Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Tony'sLevelUP vs creep

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:20
Ghost Lake map preview
Map Ghost Lake
Defeated
Tony'sLevelUPGaia
Pre-match Elo987
Win probability47.1%
12:20 Match length creep favored
Winner
creepHades
Pre-match Elo1007
Win probability52.9%

Match at a glance

Tony'sLevelUP vs creep

Winnercreep
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration12:20
Started
Ended
Elo favorite52.9%creep
Fastest Classical3:35*creep
First pressure4:40creep · Archery Range
Most military units2creep
Highest EAPM41.0Tony'sLevelUP
Defeat
Elo987-17
EAPM41.0
Military units1
First pressure6:04Military Barracks
First expansion
Market volume0
Total score 10,354
Military score 3,630
Economic score 6,428
Kills score 296
Units killed 10
Units lost 33
Buildings razed 0
Largest army 1
Favorite unit Oracle 1 fielded
Classical 5:05* Estimated start 4:05
Heroic Not reached
Mythic Not reached

creep

Hades

Victory
Elo1007+17
EAPM10.9
Military units2
First pressure4:40Archery Range
First expansion
Market volume0
Total score 14,324
Military score 6,058
Economic score 6,950
Kills score 1,343
Units killed 34
Units lost 10
Buildings razed 5
Largest army 2
Favorite unit Achilles 1 fielded
Classical 3:35* Estimated start 2:35
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Ares
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Tony'sLevelUPGaia
Match time
creepHades
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
God powerGaia Forest
First military pressureMilitary Barracks
Key technologyMedium Infantry
God powerCarnivora
Key technologyMedium Archers
Key technologyShaft Mine
Key technologyBow Saw
God powerGaia Forest
God powerCarnivora
DefeatMatch result
First military pressureArchery Range
Key technologyMedium Archers
God powerPestilence
ArmoryArmory
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.9%creep
Fastest Classical3:35*creep
First pressure4:40creep · Archery Range
Armory timing12:16creep · Armory

Player highlights

Standout performances

Highest total score14,324creep
Highest military score6,058creep
Highest economy score6,950creep
Most kills1,343creep
Most units killed34creep
Most deaths33Tony'sLevelUP
Most buildings razed5creep
Largest army2creep
Favorite unitOracleTony'sLevelUP · 1 fielded

Tony'sLevelUP

Most DeathsMost ImprovementsMost Resources

creep

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Tony'sLevelUP

Late Classical5:05 estimated completion
Early pressure6:04 · Military Barracks

creep

Fast Classical3:35 estimated completion
Early pressure4:40 · Archery Range
Early armory / Heroic prep12:16 · Armory
Tony'sLevelUP · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Tony'sLevelUP · Late ClassicalClassical completed after 5:00 on a standard land opening.
creep · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
creep · Early MilitaryMeaningful trained combat units were produced during the early opening.
creep · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tony'sLevelUP

Army

Oracle1
Buildings5 types
Counter Barracks3
Manor3
Economic Guild1
Military Barracks1
Temple1
God powers2 invoked
Gaia Forest3
Carnivora2

creep

Army

Achilles1
Ajax1
Buildings6 types
House11
Granary3
Archery Range2
Storehouse2
Armory1
Temple1
God powers1 invoked
Pestilence1