Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

felix.turem vs ChasingTheSun

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:05
Midgard map preview
Map Midgard
Defeated
felix.turemThor
Pre-match Elo1379
Win probability3.9%
17:05 Match length ChasingTheSun favored
Winner
ChasingTheSunGaia
Pre-match Elo1937
Win probability96.1%

Match at a glance

felix.turem vs ChasingTheSun

WinnerChasingTheSun
MapMidgard
QueueRanked 1v1 Supremacy
Duration17:05
Started
Ended
Elo favorite96.1%ChasingTheSun
Fastest Classical5:12*felix.turem
First pressure4:13felix.turem · Hersir trained
First extra TC11:55ChasingTheSun · Town Center
Market timing6:36ChasingTheSun · Market
Most military units116ChasingTheSun
Highest EAPM61.1ChasingTheSun
Market volume1,400felix.turem
Defeat
Elo1379-1
EAPM29.8
Military units94
First pressure4:13Hersir trained
First expansion15:50
Market volume1400
Total score 21,449
Military score 7,777
Economic score 12,584
Kills score 1,088
Units killed 42
Units lost 83
Buildings razed 5
Largest army 94
Favorite unit Throwing Axeman 40 fielded
Classical 5:12* Research start 4:12
Heroic 11:25* Estimated start 10:10
Mythic Estimated start 16:28 · not reached
Victory
Elo1937+1
EAPM61.1
Military units116
First pressure7:08Military Barracks
First expansion11:55
Market volume800
Total score 38,214
Military score 18,127
Economic score 17,560
Kills score 2,527
Units killed 84
Units lost 55
Buildings razed 5
Largest army 116
Favorite unit Murmillo 71 fielded
Classical 5:55* Research start 4:55
Heroic 9:14* Research start 7:59
Mythic 16:20* Research start 14:20

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Oceanus
Skadi
HeroicAge
Rheia
Tyr
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

felix.turemThor
Match time
ChasingTheSunGaia
DockDock
Key technologyHand Axe
First military pressureHersir trained
Hersir11 training queues
Key technologyHand Axe
Key technologyPickaxe
DockDock
DockDock
Dragon Ship2 training queues
Berserk6 training queues
Throwing Axeman9 training queues
DockDock
ArmoryDwarven Armory
Key technologyMedium Infantry
Longboat2 training queues
God powerHealing Spring
Key technologyCopper Armor
MarketMarket
Throwing Axeman18 training queues
Kraken5 training queues
Fortress-tier buildingHill Fort
Berserk22 training queues
ArmoryDwarven Armory
Key technologyHeavy Infantry
Huskarl2 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyBronze Armor
DockDock
Throwing Axeman9 training queues
Town CenterAdditional center
Kraken3 training queues
Throwing Axeman4 training queues
DefeatMatch result
God powerGaia Forest
DockDock
Key technologyHand Axe
DockDock
Key technologyPickaxe
God powerGaia Forest
DockDock
DockDock
Key technologyShaft Mine
Oracle3 training queues
MarketMarket
First military pressureMilitary Barracks
Murmillo36 training queues
ArmoryArmory
Key technologyMedium Infantry
DockDock
Key technologyBow Saw
Key technologyHeavy Infantry
Key technologyHeavy Warships
Key technologyCopper Armor
Key technologyCopper Weapons
Fortress-tier buildingPalace
Siege Bireme4 training queues
Murmillo25 training queues
Key technologyChampion Infantry
God powerTraitor
God powerCarnivora
Town CenterAdditional center
God powerGaia Forest
Fortress-tier buildingPalace
Bireme15 training queues
Fortress-tier buildingPalace
Key technologyCrenellations
Key technologyBronze Weapons
Key technologyChampion Warships
DockDock
Nereid3 training queues
God powerTraitor
God powerCarnivora
Murmillo10 training queues
Key technologyChampion Infantry
Turma15 training queues
Key technologyMedium Archers
Key technologyBronze Armor
Key technologyBallistics
Key technologyChampion Infantry
Fortress-tier buildingPalace
MarketMarket
MarketMarket
MarketMarket
God powerGaia Forest
Key technologyBronze Armor
Key technologyIron Weapons
God powerImplode
Fortress-tier buildingPalace
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite96.1%ChasingTheSun
Fastest Classical5:12*felix.turem
Fastest Heroic9:14*ChasingTheSun
Fastest Mythic16:20*ChasingTheSun
First pressure4:13felix.turem · Hersir trained
First extra TC11:55ChasingTheSun · Town Center
Fortress timing10:09ChasingTheSun · Palace
Market timing6:36ChasingTheSun · Market
Armory timing8:03ChasingTheSun · Armory

Player highlights

Standout performances

Highest total score38,214ChasingTheSun
Highest military score18,127ChasingTheSun
Highest economy score17,560ChasingTheSun
Most kills2,527ChasingTheSun
Most units killed84ChasingTheSun
Most deaths83felix.turem
Most buildings razed5felix.turem
Largest army116ChasingTheSun
Favorite unitMurmilloChasingTheSun · 71 fielded

felix.turem

Most Deaths

ChasingTheSun

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

felix.turem

Late Classical5:12 estimated completion
Early pressure4:13 · Hersir trained
Expansion signal15:50 · Town Center
Early market / Heroic prep9:50 · Market
Early armory / Heroic prep8:30 · Dwarven Armory
Fortress tech path12:04 · Hill Fort
Water commitment signal5 dock build events
Market economy signal1,400 total resource volume
Large army production94 military units

ChasingTheSun

Late Classical5:55 estimated completion
Delayed pressure7:08 · Military Barracks
Expansion signal11:55 · Town Center
Early market / Heroic prep6:36 · Market
Early armory / Heroic prep8:03 · Armory
Fortress tech path10:09 · Palace
Heavy walling signal18 wall build events
Water commitment signal6 dock build events
Market economy signal800 total resource volume
Large army production116 military units
felix.turem · Early MilitaryMeaningful trained combat units were produced during the early opening.
felix.turem · Water BoomExisting water-opening timing signal.
ChasingTheSun · Early MilitaryMeaningful trained combat units were produced during the early opening.
ChasingTheSun · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2200 total volume

felix.turem

Bought

Wood300

Sold

Food1100
Total player market volume1400

ChasingTheSun

Bought

Wood200

Sold

Wood600
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

felix.turem

Army

Throwing Axeman40
Berserk28
Hersir11
Kraken8
Dragon Ship3
Huskarl2
Longboat2
Buildings9 types
House25
Longhouse9
Dock5
Ox Cart Building4
Dwarven Armory2
Hill Fort1
Market1
Temple1
Town Center1
God powers1 invoked
Healing Spring1

ChasingTheSun

Army

Murmillo71
Bireme15
Turma15
Nereid5
Oracle5
Siege Bireme4
Caladria1
Buildings11 types
Wall18
Military Barracks10
Manor9
Economic Guild7
Dock6
Palace5
Market4
Counter Barracks3
Armory1
Temple1
Town Center1
God powers4 invoked
Gaia Forest4
Carnivora2
Traitor2
Implode1