Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MaccyF vs ただジムで疲れてるだ

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:22
Valley Of Kings map preview
Map Valley Of Kings
Winner
MaccyFSusanoo
Pre-match Elo1334
Win probability58.8%
22:22 Match length MaccyF favored
Defeated
ただジムで疲れてるだShennong
Pre-match Elo1272
Win probability41.2%

Match at a glance

MaccyF vs ただジムで疲れてるだ

WinnerMaccyF
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration22:22
Started
Ended
Elo favorite58.8%MaccyF
Fastest Classical4:29*MaccyF
First pressure4:45MaccyF · Stable Japanese
Market timing17:11MaccyF · Market
First extra TC5:58ただジムで疲れてるだ · Town Center
Most military units99ただジムで疲れてるだ
Highest EAPM57.0ただジムで疲れてるだ
Market volume1,800ただジムで疲れてるだ

MaccyF

Susanoo

Victory
Elo1334+15
EAPM47.5
Military units98
First pressure4:45Stable Japanese
First expansion20:12
Market volume500
Total score 31,525
Military score 17,670
Economic score 9,832
Kills score 4,128
Units killed 133
Units lost 47
Buildings razed 42
Largest army 98
Favorite unit Naginata Rider 29 fielded
Classical 4:29* Research start 3:29
Heroic 11:15* Estimated start 10:00
Mythic Not reached
Defeat
Elo1272-15
EAPM57.0
Military units99
First pressure11:51Imperial Academy
First expansion5:58
Market volume1800
Total score 19,747
Military score 7,731
Economic score 10,478
Kills score 1,578
Units killed 44
Units lost 142
Buildings razed 0
Largest army 99
Favorite unit Ge Halberdier 41 fielded
Classical 4:42* Estimated start 3:42
Heroic 12:49* Estimated start 11:34
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Houtu
Fujin
HeroicAge
Rushou
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MaccyFSusanoo
Match time
ただジムで疲れてるだShennong
First military pressureStable Japanese
God powerKusanagi
Naginata Rider9 training queues
Bushi4 training queues
Key technologyPickaxe
ArmoryArmory
Oni6 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Naginata Rider6 training queues
Daimyo4 training queues
God powerSwampland
God powerSmiting Gust
Oni4 training queues
God powerKusanagi
Bushi3 training queues
Yumi Archer3 training queues
Yumi Horse Archer2 training queues
Naginata Rider3 training queues
Daimyo3 training queues
Bushi2 training queues
Key technologyCopper Armor
Fortress-tier buildingCastle
Yumi Horse Archer4 training queues
Yari Spearman3 training queues
Key technologyHusbandry
God powerSwampland
Naginata Rider5 training queues
Yumi Archer5 training queues
MarketMarket
Oni2 training queues
Naginata Rider2 training queues
Daimyo2 training queues
Yumi Archer2 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
Fortress-tier buildingCastle
Daimyo2 training queues
Fortress-tier buildingCastle
Naginata Rider4 training queues
Town CenterAdditional center
Oni2 training queues
Samurai11 training queues
Fortress-tier buildingCastle
Bushi2 training queues
Key technologyBallistics
VictoryMatch result
Key technologyHand Axe
God powerEarth Wall
Town CenterAdditional center
Farm transition5 farms clustered
God powerProsperous Seeds
God powerProsperous Seeds
Key technologyHusbandry
Ge Halberdier15 training queues
ArmoryArmory
God powerProsperous Seeds
Key technologyCopper Shields
First military pressureImperial Academy
Pioneer3 training queues
Sage2 training queues
Wuzu Javelineer15 training queues
God powerVenom Beast
Sage3 training queues
Key technologyBronze Shields
Key technologyBallistics
Ge Halberdier5 training queues
MarketMarket
Sage8 training queues
Wuzu Javelineer16 training queues
Key technologyMedium Archers
Dao Swordsman3 training queues
Ge Halberdier8 training queues
Town CenterAdditional center
God powerProsperous Seeds
Key technologyCopper Armor
Dao Swordsman2 training queues
Ge Halberdier13 training queues
Sage3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.8%MaccyF
Fastest Classical4:29*MaccyF
Fastest Heroic11:15*MaccyF
First pressure4:45MaccyF · Stable Japanese
First extra TC5:58ただジムで疲れてるだ · Town Center
Fortress timing15:18MaccyF · Castle
Market timing17:11MaccyF · Market
Armory timing8:30MaccyF · Armory
Farm transition6:11–7:20ただジムで疲れてるだ · 5 farms clustered

Player highlights

Standout performances

Highest total score31,525MaccyF
Highest military score17,670MaccyF
Highest economy score10,478ただジムで疲れてるだ
Most kills4,128MaccyF
Most units killed133MaccyF
Most deaths142ただジムで疲れてるだ
Most buildings razed42MaccyF
Largest army99ただジムで疲れてるだ
Favorite unitGe Halberdierただジムで疲れてるだ · 41 fielded

MaccyF

Highest ScoreMost ImprovementsMost KillsMost Resources

ただジムで疲れてるだ

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MaccyF

Classical timing4:29 estimated completion
Early pressure4:45 · Stable Japanese
Expansion signal20:12 · Town Center
Early market / Heroic prep17:11 · Market
Early armory / Heroic prep8:30 · Armory
Fortress tech path15:18 · Castle
Market economy signal500 total resource volume
Large army production98 military units

ただジムで疲れてるだ

Classical timing4:42 estimated completion
Delayed pressure11:51 · Imperial Academy
Fast expansion5:58 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep17:21 · Market
Early armory / Heroic prep10:04 · Armory
Heavy walling signal10 wall build events
Farm transition6:11–7:20 · 5 farms clustered
Market economy signal1,800 total resource volume
Large army production99 military units
MaccyF · Early MilitaryMeaningful trained combat units were produced during the early opening.
MaccyF · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
ただジムで疲れてるだ · Early MilitaryMeaningful trained combat units were produced during the early opening.
ただジムで疲れてるだ · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
ただジムで疲れてるだ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2300 total volume

MaccyF

Bought

Wood100

Sold

Food100
Wood300
Total player market volume500

ただジムで疲れてるだ

Bought

Wood300

Sold

Food600
Wood900
Total player market volume1800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MaccyF

Army

Naginata Rider29
Oni14
Bushi12
Daimyo11
Samurai11
Yumi Archer10
Yumi Horse Archer6
Yari Spearman3
Oyumi2
Buildings12 types
House17
Watermill9
Dojo6
Castle4
Mining Camp Japanese4
Guardhouse3
Shrine Japanese3
Stable Japanese3
Temple3
Armory1
Market1
Town Center1
God powers3 invoked
Kusanagi2
Swampland2
Smiting Gust1

ただジムで疲れてるだ

Army

Ge Halberdier41
Wuzu Javelineer32
Sage16
Dao Swordsman5
Pioneer4
Jiang Zi Ya1
Buildings11 types
Farm24
House23
Silo16
Wall10
Military Camp4
Baolei2
Town Center2
Armory1
Imperial Academy1
Market1
Temple1
God powers3 invoked
Prosperous Seeds4
Earth Wall1
Venom Beast1