Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Alexanderpont vs Robin Hood

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:19
Alfheim map preview
Map Alfheim
Defeated
AlexanderpontLoki
Pre-match Elo876
Win probability54.0%
21:19 Match length UpsetThe Elo underdog won
Winner
Robin HoodFuxi
Pre-match Elo848
Win probability46.0%

Match at a glance

Alexanderpont vs Robin Hood

WinnerRobin Hood
MapAlfheim
QueueRanked 1v1 Supremacy
Duration21:19
Started
Ended
Elo favorite54.0%Alexanderpont · Upset
Fastest Classical4:09*Robin Hood
First pressure4:38Alexanderpont · Hersir trained
Market timing18:47Alexanderpont · Market
First extra TC4:59Robin Hood · Town Center
Most military units222Alexanderpont
Highest EAPM27.8Robin Hood
Defeat
Elo876-19
EAPM24.5
Military units222
First pressure4:38Hersir trained
First expansion6:30
Market volume0
Total score 25,560
Military score 8,335
Economic score 14,411
Kills score 2,814
Units killed 89
Units lost 172
Buildings razed 15
Largest army 222
Favorite unit Berserk 65 fielded
Classical 5:06* Estimated start 4:06
Heroic 12:30* Estimated start 11:15
Mythic Not reached

Robin Hood

Fuxi

Victory
Elo848+19
EAPM27.8
Military units108
First pressure6:57Imperial Academy
First expansion4:59
Market volume0
Total score 44,403
Military score 20,614
Economic score 18,759
Kills score 5,259
Units killed 169
Units lost 90
Buildings razed 17
Largest army 108
Favorite unit Tiger Cavalry 24 fielded
Classical 4:09* Research start 3:09
Heroic 12:17* Research start 11:02
Mythic 19:02* Research start 17:02

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Chiyou
Bragi
HeroicAge
Nuba
No choice recorded
MythicAge
Gonggong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

AlexanderpontLoki
Match time
Robin HoodFuxi
First military pressureHersir trained
Hersir4 training queues
Key technologyHand Axe
Key technologyPickaxe
Berserk3 training queues
Town CenterAdditional center
Throwing Axeman2 training queues
ArmoryArmory
Throwing Axeman3 training queues
Key technologyHusbandry
Key technologyPlow
Town CenterAdditional center
Throwing Axeman2 training queues
Key technologyBallistics
Key technologyCrenellations
Key technologyMedium Infantry
Key technologyCopper Shields
Key technologyCopper Weapons
Farm transition15 farms clustered
Key technologyHeavy Infantry
Key technologyBow Saw
Key technologyCopper Armor
Hersir22 training queues
Godi25 training queues
God powerSpy
God powerUndermine
Throwing Axeman9 training queues
Berserk36 training queues
God powerFlaming Weapons
Throwing Axeman16 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Key technologyMedium Cavalry
Portable Ram2 training queues
Throwing Axeman15 training queues
Berserk26 training queues
Hersir10 training queues
MarketMarket
MarketMarket
Key technologyShaft Mine
Godi23 training queues
Hirdman22 training queues
Trade route startedCaravan Norse queued
DefeatMatch result
God powerThe Peach Blossom Spring
Key technologyPickaxe
Key technologyHand Axe
Town CenterAdditional center
Pioneer2 training queues
Key technologyHusbandry
First military pressureImperial Academy
ArmoryArmory
Key technologyMedium Archers
Fire Archer4 training queues
Pioneer3 training queues
Farm transition16 farms clustered
Fire Archer4 training queues
Pioneer2 training queues
Ya Zi4 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyPlow
Town CenterAdditional center
Siege Crossbow5 training queues
Key technologyHeavy Archers
God powerDrought Land
Fire Archer6 training queues
Dao Swordsman5 training queues
Pioneer3 training queues
Pioneer9 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Siege Crossbow2 training queues
Key technologyHeavy Cavalry
Ya Zi2 training queues
Fire Archer7 training queues
White Horse Cavalry4 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Tiger Cavalry24 training queues
God powerGreat Flood
Key technologyChampion Archers
Axe Cart4 training queues
Ya Zi4 training queues
Axe Cart9 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.0%Alexanderpont · Upset
Fastest Classical4:09*Robin Hood
Fastest Heroic12:17*Robin Hood
Fastest Mythic19:02*Robin Hood
First pressure4:38Alexanderpont · Hersir trained
First extra TC4:59Robin Hood · Town Center
Fortress timing17:21Alexanderpont · Hill Fort
Market timing18:47Alexanderpont · Market
Armory timing7:55Alexanderpont · Armory
Farm transition11:23–11:36Robin Hood · 16 farms clustered
Trade route started20:05Alexanderpont

Player highlights

Standout performances

Highest total score44,403Robin Hood
Highest military score20,614Robin Hood
Highest economy score18,759Robin Hood
Most kills5,259Robin Hood
Most units killed169Robin Hood
Most deaths172Alexanderpont
Most buildings razed17Robin Hood
Largest army222Alexanderpont
Favorite unitBerserkAlexanderpont · 65 fielded

Alexanderpont

Largest ArmyMost Deaths

Robin Hood

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Alexanderpont

Late Classical5:06 estimated completion
Early pressure4:38 · Hersir trained
Fast expansion6:30 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep18:47 · Market
Early armory / Heroic prep7:55 · Armory
Fortress tech path17:21 · Hill Fort
Farm transition12:17–13:31 · 15 farms clustered
Trade route started20:05 · Caravan Norse queued
Large army production222 military units

Robin Hood

Classical timing4:09 estimated completion
Early pressure6:57 · Imperial Academy
Fast expansion4:59 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:45 · Armory
Heavy walling signal18 wall build events
Farm transition11:23–11:36 · 16 farms clustered
Large army production108 military units
Alexanderpont · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Alexanderpont · Early MilitaryMeaningful trained combat units were produced during the early opening.
Alexanderpont · Late ClassicalClassical completed after 5:00 on a standard land opening.
Alexanderpont · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Robin Hood · Early MilitaryMeaningful trained combat units were produced during the early opening.
Robin Hood · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Robin Hood · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Alexanderpont

Army

Berserk65
Godi48
Throwing Axeman47
Hersir36
Hirdman22
Portable Ram2
Battle Boar1
Einheri1
Buildings12 types
Farm22
House15
Longhouse9
Great Hall4
Ox Cart Building3
Sentry Tower3
Temple3
Wall3
Hill Fort2
Market2
Town Center2
Armory1
God powers3 invoked
Flaming Weapons1
Spy1
Undermine1

Robin Hood

Army

Tiger Cavalry24
Fire Archer21
Pioneer19
Axe Cart13
Ya Zi10
Siege Crossbow7
Dao Swordsman5
White Horse Cavalry4
Jiang Zi Ya2
Nezha Youth2
Nezha Child1
Buildings11 types
Wall18
Farm16
House16
Silo10
Baolei4
Imperial Academy2
Machine Workshop2
Town Center2
Armory1
Military Camp1
Temple1
God powers3 invoked
Drought Land1
Great Flood1
The Peach Blossom Spring1