Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

GodFather vs tmac911

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:33
Giza map preview
Map Giza
Defeated
GodFatherZeus
Pre-match Elo1539
Win probability49.9%
14:33 Match length tmac911 favored
Winner
<color0,0,0,0,.5,1>tmac911Thor
Pre-match Elo1540
Win probability50.1%

Match at a glance

GodFather vs tmac911

Winnertmac911
MapGiza
QueueRanked 1v1 Supremacy
Duration14:33
Started
Ended
Elo favorite50.1%tmac911
Fastest Classical3:29*GodFather
First pressure1:31<color0,0,0,0,.5,1>tmac911 · Hersir trained
Market timing13:49<color0,0,0,0,.5,1>tmac911 · Market
Most military units63<color0,0,0,0,.5,1>tmac911
Highest EAPM94.1<color0,0,0,0,.5,1>tmac911

GodFather

Zeus

Defeat
Elo1539-18
EAPM39.4
Military units26
First pressure3:44Stable
First expansion
Market volume0
Total score 15,205
Military score 7,051
Economic score 7,755
Kills score 399
Units killed 14
Units lost 25
Buildings razed 0
Largest army 26
Favorite unit Hippeus 7 fielded
Classical 3:29* Research start 2:29
Heroic 10:46* Estimated start 9:31
Mythic Not reached
Victory
Elo1540+18
EAPM94.1
Military units63
First pressure1:31Hersir trained
First expansion
Market volume0
Total score 19,157
Military score 8,479
Economic score 9,969
Kills score 768
Units killed 26
Units lost 14
Buildings razed 6
Largest army 63
Favorite unit Godi 20 fielded
Classical 4:02* Estimated start 3:02
Heroic 12:17* Estimated start 11:02
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Freyja
Apollo
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

GodFatherZeus
Match time
<color0,0,0,0,.5,1>tmac911Thor
First military pressureStable
Centaur2 training queues
God powerBolt
Centaur2 training queues
Key technologyHusbandry
Hippeus2 training queues
ArmoryArmory
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyPickaxe
Key technologyHand Axe
Key technologyBallistics
Prodromos6 training queues
Key technologyCopper Weapons
Key technologyMedium Cavalry
God powerCease Fire
Toxotes5 training queues
Hippeus4 training queues
Key technologyHeavy Cavalry
DefeatMatch result
First military pressureHersir trained
Hersir2 training queues
Hersir5 training queues
God powerForest Fire
Key technologyCrenellations
Key technologyHusbandry
ArmoryDwarven Armory
Raiding Cavalry3 training queues
Key technologyHand Axe
Key technologyPickaxe
Raiding Cavalry3 training queues
God powerDwarven Mine
Key technologyCopper Armor
Key technologyCopper Shields
Hersir2 training queues
Key technologyCopper Weapons
Berserk2 training queues
Raiding Cavalry4 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
Throwing Axeman10 training queues
Godi15 training queues
Berserk10 training queues
God powerFrost
MarketMarket
Godi5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.1%tmac911
Fastest Classical3:29*GodFather
Fastest Heroic10:46*GodFather
First pressure1:31<color0,0,0,0,.5,1>tmac911 · Hersir trained
Market timing13:49<color0,0,0,0,.5,1>tmac911 · Market
Armory timing7:50<color0,0,0,0,.5,1>tmac911 · Dwarven Armory

Player highlights

Standout performances

Highest total score19,157<color0,0,0,0,.5,1>tmac911
Highest military score8,479<color0,0,0,0,.5,1>tmac911
Highest economy score9,969<color0,0,0,0,.5,1>tmac911
Most kills768<color0,0,0,0,.5,1>tmac911
Most units killed26<color0,0,0,0,.5,1>tmac911
Most deaths25GodFather
Most buildings razed6<color0,0,0,0,.5,1>tmac911
Largest army63<color0,0,0,0,.5,1>tmac911
Favorite unitGodi<color0,0,0,0,.5,1>tmac911 · 20 fielded

GodFather

Most Deaths

<color0,0,0,0,.5,1>tmac911

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

GodFather

Fast Classical3:29 estimated completion
Early pressure3:44 · Stable
Early armory / Heroic prep8:01 · Armory
Heavy walling signal6 wall build events

<color0,0,0,0,.5,1>tmac911

Classical timing4:02 estimated completion
Early pressure1:31 · Hersir trained
Early market / Heroic prep13:49 · Market
Early armory / Heroic prep7:50 · Dwarven Armory
GodFather · Early MilitaryMeaningful trained combat units were produced during the early opening.
GodFather · Fast ClassicalClassical completed before 4:00 on a standard land opening.
GodFather · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
tmac911 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
tmac911 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GodFather

Army

Hippeus7
Prodromos6
Centaur5
Toxotes5
Heracles1
Jason1
Manticore1
Buildings8 types
House10
Wall6
Storehouse5
Granary3
Stable3
Archery Range2
Armory2
Temple2
God powers2 invoked
Bolt1
Cease Fire1

<color0,0,0,0,.5,1>tmac911

Army

Godi20
Berserk12
Raiding Cavalry10
Throwing Axeman10
Hersir9
Frost Giant1
Valkyrie1
Buildings8 types
House20
Great Hall4
Ox Cart Building4
Wall4
Longhouse3
Temple2
Dwarven Armory1
Market1
God powers3 invoked
Dwarven Mine1
Forest Fire1
Frost1