Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Journey Before Destination vs GodFather

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:37
Marsh map preview
Map Marsh
Defeated
Journey Before DestinationHades
Pre-match Elo1609
Win probability59.7%
19:37 Match length UpsetThe Elo underdog won
Winner
GodFatherTsukuyomi
Pre-match Elo1541
Win probability40.3%

Match at a glance

Journey Before Destination vs GodFather

WinnerGodFather
MapMarsh
QueueRanked 1v1 Supremacy
Duration19:37
Started
Ended
Elo favorite59.7%Journey Before Destination · Upset
Fastest Classical4:03*GodFather
First pressure4:12GodFather · Stable Japanese
First extra TC4:45Journey Before Destination · Town Center
Most military units82Journey Before Destination
Highest EAPM67.6Journey Before Destination
Defeat
Elo1609-21
EAPM67.6
Military units82
First pressure5:41Military Academy
First expansion4:45
Market volume0
Total score 27,643
Military score 7,201
Economic score 19,433
Kills score 1,009
Units killed 39
Units lost 89
Buildings razed 0
Largest army 82
Favorite unit Hypaspist 44 fielded
Classical 4:20* Research start 3:20
Heroic 12:10* Research start 10:55
Mythic 18:48* Estimated start 16:48

GodFather

Tsukuyomi

Victory
Elo1541+21
EAPM46.8
Military units60
First pressure4:12Stable Japanese
First expansion17:44
Market volume0
Total score 34,863
Military score 19,360
Economic score 12,583
Kills score 3,016
Units killed 90
Units lost 53
Buildings razed 19
Largest army 60
Favorite unit Samurai 13 fielded
Classical 4:03* Research start 3:18
Heroic 10:15* Estimated start 9:19
Mythic 13:54* Estimated start 12:24

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Inari Okami
Aphrodite
HeroicAge
Hachiman
Hephaestus
MythicAge
Okuninushi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Journey Before DestinationHades
Match time
GodFatherTsukuyomi
God powerPestilence
Town CenterAdditional center
First military pressureMilitary Academy
God powerSentinel
Key technologyHusbandry
Hoplite2 training queues
Key technologyCrenellations
Farm transition12 farms clustered
Key technologyPlow
ArmoryArmory
God powerSentinel
Hoplite12 training queues
Key technologyMedium Cavalry
Key technologyMedium Infantry
Key technologyCopper Weapons
Prodromos3 training queues
God powerCurse
Fortress-tier buildingFortress
Key technologyPickaxe
Petrobolos2 training queues
Fortress-tier buildingFortress
Hypaspist16 training queues
Prodromos6 training queues
Key technologyMedium Cavalry
God powerPestilence
Key technologyHeavy Infantry
Key technologyHand Axe
ArmoryArmory
ArmoryArmory
Petrobolos3 training queues
Fortress-tier buildingFortress
Hypaspist28 training queues
Ajax2 training queues
Key technologyShaft Mine
Achilles2 training queues
DefeatMatch result
Kitsune3 training queues
First military pressureStable Japanese
Naginata Rider3 training queues
God powerNew Moon
ArmoryArmory
Key technologyCopper Shields
Naginata Rider5 training queues
Key technologyPickaxe
Key technologyHand Axe
Onna Musha2 training queues
Fortress-tier buildingCastle
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyShaft Mine
Key technologyCopper Armor
Samurai5 training queues
Oyumi2 training queues
Yumi Horse Archer5 training queues
God powerShogun
Samurai4 training queues
God powerSwampland
God powerSacred Gate
God powerSacred Gate
God powerNew Moon
Onmyoji8 training queues
Oyumi2 training queues
Key technologyBallistics
Key technologyBronze Armor
Key technologyBow Saw
God powerShogun
Samurai4 training queues
Town CenterAdditional center
Oyumi4 training queues
Yumi Horse Archer8 training queues
God powerSwampland
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.7%Journey Before Destination · Upset
Fastest Classical4:03*GodFather
Fastest Heroic10:15*GodFather
Fastest Mythic13:54*GodFather
First pressure4:12GodFather · Stable Japanese
First extra TC4:45Journey Before Destination · Town Center
Fortress timing10:19GodFather · Castle
Armory timing5:43GodFather · Armory
Farm transition9:10–10:21Journey Before Destination · 12 farms clustered

Player highlights

Standout performances

Highest total score34,863GodFather
Highest military score19,360GodFather
Highest economy score19,433Journey Before Destination
Most kills3,016GodFather
Most units killed90GodFather
Most deaths89Journey Before Destination
Most buildings razed19GodFather
Largest army82Journey Before Destination
Favorite unitHypaspistJourney Before Destination · 44 fielded

Journey Before Destination

Most DeathsMost Resources

GodFather

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Journey Before Destination

Classical timing4:20 estimated completion
Early pressure5:41 · Military Academy
Fast expansion4:45 · Town Center
Early armory / Heroic prep9:59 · Armory
Fortress tech path12:39 · Fortress
Heavy walling signal6 wall build events
Farm transition9:10–10:21 · 12 farms clustered
Large army production82 military units

GodFather

Classical timing4:03 estimated completion
Early pressure4:12 · Stable Japanese
Expansion signal17:44 · Town Center
Early armory / Heroic prep5:43 · Armory
Fortress tech path10:19 · Castle
Journey Before Destination · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Journey Before Destination · Early MilitaryMeaningful trained combat units were produced during the early opening.
GodFather · Early MilitaryMeaningful trained combat units were produced during the early opening.
GodFather · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Journey Before Destination

Army

Hypaspist44
Hoplite15
Prodromos9
Petrobolos5
Achilles4
Ajax4
Chiron1
Buildings11 types
Farm45
House23
Storehouse11
Granary7
Wall6
Military Academy4
Stable4
Armory3
Fortress3
Temple1
Town Center1
God powers3 invoked
Pestilence2
Sentinel2
Curse1

GodFather

Army

Samurai13
Yumi Horse Archer13
Oyumi9
Naginata Rider8
Onmyoji8
Kitsune4
Daimyo2
Onna Musha2
Onmoraki1
Buildings10 types
House26
Watermill10
Shrine Japanese5
Mining Camp Japanese4
Stable Japanese4
Dojo3
Armory1
Castle1
Temple1
Town Center1
God powers4 invoked
New Moon2
Sacred Gate2
Shogun2
Swampland2