Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

felix.turem vs Leif Erikson

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:40
Valley Of Kings map preview
Map Valley Of Kings
Winner
felix.turemThor
Pre-match Elo1382
Win probability60.9%
11:40 Match length felix.turem favored
Defeated
Leif EriksonLoki
Pre-match Elo1305
Win probability39.1%

Match at a glance

felix.turem vs Leif Erikson

Winnerfelix.turem
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration11:40
Started
Ended
Elo favorite60.9%felix.turem
Fastest Classical4:29*felix.turem
First pressure2:16felix.turem · Hersir trained
First extra TC5:51Leif Erikson · Town Center
Market timing10:20felix.turem · Market
Most military units45felix.turem
Highest EAPM68.9Leif Erikson
Victory
Elo1382+14
EAPM29.9
Military units45
First pressure2:16Hersir trained
First expansion7:05
Market volume0
Total score 13,794
Military score 5,259
Economic score 7,645
Kills score 956
Units killed 35
Units lost 18
Buildings razed 0
Largest army 45
Favorite unit Berserk 21 fielded
Classical 4:29* Estimated start 3:29
Heroic Not reached
Mythic Not reached
Defeat
Elo1305-14
EAPM68.9
Military units40
First pressure3:56Hersir trained
First expansion5:51
Market volume0
Total score 9,532
Military score 2,950
Economic score 5,986
Kills score 596
Units killed 18
Units lost 35
Buildings razed 3
Largest army 40
Favorite unit Hersir 17 fielded
Classical 4:39* Research start 3:39
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Heimdall
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

felix.turemThor
Match time
Leif EriksonLoki
First military pressureHersir trained
Key technologyPickaxe
Hersir2 training queues
Berserk5 training queues
Throwing Axeman4 training queues
ArmoryDwarven Armory
Town CenterAdditional center
Key technologyCopper Armor
God powerHealing Spring
Throwing Axeman16 training queues
Berserk16 training queues
Key technologyCopper Weapons
Key technologyMedium Infantry
MarketMarket
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
God powerSpy
First military pressureHersir trained
Hersir17 training queues
Town CenterAdditional center
Throwing Axeman2 training queues
Raiding Cavalry13 training queues
God powerUndermine
Berserk3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.9%felix.turem
Fastest Classical4:29*felix.turem
First pressure2:16felix.turem · Hersir trained
First extra TC5:51Leif Erikson · Town Center
Market timing10:20felix.turem · Market
Armory timing6:02felix.turem · Dwarven Armory

Player highlights

Standout performances

Highest total score13,794felix.turem
Highest military score5,259felix.turem
Highest economy score7,645felix.turem
Most kills956felix.turem
Most units killed35felix.turem
Most deaths35Leif Erikson
Most buildings razed3Leif Erikson
Largest army45felix.turem
Favorite unitBerserkfelix.turem · 21 fielded

felix.turem

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Leif Erikson

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

felix.turem

Classical timing4:29 estimated completion
Early pressure2:16 · Hersir trained
Fast expansion7:05 · Town Center
Early market / Heroic prep10:20 · Market
Early armory / Heroic prep6:02 · Dwarven Armory

Leif Erikson

Classical timing4:39 estimated completion
Early pressure3:56 · Hersir trained
Fast expansion5:51 · Town Center
felix.turem · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
felix.turem · Early MilitaryMeaningful trained combat units were produced during the early opening.
Leif Erikson · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Leif Erikson · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

felix.turem

Army

Berserk21
Throwing Axeman20
Hersir4
Buildings9 types
House14
Longhouse7
Ox Cart Building5
Wall4
Dwarven Armory1
Great Hall1
Market1
Temple1
Town Center1
God powers1 invoked
Healing Spring1

Leif Erikson

Army

Hersir17
Raiding Cavalry13
Berserk5
Einheri3
Throwing Axeman2
Buildings6 types
House12
Longhouse4
Great Hall2
Ox Cart Building2
Temple1
Town Center1
God powers2 invoked
Spy1
Undermine1