Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

无敌小旋风 vs Yetzalem

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:25
Marsh map preview
Map Marsh
Winner
无敌小旋风Huitzilopochtli
Pre-match Elo1935
Win probability79.4%
10:25 Match length 无敌小旋风 favored
Defeated
YetzalemOranos
Pre-match Elo1701
Win probability20.6%

Match at a glance

无敌小旋风 vs Yetzalem

Winner无敌小旋风
MapMarsh
QueueRanked 1v1 Supremacy
Duration10:25
Started
Ended
Elo favorite79.4%无敌小旋风
Fastest Classical3:22*Yetzalem
First pressure3:23Yetzalem · Military Barracks
Market timing7:42Yetzalem · Market
First extra TC6:37无敌小旋风 · Town Center
Most military units26Yetzalem
Highest EAPM74.1Yetzalem

无敌小旋风

Huitzilopochtli

Victory
Elo1935+7
EAPM47.7
Military units13
First pressure3:58Warrior Priest trained
First expansion6:37
Market volume0
Total score 14,034
Military score 5,421
Economic score 8,235
Kills score 378
Units killed 9
Units lost 5
Buildings razed 2
Largest army 13
Favorite unit Warrior Priest 9 fielded
Classical 5:09* Estimated start 4:09
Heroic 8:35* Estimated start 7:20
Mythic Not reached

Yetzalem

Oranos

Defeat
Elo1701-7
EAPM74.1
Military units26
First pressure3:23Military Barracks
First expansion
Market volume0
Total score 11,289
Military score 4,845
Economic score 6,433
Kills score 11
Units killed 1
Units lost 7
Buildings razed 0
Largest army 26
Favorite unit Turma 14 fielded
Classical 3:22* Estimated start 2:22
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Oceanus
Coatlicue
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

无敌小旋风Huitzilopochtli
Match time
YetzalemOranos
God powerBlood Pact
First military pressureWarrior Priest trained
Warrior Priest5 training queues
Key technologyPickaxe
God powerInfestation
ArmoryArmory
Town CenterAdditional center
Warrior Priest4 training queues
God powerEarth Monster
God powerBlood Pact
Shorn One4 training queues
Key technologyPickaxe
VictoryMatch result
First military pressureMilitary Barracks
Murmillo4 training queues
Turma14 training queues
Murmillo5 training queues
MarketMarket
God powerCarnivora
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite79.4%无敌小旋风
Fastest Classical3:22*Yetzalem
Fastest Heroic8:35*无敌小旋风
First pressure3:23Yetzalem · Military Barracks
First extra TC6:37无敌小旋风 · Town Center
Market timing7:42Yetzalem · Market
Armory timing5:50无敌小旋风 · Armory

Player highlights

Standout performances

Highest total score14,034无敌小旋风
Highest military score5,421无敌小旋风
Highest economy score8,235无敌小旋风
Most kills378无敌小旋风
Most units killed9无敌小旋风
Most deaths7Yetzalem
Most buildings razed2无敌小旋风
Largest army26Yetzalem
Favorite unitTurmaYetzalem · 14 fielded

无敌小旋风

Highest ScoreMost KillsMost Resources

Yetzalem

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

无敌小旋风

Late Classical5:09 estimated completion
Early pressure3:58 · Warrior Priest trained
Fast expansion6:37 · Town Center
Early armory / Heroic prep5:50 · Armory
Heavy walling signal9 wall build events

Yetzalem

Fast Classical3:22 estimated completion
Early pressure3:23 · Military Barracks
Early market / Heroic prep7:42 · Market
无敌小旋风 · Early MilitaryMeaningful trained combat units were produced during the early opening.
无敌小旋风 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
无敌小旋风 · Late ClassicalClassical completed after 5:00 on a standard land opening.
无敌小旋风 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Yetzalem · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Yetzalem · Early MilitaryMeaningful trained combat units were produced during the early opening.
Yetzalem · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

无敌小旋风

Army

Warrior Priest9
Shorn One4
Buildings7 types
Wall9
Calpulli7
House6
Armory1
Great Temple1
Temple1
Town Center1
God powers3 invoked
Blood Pact2
Earth Monster1
Infestation1

Yetzalem

Army

Turma14
Murmillo9
Katapeltes2
Caladria1
Buildings7 types
Manor5
Military Barracks2
Sky Passage2
Counter Barracks1
Economic Guild1
Market1
Temple1
God powers1 invoked
Carnivora1