClassicalClassical completed after 5:00 on a standard land opening.
max71299 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
max71299 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DayoMix

Army

Axeman36
Sphinx6
Spearman4
Buildings11 types
House19
Farm11
Granary3
Mining Camp3
Barracks2
Obelisk2
Armory1
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1

max71299

Army

Hoplite42
Heracles2
Jason2
Buildings6 types
House7
Granary5
Military Academy2
Storehouse2
Armory1
Temple1
God powers2 invoked
Bolt1
Restoration1