Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Evil_Owns vs zodiac_

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:33
Marsh map preview
Map Marsh
Winner
Evil_OwnsOdin
Pre-match Elo1560
Win probability32.7%
15:33 Match length UpsetThe Elo underdog won
Defeated
zodiac_Set
Pre-match Elo1685
Win probability67.3%

Match at a glance

Evil_Owns vs zodiac_

WinnerEvil_Owns
MapMarsh
QueueRanked 1v1 Supremacy
Duration15:33
Started
Ended
Elo favorite67.3%zodiac_ · Upset
Fastest Classical4:07*Evil_Owns
First pressure3:19Evil_Owns · Hersir trained
First extra TC5:33Evil_Owns · Town Center
Market timing10:36Evil_Owns · Market
Most military units199Evil_Owns
Highest EAPM59.9zodiac_
Market volume200Evil_Owns

Evil_Owns

Odin

Victory
Elo1560+23
EAPM51.6
Military units199
First pressure3:19Hersir trained
First expansion5:33
Market volume200
Total score 17,950
Military score 8,595
Economic score 7,565
Kills score 1,790
Units killed 82
Units lost 73
Buildings razed 4
Largest army 199
Favorite unit Raiding Cavalry 102 fielded
Classical 4:07* Research start 3:07
Heroic Not reached
Mythic Not reached

zodiac_

Set

Defeat
Elo1685-23
EAPM59.9
Military units44
First pressure6:35Barracks
First expansion
Market volume0
Total score 14,805
Military score 5,743
Economic score 7,243
Kills score 1,819
Units killed 76
Units lost 90
Buildings razed 2
Largest army 44
Favorite unit Chariot Archer 13 fielded
Classical 4:39* Research start 3:39
Heroic 7:26* Research start 6:11
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Ptah
No choice recorded
HeroicAge
Nephthys
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Evil_OwnsOdin
Match time
zodiac_Set
God powerGreat Hunt
First military pressureHersir trained
Hersir3 training queues
Berserk21 training queues
Town CenterAdditional center
God powerForest Fire
Key technologyHand Axe
Key technologyPickaxe
Raiding Cavalry37 training queues
Throwing Axeman5 training queues
Hersir5 training queues
Key technologyMedium Cavalry
Key technologyMedium Infantry
Throwing Axeman10 training queues
Hersir5 training queues
MarketMarket
Town CenterAdditional center
Valkyrie2 training queues
Throwing Axeman45 training queues
ArmoryArmory
Raiding Cavalry65 training queues
Key technologyCopper Shields
Key technologyCopper Armor
God powerForest Fire
VictoryMatch result
Key technologyPickaxe
ArmoryArmory
Key technologyHusbandry
First military pressureBarracks
Axeman4 training queues
Spearman2 training queues
Key technologyCopper Weapons
Siege Tower5 training queues
Key technologyMedium Spearmen
Axeman2 training queues
God powerVision
God powerShifting Sands
God powerAncestors
Axeman4 training queues
Spearman5 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
Key technologyHeavy Spearmen
Chariot Archer9 training queues
Key technologyBallistics
Key technologyBronze Weapons
Spearman2 training queues
Key technologyHeavy Chariot Archers
Key technologyCopper Shields
Key technologyCopper Armor
MarketMarket
Chariot Archer4 training queues
Spearman3 training queues
Scorpion Man2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.3%zodiac_ · Upset
Fastest Classical4:07*Evil_Owns
Fastest Heroic7:26*zodiac_
First pressure3:19Evil_Owns · Hersir trained
First extra TC5:33Evil_Owns · Town Center
Fortress timing10:26zodiac_ · Migdol Stronghold
Market timing10:36Evil_Owns · Market
Armory timing4:50zodiac_ · Armory

Player highlights

Standout performances

Highest total score17,950Evil_Owns
Highest military score8,595Evil_Owns
Highest economy score7,565Evil_Owns
Most kills1,819zodiac_
Most units killed82Evil_Owns
Most deaths90zodiac_
Most buildings razed4Evil_Owns
Largest army199Evil_Owns
Favorite unitRaiding CavalryEvil_Owns · 102 fielded

Evil_Owns

Highest ScoreLargest ArmyMost KillsMost Resources

zodiac_

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Evil_Owns

Classical timing4:07 estimated completion
Early pressure3:19 · Hersir trained
Fast expansion5:33 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:36 · Market
Early armory / Heroic prep11:45 · Armory
Market economy signal200 total resource volume
Large army production199 military units

zodiac_

Classical timing4:39 estimated completion
Early pressure6:35 · Barracks
Early market / Heroic prep13:53 · Market
Early armory / Heroic prep4:50 · Armory
Fortress tech path10:26 · Migdol Stronghold
Heavy walling signal6 wall build events
Evil_Owns · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Evil_Owns · Early MilitaryMeaningful trained combat units were produced during the early opening.
Evil_Owns · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
zodiac_ · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
zodiac_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
zodiac_ · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
zodiac_ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

Evil_Owns

Bought

No buys

Sold

Food200
Total player market volume200

zodiac_

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Evil_Owns

Army

Raiding Cavalry102
Throwing Axeman60
Berserk21
Hersir13
Valkyrie3
Buildings8 types
House16
Ox Cart Building8
Great Hall4
Longhouse4
Town Center2
Armory1
Market1
Temple1
God powers2 invoked
Forest Fire2
Great Hunt1

zodiac_

Army

Chariot Archer13
Spearman12
Axeman10
Siege Tower5
Scorpion Man2
Wadjet2
Buildings13 types
House16
Wall6
Granary4
Lumber Camp4
Mining Camp4
Barracks2
Armory1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers3 invoked
Ancestors1
Shifting Sands1
Vision1