Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

fightmilk72 vs alexandre.bezard

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:57
Blue Lagoon map preview
Map Blue Lagoon
Defeated
fightmilk72Zeus
Pre-match Elo1064
Win probability33.8%
25:57 Match length alexandre.bezard favored
Winner
alexandre.bezardOranos
Pre-match Elo1181
Win probability66.2%

Match at a glance

fightmilk72 vs alexandre.bezard

Winneralexandre.bezard
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration25:57
Started
Ended
Elo favorite66.2%alexandre.bezard
Fastest Classical3:56*alexandre.bezard
First pressure3:27alexandre.bezard · Military Barracks
First extra TC4:29fightmilk72 · Town Center
Market timing12:27alexandre.bezard · Market
Most military units229fightmilk72
Highest EAPM37.0alexandre.bezard
Defeat
Elo1064-12
EAPM29.1
Military units229
First pressure4:41Military Academy
First expansion4:29
Market volume0
Total score 35,390
Military score 13,936
Economic score 18,448
Kills score 3,006
Units killed 86
Units lost 211
Buildings razed 0
Largest army 229
Favorite unit Hoplite 150 fielded
Classical 4:10* Research start 3:10
Heroic 13:01* Research start 11:46
Mythic Not reached
Victory
Elo1181+12
EAPM37.0
Military units146
First pressure3:27Military Barracks
First expansion6:56
Market volume0
Total score 59,128
Military score 27,663
Economic score 25,715
Kills score 5,772
Units killed 210
Units lost 82
Buildings razed 9
Largest army 146
Favorite unit Contarius 36 fielded
Classical 3:56* Estimated start 2:56
Heroic 11:41* Estimated start 10:26
Mythic 20:36* Research start 18:36

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Oceanus
Dionysus
HeroicAge
Theia
No choice recorded
MythicAge
Helios

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

fightmilk72Zeus
Match time
alexandre.bezardOranos
Town CenterAdditional center
First military pressureMilitary Academy
Hoplite3 training queues
Hoplite2 training queues
Toxotes4 training queues
Hoplite2 training queues
Key technologyMedium Infantry
Toxotes6 training queues
ArmoryArmory
Hoplite2 training queues
Key technologyMedium Archers
Town CenterAdditional center
Key technologyPickaxe
Key technologyHand Axe
Hoplite11 training queues
Toxotes25 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
ArmoryArmory
Key technologyCopper Shields
Key technologyBallistics
Key technologyHeavy Archers
ArmoryArmory
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Fortress-tier buildingFortress
God powerBronze
Hoplite30 training queues
Farm transition19 farms clustered
Key technologyPlow
Key technologyHusbandry
Key technologyShaft Mine
Minotaur6 training queues
Key technologyHeavy Infantry
Toxotes6 training queues
God powerRestoration
Fortress-tier buildingFortress
Hoplite85 training queues
Toxotes5 training queues
Fortress-tier buildingFortress
God powerBolt
Fortress-tier buildingFortress
Town CenterAdditional center
Fortress-tier buildingFortress
Minotaur4 training queues
Toxotes10 training queues
Hoplite15 training queues
Fortress-tier buildingFortress
DefeatMatch result
First military pressureMilitary Barracks
Murmillo5 training queues
Town CenterAdditional center
Murmillo2 training queues
Oracle2 training queues
ArmoryArmory
God powerShockwave
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Fortress-tier buildingPalace
God powerHesperides Tree
Key technologyHeavy Archers
MarketMarket
Arcus5 training queues
Key technologyMedium Infantry
Key technologyHeavy Cavalry
Destroyer2 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyPlow
Contarius7 training queues
Arcus17 training queues
Dryad3 training queues
Farm transition3 farms clustered
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
God powerHesperides Tree
God powerCarnivora
God powerShockwave
Contarius11 training queues
Fortress-tier buildingPalace
Destroyer2 training queues
Cheiroballista2 training queues
Arcus3 training queues
Dryad6 training queues
Oracle2 training queues
Key technologyBallistics
Destroyer5 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Town CenterAdditional center
Key technologyHeavy Infantry
God powerShockwave
God powerCarnivora
Contarius10 training queues
Turma7 training queues
Trade route startedCaravan Atlantean queued
Caladria2 training queues
God powerVortex
Fortress-tier buildingPalace
Contarius8 training queues
Dryad6 training queues
Destroyer8 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Arcus6 training queues
Dryad5 training queues
Destroyer12 training queues
Fanatic3 training queues
God powerVortex
Key technologyChampion Infantry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.2%alexandre.bezard
Fastest Classical3:56*alexandre.bezard
Fastest Heroic11:41*alexandre.bezard
Fastest Mythic20:36*alexandre.bezard
First pressure3:27alexandre.bezard · Military Barracks
First extra TC4:29fightmilk72 · Town Center
Fortress timing11:45alexandre.bezard · Palace
Market timing12:27alexandre.bezard · Market
Armory timing8:08alexandre.bezard · Armory
Farm transition14:55–15:53alexandre.bezard · 3 farms clustered
Trade route started21:01alexandre.bezard

Player highlights

Standout performances

Highest total score59,128alexandre.bezard
Highest military score27,663alexandre.bezard
Highest economy score25,715alexandre.bezard
Most kills5,772alexandre.bezard
Most units killed210alexandre.bezard
Most deaths211fightmilk72
Most buildings razed9alexandre.bezard
Largest army229fightmilk72
Favorite unitHoplitefightmilk72 · 150 fielded

fightmilk72

Most Deaths

alexandre.bezard

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

fightmilk72

Classical timing4:10 estimated completion
Early pressure4:41 · Military Academy
Fast expansion4:29 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep10:50 · Armory
Fortress tech path16:21 · Fortress
Heavy walling signal8 wall build events
Farm transition17:48–17:58 · 19 farms clustered
Large army production229 military units

alexandre.bezard

Fast Classical3:56 estimated completion
Early pressure3:27 · Military Barracks
Fast expansion6:56 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:27 · Market
Early armory / Heroic prep8:08 · Armory
Fortress tech path11:45 · Palace
Heavy walling signal11 wall build events
Farm transition14:55–15:53 · 3 farms clustered
Trade route started21:01 · Caravan Atlantean queued
Large army production146 military units
fightmilk72 · Early MilitaryMeaningful trained combat units were produced during the early opening.
fightmilk72 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
fightmilk72 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
alexandre.bezard · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
alexandre.bezard · Early MilitaryMeaningful trained combat units were produced during the early opening.
alexandre.bezard · Fast ClassicalClassical completed before 4:00 on a standard land opening.
alexandre.bezard · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
alexandre.bezard · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

fightmilk72

Army

Hoplite150
Toxotes56
Minotaur11
Jason4
Heracles3
Hydra2
Odysseus2
Petrobolos1
Buildings12 types
Farm35
House19
Military Academy10
Storehouse8
Wall8
Granary7
Fortress6
Archery Range3
Armory3
Town Center3
Stable2
Temple2
God powers3 invoked
Bolt1
Bronze1
Restoration1

alexandre.bezard

Army

Contarius36
Arcus31
Destroyer29
Dryad20
Murmillo8
Turma7
Oracle5
Caladria4
Cheiroballista3
Fanatic3
Buildings12 types
Farm20
Wall11
Manor8
Counter Barracks6
Military Barracks6
Sky Passage6
Palace5
Town Center2
Armory1
Economic Guild1
Market1
Temple1
God powers4 invoked
Shockwave3
Carnivora2
Hesperides Tree2
Vortex2