Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Robin Hood vs Dom

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:29
Tundra map preview
Map Tundra
Winner
Robin HoodFuxi
Pre-match Elo865
Win probability53.2%
28:29 Match length Robin Hood favored
Defeated
DomFreyr
Pre-match Elo843
Win probability46.8%

Match at a glance

Robin Hood vs Dom

WinnerRobin Hood
MapTundra
QueueRanked 1v1 Supremacy
Duration28:29
Started
Ended
Elo favorite53.2%Robin Hood
Fastest Classical4:12*Robin Hood
First pressure4:06Dom · Hersir trained
Market timing11:34Dom · Market
First extra TC5:32Robin Hood · Town Center
Most military units324Dom
Highest EAPM47.6Dom
Market volume5,300Dom

Robin Hood

Fuxi

Victory
Elo865+17
EAPM30.4
Military units157
First pressure10:29Imperial Academy
First expansion5:32
Market volume0
Total score 64,006
Military score 20,225
Economic score 36,469
Kills score 7,324
Units killed 227
Units lost 170
Buildings razed 45
Largest army 157
Favorite unit Pioneer 42 fielded
Classical 4:12* Research start 3:12
Heroic 12:08* Research start 10:53
Mythic 21:33* Research start 19:33

Dom

Freyr

Defeat
Elo843-17
EAPM47.6
Military units324
First pressure4:06Hersir trained
First expansion7:23
Market volume5300
Total score 42,506
Military score 13,634
Economic score 23,767
Kills score 5,105
Units killed 167
Units lost 228
Buildings razed 11
Largest army 324
Favorite unit Throwing Axeman 125 fielded
Classical 5:28* Estimated start 4:28
Heroic 11:14* Estimated start 9:59
Mythic 24:22* Estimated start 22:22

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Ullr
Goumang
HeroicAge
Aegir
Gonggong
MythicAge
Vidar

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Robin HoodFuxi
Match time
DomFreyr
God powerThe Peach Blossom Spring
Key technologyPickaxe
Town CenterAdditional center
Key technologyHand Axe
Pioneer2 training queues
Key technologyMedium Infantry
Dao Swordsman8 training queues
ArmoryArmory
Key technologyBallistics
Key technologyCopper Armor
Pioneer2 training queues
First military pressureImperial Academy
Dao Swordsman3 training queues
Key technologyCopper Weapons
Key technologyPlow
Pioneer4 training queues
Farm transition5 farms clustered
Key technologyHeavy Infantry
Key technologyCopper Shields
Pioneer2 training queues
Key technologyBow Saw
Key technologyBronze Weapons
Fire Archer6 training queues
Key technologyMedium Archers
Key technologyBronze Shields
Key technologyHeavy Archers
Town CenterAdditional center
Dao Swordsman6 training queues
Pioneer4 training queues
Fire Archer4 training queues
Town CenterAdditional center
Key technologyHeavy Cavalry
White Horse Cavalry5 training queues
Town CenterAdditional center
Ya Zi6 training queues
Wuzu Javelineer4 training queues
Dao Swordsman4 training queues
Pioneer4 training queues
Key technologyShaft Mine
Fire Archer4 training queues
White Horse Cavalry2 training queues
Key technologyBronze Armor
God powerGreat Flood
God powerLightning Weapons
Key technologyChampion Cavalry
Tiger Cavalry12 training queues
Fire Archer4 training queues
Key technologyChampion Archers
Wuzu Javelineer2 training queues
Pioneer24 training queues
Axe Cart3 training queues
Siege Crossbow2 training queues
Key technologyIron Shields
Ya Zi5 training queues
God powerForest Protection
Tiger Cavalry12 training queues
Dao Swordsman7 training queues
Jiang Zi Ya2 training queues
Axe Cart2 training queues
Ya Zi3 training queues
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
First military pressureHersir trained
Hersir5 training queues
God powerAsgardian Bastion
Key technologyPlow
Throwing Axeman2 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyMedium Infantry
Huskarl2 training queues
Berserk2 training queues
Hersir2 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
ArmoryArmory
MarketMarket
Portable Ram5 training queues
Berserk4 training queues
Throwing Axeman33 training queues
Hirdman4 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy Infantry
Farm transition17 farms clustered
Berserk8 training queues
God powerTempest
Hirdman2 training queues
Huskarl8 training queues
Hersir5 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Draugr2 training queues
Town CenterAdditional center
Portable Ram4 training queues
Key technologyCrenellations
Throwing Axeman89 training queues
Hersir2 training queues
Huskarl2 training queues
Draugr2 training queues
Berserk36 training queues
Hersir5 training queues
Fortress-tier buildingHill Fort
Portable Ram2 training queues
Huskarl13 training queues
God powerInferno
Key technologyChampion Infantry
God powerGullinbursti
Fortress-tier buildingHill Fort
Hirdman24 training queues
Huskarl5 training queues
ArmoryArmory
ArmoryArmory
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Godi8 training queues
Raiding Cavalry2 training queues
Draugr3 training queues
Rock Giant2 training queues
Hersir7 training queues
Berserk28 training queues
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Key technologyChampion Infantry
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.2%Robin Hood
Fastest Classical4:12*Robin Hood
Fastest Heroic11:14*Dom
Fastest Mythic21:33*Robin Hood
First pressure4:06Dom · Hersir trained
First extra TC5:32Robin Hood · Town Center
Fortress timing21:22Dom · Hill Fort
Market timing11:34Dom · Market
Armory timing8:29Dom · Armory
Farm transition12:12–13:10Robin Hood · 5 farms clustered

Player highlights

Standout performances

Highest total score64,006Robin Hood
Highest military score20,225Robin Hood
Highest economy score36,469Robin Hood
Most kills7,324Robin Hood
Most units killed227Robin Hood
Most deaths228Dom
Most buildings razed45Robin Hood
Largest army324Dom
Favorite unitThrowing AxemanDom · 125 fielded

Robin Hood

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Dom

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Robin Hood

Classical timing4:12 estimated completion
Delayed pressure10:29 · Imperial Academy
Fast expansion5:32 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep8:44 · Armory
Farm transition12:12–13:10 · 5 farms clustered
Large army production157 military units

Dom

Late Classical5:28 estimated completion
Early pressure4:06 · Hersir trained
Fast expansion7:23 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:34 · Market
Early armory / Heroic prep8:29 · Armory
Fortress tech path21:22 · Hill Fort
Heavy walling signal15 wall build events
Farm transition15:02–15:27 · 17 farms clustered
Market economy signal5,300 total resource volume
Large army production324 military units
Robin Hood · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Robin Hood · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Dom · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Dom · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dom · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Dom · Late ClassicalClassical completed after 5:00 on a standard land opening.
Dom · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5300 total volume

Robin Hood

Bought

No buys

Sold

No sells

Total player market volume0

Dom

Bought

Food3700

Sold

Wood1600
Total player market volume5300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Robin Hood

Army

Pioneer42
Dao Swordsman28
Tiger Cavalry24
Fire Archer18
Ya Zi14
White Horse Cavalry7
Wuzu Javelineer6
Axe Cart5
Jiang Zi Ya4
Sage3
Siege Crossbow2
Nezha1
Nezha Child1
Nezha Youth1
Yang Jian1
Buildings11 types
Farm26
House21
Silo13
Baolei5
Military Camp4
Town Center4
Machine Workshop3
Armory1
Imperial Academy1
Sentry Tower1
Temple1
God powers4 invoked
Forest Protection1
Great Flood1
Lightning Weapons1
The Peach Blossom Spring1

Dom

Army

Throwing Axeman125
Berserk79
Hirdman30
Huskarl30
Hersir26
Portable Ram12
Draugr8
Godi8
Rock Giant3
Raiding Cavalry2
Fafnir1
Buildings12 types
House43
Farm31
Wall15
Longhouse13
Ox Cart Building8
Armory4
Hill Fort4
Sentry Tower3
Temple2
Town Center2
Great Hall1
Market1
God powers4 invoked
Asgardian Bastion1
Gullinbursti1
Inferno1
Tempest1