Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Chelsea vs Nameschonvergeben

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:12
Alfheim map preview
Map Alfheim
Defeated
ChelseaHades
Pre-match Elo1349
Win probability44.6%
20:12 Match length Nameschonvergeben favored
Winner
NameschonvergebenIsis
Pre-match Elo1387
Win probability55.4%

Match at a glance

Chelsea vs Nameschonvergeben

WinnerNameschonvergeben
MapAlfheim
QueueRanked 1v1 Supremacy
Duration20:12
Started
Ended
Elo favorite55.4%Nameschonvergeben
Fastest Classical3:16*Chelsea
First pressure6:33Chelsea · Archery Range
Market timing8:02Chelsea · Market
First extra TC4:29Nameschonvergeben · Town Center
Most military units129Chelsea
Highest EAPM55.4Nameschonvergeben
Market volume4,300Chelsea

Chelsea

Hades

Defeat
Elo1349-16
EAPM44.8
Military units129
First pressure6:33Archery Range
First expansion4:36
Market volume4300
Total score 27,327
Military score 7,654
Economic score 17,026
Kills score 2,647
Units killed 78
Units lost 130
Buildings razed 8
Largest army 129
Favorite unit Hoplite 62 fielded
Classical 3:16* Estimated start 2:16
Heroic 10:47* Estimated start 9:32
Mythic 18:58* Estimated start 16:58
Victory
Elo1387+16
EAPM55.4
Military units79
First pressure9:43Migdol Stronghold
First expansion4:29
Market volume0
Total score 37,619
Military score 14,597
Economic score 19,171
Kills score 4,153
Units killed 133
Units lost 78
Buildings razed 27
Largest army 79
Favorite unit Chariot Archer 33 fielded
Classical 4:18* Research start 3:18
Heroic 8:59* Estimated start 7:44
Mythic 16:12* Estimated start 14:12

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Anubis
Aphrodite
HeroicAge
Sobek
Artemis
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ChelseaHades
Match time
NameschonvergebenIsis
Town CenterAdditional center
God powerRestoration
God powerSentinel
First military pressureArchery Range
MarketMarket
ArmoryArmory
Hoplite11 training queues
Peltast36 training queues
Fortress-tier buildingFortress
God powerCurse
Key technologyCopper Shields
Key technologyMedium Archers
Petrobolos2 training queues
Farm transition13 farms clustered
Key technologyPlow
Petrobolos2 training queues
Key technologyBallistics
Key technologyPickaxe
Key technologyHand Axe
Fortress-tier buildingFortress
Peltast6 training queues
Hoplite51 training queues
Key technologyMedium Infantry
Town CenterAdditional center
Achilles2 training queues
Chiron3 training queues
Peltast10 training queues
God powerCurse
Key technologyHeavy Infantry
God powerEarthquake
DefeatMatch result
Key technologyPickaxe
Town CenterAdditional center
God powerPlague Of Serpents
ArmoryArmory
Key technologyHusbandry
God powerProsperity
Key technologyHand Axe
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Chariot Archer18 training queues
Siege Tower2 training queues
Key technologyShaft Mine
Fortress-tier buildingMigdol Stronghold
Key technologyBallistics
Key technologyBow Saw
Town CenterAdditional center
Key technologyPlow
Key technologyHeavy Chariot Archers
Key technologyCopper Weapons
Key technologyCopper Shields
Chariot Archer8 training queues
God powerLocust Swarm
Camel Rider5 training queues
War Elephant7 training queues
Key technologyHeavy War Elephants
Key technologyCopper Armor
Farm transition22 farms clustered
God powerMeteor
Camel Rider2 training queues
Chariot Archer4 training queues
War Elephant21 training queues
Key technologyChampion War Elephants
Catapult3 training queues
Phoenix5 training queues
Chariot Archer3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.4%Nameschonvergeben
Fastest Classical3:16*Chelsea
Fastest Heroic8:59*Nameschonvergeben
Fastest Mythic16:12*Nameschonvergeben
First pressure6:33Chelsea · Archery Range
First extra TC4:29Nameschonvergeben · Town Center
Fortress timing9:43Nameschonvergeben · Migdol Stronghold
Market timing8:02Chelsea · Market
Armory timing6:14Nameschonvergeben · Armory
Farm transition14:24–15:24Chelsea · 13 farms clustered

Player highlights

Standout performances

Highest total score37,619Nameschonvergeben
Highest military score14,597Nameschonvergeben
Highest economy score19,171Nameschonvergeben
Most kills4,153Nameschonvergeben
Most units killed133Nameschonvergeben
Most deaths130Chelsea
Most buildings razed27Nameschonvergeben
Largest army129Chelsea
Favorite unitHopliteChelsea · 62 fielded

Chelsea

Largest ArmyMost Deaths

Nameschonvergeben

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Chelsea

Fast Classical3:16 estimated completion
Early pressure6:33 · Archery Range
Fast expansion4:36 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep8:02 · Market
Early armory / Heroic prep9:59 · Armory
Fortress tech path10:59 · Fortress
Heavy walling signal10 wall build events
Farm transition14:24–15:24 · 13 farms clustered
Market economy signal4,300 total resource volume
Large army production129 military units

Nameschonvergeben

Classical timing4:18 estimated completion
Delayed pressure9:43 · Migdol Stronghold
Fast expansion4:29 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:14 · Armory
Fortress tech path9:43 · Migdol Stronghold
Farm transition16:36–16:40 · 22 farms clustered
Chelsea · Early MilitaryMeaningful trained combat units were produced during the early opening.
Chelsea · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Chelsea · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Chelsea · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Chelsea · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Nameschonvergeben · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Nameschonvergeben · Early MilitaryMeaningful trained combat units were produced during the early opening.
Nameschonvergeben · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Nameschonvergeben · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Nameschonvergeben · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4300 total volume

Chelsea

Bought

Food1100
Wood1500

Sold

Wood1700
Total player market volume4300

Nameschonvergeben

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Chelsea

Army

Hoplite62
Peltast52
Chiron4
Petrobolos4
Achilles3
Ajax3
Perseus1
Buildings12 types
Farm31
House22
Wall10
Storehouse9
Archery Range6
Granary5
Military Academy5
Fortress2
Temple2
Town Center2
Armory1
Market1
God powers4 invoked
Curse2
Earthquake1
Restoration1
Sentinel1

Nameschonvergeben

Army

Chariot Archer33
War Elephant28
Camel Rider7
Phoenix5
Catapult3
Siege Tower2
Anubite1
Buildings14 types
Farm44
House17
Obelisk10
Granary8
Mining Camp6
Lumber Camp3
Migdol Stronghold3
Siege Works2
Town Center2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers4 invoked
Locust Swarm1
Meteor1
Plague Of Serpents1
Prosperity1