Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LONELY WARR1OR vs Honry

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:04
Giza map preview
Map Giza
Winner
LONELY WARR1ORFuxi
Pre-match Elo1742
Win probability72.6%
21:04 Match length LONELY WARR1OR favored
Defeated
HonryIsis
Pre-match Elo1573
Win probability27.4%

Match at a glance

LONELY WARR1OR vs Honry

WinnerLONELY WARR1OR
MapGiza
QueueRanked 1v1 Supremacy
Duration21:04
Started
Ended
Elo favorite72.6%LONELY WARR1OR
Fastest Classical4:13*Honry
First pressure4:35Honry · Barracks
Market timing16:33Honry · Market
First extra TC4:31Honry · Town Center
Most military units187Honry
Highest EAPM87.2LONELY WARR1OR
Market volume1,000Honry
Victory
Elo1742+10
EAPM87.2
Military units166
First pressure6:22Imperial Academy
First expansion4:45
Market volume0
Total score 49,187
Military score 21,135
Economic score 23,845
Kills score 4,399
Units killed 198
Units lost 77
Buildings razed 46
Largest army 166
Favorite unit White Horse Cavalry 133 fielded
Classical 4:34* Research start 3:34
Heroic 8:41* Estimated start 7:26
Mythic Not reached

Honry

Isis

Defeat
Elo1573-10
EAPM69.2
Military units187
First pressure4:35Barracks
First expansion4:31
Market volume1000
Total score 22,712
Military score 9,047
Economic score 11,088
Kills score 2,609
Units killed 76
Units lost 203
Buildings razed 14
Largest army 187
Favorite unit Spearman 117 fielded
Classical 4:13* Estimated start 3:13
Heroic 12:23* Estimated start 11:08
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Xuannu
ClassicalAge
Anubis
Goumang
HeroicAge
Sobek
Gonggong
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LONELY WARR1ORFuxi
Match time
HonryIsis
God powerThe Peach Blossom Spring
Key technologyHand Axe
Key technologyPickaxe
Pioneer3 training queues
Town CenterAdditional center
ArmoryArmory
First military pressureImperial Academy
Key technologyBow Saw
Key technologyHusbandry
White Horse Cavalry13 training queues
God powerForest Protection
God powerVanish
Key technologyHeavy Cavalry
Key technologyShaft Mine
ArmoryArmory
Farm transition17 farms clustered
Key technologyHusbandry
Key technologyPlow
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
White Horse Cavalry4 training queues
Pioneer2 training queues
White Horse Cavalry116 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Pioneer4 training queues
Key technologyCrenellations
MarketMarket
MarketMarket
Town CenterAdditional center
Town CenterAdditional center
Key technologyChampion Cavalry
Tiger Cavalry20 training queues
God powerGreat Flood
VictoryMatch result
Key technologyPickaxe
God powerProsperity
Town CenterAdditional center
First military pressureBarracks
Spearman2 training queues
Spearman15 training queues
Key technologyMedium Spearmen
ArmoryArmory
God powerPlague Of Serpents
Slinger3 training queues
Key technologyCopper Armor
Key technologyMedium Spearmen
Key technologyHusbandry
Spearman5 training queues
Slinger15 training queues
Key technologyMedium Slingers
Key technologyHand Axe
Farm transition3 farms clustered
Key technologyPlow
Key technologyShaft Mine
Spearman20 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Spearmen
Key technologyHeavy Slingers
Chariot Archer2 training queues
Key technologyCopper Shields
Mercenary Cavalry2 training queues
Siege Tower4 training queues
Key technologyCrenellations
Key technologyCopper Weapons
Chariot Archer3 training queues
God powerLocust Swarm
MarketMarket
MarketMarket
Fortress-tier buildingMigdol Stronghold
Slinger10 training queues
Spearman75 training queues
Camel Rider2 training queues
Chariot Archer4 training queues
Petsuchos2 training queues
Camel Rider2 training queues
MarketMarket
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Chariot Archers
Key technologyBronze Armor
Petsuchos2 training queues
Chariot Archer3 training queues
Camel Rider9 training queues
Key technologyHeavy Camel Riders
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.6%LONELY WARR1OR
Fastest Classical4:13*Honry
Fastest Heroic8:41*LONELY WARR1OR
First pressure4:35Honry · Barracks
First extra TC4:31Honry · Town Center
Fortress timing13:00Honry · Migdol Stronghold
Market timing16:33Honry · Market
Armory timing5:56LONELY WARR1OR · Armory
Farm transition11:33–12:24Honry · 3 farms clustered

Player highlights

Standout performances

Highest total score49,187LONELY WARR1OR
Highest military score21,135LONELY WARR1OR
Highest economy score23,845LONELY WARR1OR
Most kills4,399LONELY WARR1OR
Most units killed198LONELY WARR1OR
Most deaths203Honry
Most buildings razed46LONELY WARR1OR
Largest army187Honry
Favorite unitWhite Horse CavalryLONELY WARR1OR · 133 fielded

LONELY WARR1OR

Highest ScoreMost ImprovementsMost KillsMost Resources

Honry

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LONELY WARR1OR

Classical timing4:34 estimated completion
Early pressure6:22 · Imperial Academy
Fast expansion4:45 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep19:08 · Market
Early armory / Heroic prep5:56 · Armory
Farm transition12:08–13:23 · 17 farms clustered
Large army production166 military units

Honry

Classical timing4:13 estimated completion
Early pressure4:35 · Barracks
Fast expansion4:31 · Town Center
Early market / Heroic prep16:33 · Market
Early armory / Heroic prep7:06 · Armory
Fortress tech path13:00 · Migdol Stronghold
Heavy walling signal45 wall build events
Farm transition11:33–12:24 · 3 farms clustered
Market economy signal1,000 total resource volume
Large army production187 military units
LONELY WARR1OR · Early MilitaryMeaningful trained combat units were produced during the early opening.
LONELY WARR1OR · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
LONELY WARR1OR · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
LONELY WARR1OR · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Honry · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Honry · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1000 total volume

LONELY WARR1OR

Bought

No buys

Sold

No sells

Total player market volume0

Honry

Bought

Food600

Sold

Wood400
Total player market volume1000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LONELY WARR1OR

Army

White Horse Cavalry133
Tiger Cavalry20
Pioneer11
Nezha Child1
Sage1
Buildings11 types
Farm66
House17
Silo16
Baolei4
Military Camp4
Town Center3
Armory2
Imperial Academy2
Market2
Machine Workshop1
Temple1
God powers4 invoked
Forest Protection1
Great Flood1
The Peach Blossom Spring1
Vanish1

Honry

Army

Spearman117
Slinger28
Camel Rider13
Chariot Archer12
Petsuchos5
Anubite4
Siege Tower4
Mercenary Cavalry2
Axeman1
Roc1
Buildings16 types
Wall45
Obelisk26
Farm19
House15
Barracks12
Granary7
Mining Camp6
Market3
Migdol Stronghold3
Lumber Camp2
Armory1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers3 invoked
Locust Swarm1
Plague Of Serpents1
Prosperity1