Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Charles_Martel vs kUwono

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:20
Blue Lagoon map preview
Map Blue Lagoon
Winner
Charles_MartelIsis
Pre-match Elo1467
Win probability76.2%
19:20 Match length Charles_Martel favored
Defeated
kUwonoFuxi
Pre-match Elo1265
Win probability23.8%

Match at a glance

Charles_Martel vs kUwono

WinnerCharles_Martel
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration19:20
Started
Ended
Elo favorite76.2%Charles_Martel
Fastest Classical4:01*kUwono
First pressure3:56Charles_Martel · Barracks
Market timing4:28Charles_Martel · Market
First extra TC10:10Charles_Martel · Town Center
Most military units52Charles_Martel
Highest EAPM65.1kUwono
Market volume400kUwono
Victory
Elo1467+8
EAPM42.3
Military units52
First pressure3:56Barracks
First expansion10:10
Market volume0
Total score 31,899
Military score 15,350
Economic score 15,159
Kills score 1,390
Units killed 53
Units lost 44
Buildings razed 6
Largest army 52
Favorite unit Spearman 29 fielded
Classical 4:04* Estimated start 3:04
Heroic 11:11* Research start 9:56
Mythic 16:12* Estimated start 14:12

kUwono

Fuxi

Defeat
Elo1265-8
EAPM65.1
Military units34
First pressure12:10Imperial Academy
First expansion10:13
Market volume400
Total score 30,877
Military score 12,269
Economic score 17,875
Kills score 733
Units killed 45
Units lost 50
Buildings razed 11
Largest army 34
Favorite unit White Horse Cavalry 10 fielded
Classical 4:01* Research start 3:01
Heroic 13:53* Research start 12:38
Mythic Research start 18:49 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Xuannu
Sobek
HeroicAge
Goumang
Thoth
MythicAge
Gonggong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Charles_MartelIsis
Match time
kUwonoFuxi
Key technologyPickaxe
God powerProsperity
First military pressureBarracks
Key technologyMedium Spearmen
MarketMarket
Spearman29 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
God powerPlague Of Serpents
Town CenterAdditional center
DockDock
Key technologyShaft Mine
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy War Elephants
Key technologyPlow
Key technologyHusbandry
Fortress-tier buildingMigdol Stronghold
Farm transition3 farms clustered
Camel Rider3 training queues
MarketMarket
War Elephant7 training queues
Key technologyHeavy Chariot Archers
Chariot Archer13 training queues
God powerMeteor
Key technologyChampion Chariot Archers
VictoryMatch result
God powerThe Peach Blossom Spring
Key technologyPickaxe
Key technologyHand Axe
Pioneer3 training queues
God powerVanish
Fire Archer3 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Town CenterAdditional center
ArmoryArmory
First military pressureImperial Academy
Town CenterAdditional center
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyPlow
Siege Crossbow2 training queues
Key technologyHeavy Archers
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyHeavy Cavalry
Farm transition5 farms clustered
Chu Ko Nu3 training queues
White Horse Cavalry10 training queues
Ge Halberdier3 training queues
Pioneer2 training queues
Siege Crossbow2 training queues
MarketMarket
MarketMarket
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite76.2%Charles_Martel
Fastest Classical4:01*kUwono
Fastest Heroic11:11*Charles_Martel
Fastest Mythic16:12*Charles_Martel
First pressure3:56Charles_Martel · Barracks
First extra TC10:10Charles_Martel · Town Center
Fortress timing12:48Charles_Martel · Migdol Stronghold
Market timing4:28Charles_Martel · Market
Armory timing5:46Charles_Martel · Armory
Farm transition16:13–16:15kUwono · 5 farms clustered

Player highlights

Standout performances

Highest total score31,899Charles_Martel
Highest military score15,350Charles_Martel
Highest economy score17,875kUwono
Most kills1,390Charles_Martel
Most units killed53Charles_Martel
Most deaths50kUwono
Most buildings razed11kUwono
Largest army52Charles_Martel
Favorite unitSpearmanCharles_Martel · 29 fielded

Charles_Martel

Highest ScoreMost Kills

kUwono

Largest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Charles_Martel

Classical timing4:04 estimated completion
Early pressure3:56 · Barracks
Expansion signal10:10 · Town Center
Early market / Heroic prep4:28 · Market
Early armory / Heroic prep5:46 · Armory
Fortress tech path12:48 · Migdol Stronghold
Water commitment signal1 dock build events
Farm transition16:41–16:43 · 3 farms clustered

kUwono

Classical timing4:01 estimated completion
Delayed pressure12:10 · Imperial Academy
Expansion signal10:13 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep19:06 · Market
Early armory / Heroic prep11:42 · Armory
Heavy walling signal16 wall build events
Farm transition16:13–16:15 · 5 farms clustered
Market economy signal400 total resource volume
Charles_Martel · Early MilitaryMeaningful trained combat units were produced during the early opening.
Charles_Martel · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
kUwono · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
kUwono · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

Charles_Martel

Bought

No buys

Sold

No sells

Total player market volume0

kUwono

Bought

No buys

Sold

Wood400
Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Charles_Martel

Army

Spearman29
Chariot Archer13
War Elephant7
Camel Rider3
Buildings16 types
House21
Obelisk9
Farm7
Granary7
Mining Camp5
Barracks3
Lumber Camp3
Migdol Stronghold3
Market2
Armory1
Dock1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers3 invoked
Meteor1
Plague Of Serpents1
Prosperity1

kUwono

Army

White Horse Cavalry10
Pioneer5
Siege Crossbow4
Chu Ko Nu3
Fire Archer3
Ge Halberdier3
Dao Swordsman2
Sage2
Jiang Zi Ya1
Nezha Child1
Buildings12 types
Silo18
House17
Wall16
Farm6
Baolei4
Machine Workshop4
Imperial Academy3
Market2
Military Camp2
Town Center2
Armory1
Temple1
God powers2 invoked
The Peach Blossom Spring1
Vanish1