Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DistantWanderer vs ChrisBeClean

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:44
Nile Shallows map preview
Map Nile Shallows
Winner
DistantWandererThor
Pre-match Elo1375
Win probability47.4%
22:44 Match length UpsetThe Elo underdog won
Defeated
ChrisBeCleanZeus
Pre-match Elo1393
Win probability52.6%

Match at a glance

DistantWanderer vs ChrisBeClean

WinnerDistantWanderer
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration22:44
Started
Ended
Elo favorite52.6%ChrisBeClean · Upset
Fastest Classical3:28*DistantWanderer
First pressure2:37DistantWanderer · Hersir trained
First extra TC8:59ChrisBeClean · Town Center
Most military units134DistantWanderer
Highest EAPM61.4ChrisBeClean
Victory
Elo1375+19
EAPM45.5
Military units134
First pressure2:37Hersir trained
First expansion15:20
Market volume0
Total score 45,418
Military score 23,868
Economic score 19,008
Kills score 2,587
Units killed 75
Units lost 42
Buildings razed 17
Largest army 134
Favorite unit Throwing Axeman 49 fielded
Classical 3:28* Research start 2:28
Heroic 11:51* Estimated start 10:36
Mythic 19:32* Estimated start 17:32
Defeat
Elo1393-19
EAPM61.4
Military units114
First pressure3:55Military Academy
First expansion8:59
Market volume0
Total score 30,841
Military score 13,956
Economic score 15,948
Kills score 937
Units killed 37
Units lost 75
Buildings razed 3
Largest army 114
Favorite unit Hoplite 43 fielded
Classical 3:46* Research start 2:46
Heroic 13:47* Estimated start 12:32
Mythic 21:51* Estimated start 19:51

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Hermes
Skadi
HeroicAge
Dionysus
Baldr
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DistantWandererThor
Match time
ChrisBeCleanZeus
First military pressureHersir trained
Hersir17 training queues
God powerHealing Spring
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyHand Axe
Key technologyPickaxe
Throwing Axeman22 training queues
Key technologyMedium Infantry
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyHeavy Infantry
Key technologyShaft Mine
Throwing Axeman7 training queues
Hersir3 training queues
Key technologyBronze Weapons
Throwing Axeman5 training queues
Hersir4 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Frost Giant3 training queues
Key technologyMedium Cavalry
Berserk3 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Key technologyPlow
Berserk8 training queues
Fortress-tier buildingHill Fort
Town CenterAdditional center
Town CenterAdditional center
Key technologyBow Saw
Key technologyHeavy Cavalry
Key technologyHusbandry
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Jarl40 training queues
Throwing Axeman15 training queues
Portable Ram7 training queues
Key technologyChampion Cavalry
God powerFrost
Town CenterAdditional center
VictoryMatch result
First military pressureMilitary Academy
Hoplite15 training queues
Centaur2 training queues
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
Centaur2 training queues
Hoplite4 training queues
ArmoryArmory
Key technologyMedium Infantry
Key technologyCopper Armor
Toxotes3 training queues
Farm transition14 farms clustered
Hypaspist14 training queues
Key technologyPlow
Key technologyBow Saw
Key technologyBallistics
Peltast5 training queues
God powerCease Fire
Peltast2 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Key technologyMedium Archers
Toxotes6 training queues
Peltast2 training queues
Centaur2 training queues
Town CenterAdditional center
Hypaspist2 training queues
Fortress-tier buildingFortress
Hoplite24 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Peltast14 training queues
Hypaspist5 training queues
God powerBolt
Key technologyHeavy Archers
Key technologyBronze Shields
Petrobolos4 training queues
Prodromos4 training queues
Key technologyMedium Cavalry
God powerBronze
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.6%ChrisBeClean · Upset
Fastest Classical3:28*DistantWanderer
Fastest Heroic11:51*DistantWanderer
Fastest Mythic19:32*DistantWanderer
First pressure2:37DistantWanderer · Hersir trained
First extra TC8:59ChrisBeClean · Town Center
Fortress timing15:24DistantWanderer · Hill Fort
Armory timing5:11DistantWanderer · Dwarven Armory
Farm transition12:28–13:35ChrisBeClean · 14 farms clustered

Player highlights

Standout performances

Highest total score45,418DistantWanderer
Highest military score23,868DistantWanderer
Highest economy score19,008DistantWanderer
Most kills2,587DistantWanderer
Most units killed75DistantWanderer
Most deaths75ChrisBeClean
Most buildings razed17DistantWanderer
Largest army134DistantWanderer
Favorite unitThrowing AxemanDistantWanderer · 49 fielded

DistantWanderer

Highest ScoreMost ImprovementsMost KillsMost Resources

ChrisBeClean

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DistantWanderer

Fast Classical3:28 estimated completion
Early pressure2:37 · Hersir trained
Expansion signal15:20 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep5:11 · Dwarven Armory
Fortress tech path15:24 · Hill Fort
Heavy walling signal22 wall build events
Large army production134 military units

ChrisBeClean

Fast Classical3:46 estimated completion
Early pressure3:55 · Military Academy
Fast expansion8:59 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep11:02 · Armory
Fortress tech path16:37 · Fortress
Heavy walling signal24 wall build events
Farm transition12:28–13:35 · 14 farms clustered
Large army production114 military units
DistantWanderer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DistantWanderer · Early MilitaryMeaningful trained combat units were produced during the early opening.
DistantWanderer · Fast ClassicalClassical completed before 4:00 on a standard land opening.
ChrisBeClean · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
ChrisBeClean · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
ChrisBeClean · Early MilitaryMeaningful trained combat units were produced during the early opening.
ChrisBeClean · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DistantWanderer

Army

Throwing Axeman49
Jarl40
Hersir24
Berserk11
Portable Ram7
Frost Giant3
Buildings9 types
Wall22
House17
Great Hall12
Longhouse9
Hill Fort5
Ox Cart Building4
Town Center4
Dwarven Armory1
Temple1
God powers2 invoked
Frost1
Healing Spring1

ChrisBeClean

Army

Hoplite43
Peltast23
Hypaspist21
Toxotes9
Centaur7
Petrobolos4
Prodromos4
Heracles1
Jason1
Odysseus1
Buildings12 types
Farm35
Wall24
House19
Military Academy10
Granary9
Storehouse9
Archery Range5
Stable4
Fortress3
Town Center2
Armory1
Temple1
God powers3 invoked
Bolt1
Bronze1
Cease Fire1