Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

HischierVS13 vs SpookySnake

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:40
Watering Hole map preview
Map Watering Hole
Winner
HischierVS13Poseidon
Pre-match Elo1258
Win probability48.7%
28:40 Match length UpsetThe Elo underdog won
Defeated
SpookySnakeNuwa
Pre-match Elo1267
Win probability51.3%

Match at a glance

HischierVS13 vs SpookySnake

WinnerHischierVS13
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration28:40
Started
Ended
Elo favorite51.3%SpookySnake · Upset
Fastest Classical4:22*HischierVS13
First pressure5:28HischierVS13 · Stable
First extra TC4:27HischierVS13 · Town Center
Market timing17:15HischierVS13 · Market
Most military units391SpookySnake
Highest EAPM65.0SpookySnake
Market volume2,100SpookySnake

HischierVS13

Poseidon

Victory
Elo1258+18
EAPM41.0
Military units273
First pressure5:28Stable
First expansion4:27
Market volume1600
Total score 56,803
Military score 21,542
Economic score 26,164
Kills score 9,128
Units killed 363
Units lost 345
Buildings razed 19
Largest army 273
Favorite unit Hypaspist 99 fielded
Classical 4:22* Research start 3:22
Heroic 11:47* Research start 10:32
Mythic 22:07* Research start 20:07
Defeat
Elo1267-18
EAPM65.0
Military units391
First pressure10:55Imperial Academy
First expansion5:00
Market volume2100
Total score 58,403
Military score 14,286
Economic score 36,656
Kills score 7,482
Units killed 290
Units lost 371
Buildings razed 3
Largest army 391
Favorite unit Ge Halberdier 155 fielded
Classical 4:27* Research start 3:27
Heroic 10:19* Research start 9:04
Mythic 20:06* Research start 18:06

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Houtu
Dionysus
HeroicAge
Rushou
Artemis
MythicAge
Zhurong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

HischierVS13Poseidon
Match time
SpookySnakeNuwa
God powerLure
Town CenterAdditional center
First military pressureStable
Hippeus12 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyMedium Cavalry
ArmoryArmory
Hippeus3 training queues
Key technologyCopper Armor
Key technologyBallistics
Key technologyCopper Shields
Toxotes11 training queues
Key technologyCopper Weapons
Town CenterAdditional center
Key technologyMedium Archers
Hypaspist19 training queues
Key technologyMedium Infantry
Key technologyHand Axe
Key technologyPlow
Key technologyHusbandry
God powerBronze
Key technologyMedium Infantry
Hippeus4 training queues
Toxotes9 training queues
Key technologyHeavy Archers
Fortress-tier buildingFortress
Peltast2 training queues
Farm transition18 farms clustered
Key technologyHeavy Cavalry
Hippeus2 training queues
Key technologyShaft Mine
Key technologyHeavy Infantry
Hypaspist45 training queues
Toxotes3 training queues
Hippeus14 training queues
MarketMarket
MarketMarket
Key technologyBow Saw
Key technologyHeavy Cavalry
Toxotes14 training queues
God powerCease Fire
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
Fortress-tier buildingFortress
Petrobolos4 training queues
Toxotes11 training queues
Hippeus20 training queues
Fortress-tier buildingFortress
Trade route startedCaravan Greek queued
God powerEarthquake
Key technologyChampion Cavalry
Toxotes2 training queues
Prodromos3 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hoplite4 training queues
Toxotes4 training queues
Prodromos5 training queues
Hypaspist35 training queues
Key technologyChampion Infantry
Hippeus6 training queues
Toxotes2 training queues
Key technologyBronze Shields
Toxotes12 training queues
Helepolis2 training queues
Hippeus6 training queues
VictoryMatch result
Key technologyPickaxe
Town CenterAdditional center
God powerEarth Wall
God powerCreation
Key technologyHand Axe
Ge Halberdier5 training queues
Key technologyHusbandry
ArmoryArmory
Ge Halberdier35 training queues
Key technologyPlow
Key technologyCopper Shields
Key technologyBallistics
Key technologyMedium Infantry
Key technologyMedium Archers
First military pressureImperial Academy
Farm transition12 farms clustered
Key technologyBow Saw
Pioneer3 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Wuzu Javelineer5 training queues
Key technologyBronze Weapons
God powerVenom Beast
Key technologyHeavy Infantry
Dao Swordsman21 training queues
Key technologyShaft Mine
Wuzu Javelineer19 training queues
Key technologyMedium Archers
Key technologyHeavy Archers
Town CenterAdditional center
Key technologyBronze Armor
Key technologyBronze Shields
Ge Halberdier6 training queues
Siege Crossbow2 training queues
Ge Halberdier7 training queues
Siege Crossbow2 training queues
Ge Halberdier23 training queues
Dao Swordsman10 training queues
Fire Archer6 training queues
MarketMarket
MarketMarket
Wuzu Javelineer8 training queues
Key technologyHeavy Cavalry
God powerBlazing Prairie
Dao Swordsman67 training queues
Key technologyChampion Infantry
Pi Xiu9 training queues
Tiger Cavalry33 training queues
Key technologyChampion Cavalry
Ge Halberdier79 training queues
Key technologyChampion Cavalry
Pi Xiu14 training queues
Wuzu Javelineer2 training queues
Wuzu Javelineer9 training queues
Town CenterAdditional center
Wuzu Javelineer14 training queues
Trade route startedCaravan Chinese queued
Siege Crossbow2 training queues
Pi Xiu3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.3%SpookySnake · Upset
Fastest Classical4:22*HischierVS13
Fastest Heroic10:19*SpookySnake
Fastest Mythic20:06*SpookySnake
First pressure5:28HischierVS13 · Stable
First extra TC4:27HischierVS13 · Town Center
Fortress timing14:43HischierVS13 · Fortress
Market timing17:15HischierVS13 · Market
Armory timing7:34SpookySnake · Armory
Farm transition11:00–12:00SpookySnake · 12 farms clustered
Trade route started21:43HischierVS13

Player highlights

Standout performances

Highest total score58,403SpookySnake
Highest military score21,542HischierVS13
Highest economy score36,656SpookySnake
Most kills9,128HischierVS13
Most units killed363HischierVS13
Most deaths371SpookySnake
Most buildings razed19HischierVS13
Largest army391SpookySnake
Favorite unitGe HalberdierSpookySnake · 155 fielded

HischierVS13

Most ImprovementsMost Kills

SpookySnake

Highest ScoreLargest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

HischierVS13

Classical timing4:22 estimated completion
Early pressure5:28 · Stable
Fast expansion4:27 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep17:15 · Market
Early armory / Heroic prep8:38 · Armory
Fortress tech path14:43 · Fortress
Farm transition15:00–16:03 · 18 farms clustered
Trade route started21:43 · Caravan Greek queued
Market economy signal1,600 total resource volume
Large army production273 military units

SpookySnake

Classical timing4:27 estimated completion
Delayed pressure10:55 · Imperial Academy
Fast expansion5:00 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep19:52 · Market
Early armory / Heroic prep7:34 · Armory
Heavy walling signal6 wall build events
Farm transition11:00–12:00 · 12 farms clustered
Trade route started27:33 · Caravan Chinese queued
Market economy signal2,100 total resource volume
Large army production391 military units
HischierVS13 · Early MilitaryMeaningful trained combat units were produced during the early opening.
HischierVS13 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
HischierVS13 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
HischierVS13 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
SpookySnake · Early MilitaryMeaningful trained combat units were produced during the early opening.
SpookySnake · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
SpookySnake · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
SpookySnake · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3700 total volume

HischierVS13

Bought

No buys

Sold

Food1100
Wood500
Total player market volume1600

SpookySnake

Bought

Food100
Wood100

Sold

Food1000
Wood900
Total player market volume2100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

HischierVS13

Army

Hypaspist99
Toxotes68
Hippeus67
Prodromos9
Atalanta5
Hoplite5
Petrobolos5
Theseus4
Helepolis3
Hippolyta3
Centaur2
Peltast2
Polyphemus1
Buildings14 types
Farm45
House16
Storehouse12
Granary7
Fortress5
Stable5
Sentry Tower3
Wall3
Archery Range2
Market2
Military Academy2
Temple2
Town Center2
Armory1
God powers4 invoked
Bronze1
Cease Fire1
Earthquake1
Lure1

SpookySnake

Army

Ge Halberdier155
Dao Swordsman98
Wuzu Javelineer57
Tiger Cavalry33
Pi Xiu26
Pioneer7
Fire Archer6
Siege Crossbow6
Jiang Zi Ya2
White Horse Cavalry1
Buildings12 types
Farm57
House21
Military Camp21
Silo15
Baolei6
Wall6
Town Center3
Machine Workshop2
Market2
Armory1
Imperial Academy1
Temple1
God powers4 invoked
Blazing Prairie1
Creation1
Earth Wall1
Venom Beast1