Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

HischierVS13 vs ただジムで疲れてるだ

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:43
Elysium map preview
Map Elysium
Winner
HischierVS13Poseidon
Pre-match Elo1224
Win probability45.8%
24:43 Match length UpsetThe Elo underdog won
Defeated
ただジムで疲れてるだShennong
Pre-match Elo1253
Win probability54.2%

Match at a glance

HischierVS13 vs ただジムで疲れてるだ

WinnerHischierVS13
MapElysium
QueueRanked 1v1 Supremacy
Duration24:43
Started
Ended
Elo favorite54.2%ただジムで疲れてるだ · Upset
Fastest Classical4:19*HischierVS13
First pressure4:26HischierVS13 · Stable
Market timing19:04HischierVS13 · Market
First extra TC8:25HischierVS13 · Town Center
Most military units166ただジムで疲れてるだ
Highest EAPM61.5ただジムで疲れてるだ

HischierVS13

Poseidon

Victory
Elo1224+19
EAPM37.7
Military units156
First pressure4:26Stable
First expansion8:25
Market volume0
Total score 48,500
Military score 19,034
Economic score 23,351
Kills score 6,115
Units killed 183
Units lost 123
Buildings razed 56
Largest army 156
Favorite unit Hippeus 74 fielded
Classical 4:19* Research start 3:19
Heroic 13:46* Research start 12:31
Mythic 24:14* Research start 22:14
Defeat
Elo1253-19
EAPM61.5
Military units166
First pressure13:20Imperial Academy
First expansion15:33
Market volume0
Total score 28,820
Military score 10,352
Economic score 14,928
Kills score 3,540
Units killed 121
Units lost 189
Buildings razed 1
Largest army 166
Favorite unit Ge Halberdier 83 fielded
Classical 5:03* Estimated start 4:03
Heroic 15:21* Estimated start 14:06
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Chiyou
Dionysus
HeroicAge
Rushou
Artemis
MythicAge
Huangdi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

HischierVS13Poseidon
Match time
ただジムで疲れてるだShennong
God powerLure
First military pressureStable
Hippeus20 training queues
Key technologyMedium Cavalry
Town CenterAdditional center
God powerCease Fire
Toxotes3 training queues
ArmoryArmory
Key technologyHand Axe
Town CenterAdditional center
Key technologyPickaxe
Key technologyCopper Shields
Key technologyMedium Archers
Toxotes10 training queues
Farm transition5 farms clustered
Key technologyCopper Armor
Key technologyCopper Weapons
Hippeus54 training queues
Key technologyHeavy Archers
Toxotes17 training queues
Key technologyHeavy Cavalry
Key technologyPlow
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBow Saw
God powerBronze
MarketMarket
Fortress-tier buildingFortress
Toxotes5 training queues
Hydra2 training queues
Peltast19 training queues
Key technologyHusbandry
Key technologyShaft Mine
Key technologyBronze Shields
Key technologyBallistics
Key technologyMedium Infantry
Hypaspist4 training queues
Key technologyCrenellations
Toxotes5 training queues
Petrobolos4 training queues
Fortress-tier buildingFortress
Key technologyHeavy Infantry
God powerEarthquake
VictoryMatch result
Key technologyHand Axe
Key technologyHand Axe
Key technologyPickaxe
Farm transition3 farms clustered
God powerProsperous Seeds
Ge Halberdier13 training queues
God powerProsperous Seeds
Pioneer2 training queues
God powerProsperous Seeds
Key technologyMedium Infantry
God powerProsperous Seeds
Ge Halberdier19 training queues
ArmoryArmory
Key technologyCopper Shields
First military pressureImperial Academy
Key technologyCopper Armor
God powerProsperous Seeds
Key technologyShaft Mine
Dao Swordsman4 training queues
God powerVenom Beast
Key technologyBronze Armor
Key technologyHeavy Infantry
Sage6 training queues
Key technologyBow Saw
God powerLightning Weapons
Wuzu Javelineer2 training queues
Town CenterAdditional center
Key technologyBronze Shields
Dao Swordsman5 training queues
Wuzu Javelineer2 training queues
Key technologyMedium Archers
Key technologyBallistics
Ge Halberdier51 training queues
Key technologyCopper Weapons
Key technologyBow Saw
Key technologyHusbandry
Wuzu Javelineer2 training queues
Sage14 training queues
Wuzu Javelineer23 training queues
Key technologyBronze Weapons
Dao Swordsman2 training queues
Siege Crossbow5 training queues
MarketMarket
MarketMarket
Key technologyCrenellations
Dao Swordsman2 training queues
Wuzu Javelineer7 training queues
Sage2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.2%ただジムで疲れてるだ · Upset
Fastest Classical4:19*HischierVS13
Fastest Heroic13:46*HischierVS13
Fastest Mythic24:14*HischierVS13
First pressure4:26HischierVS13 · Stable
First extra TC8:25HischierVS13 · Town Center
Fortress timing19:40HischierVS13 · Fortress
Market timing19:04HischierVS13 · Market
Armory timing10:20HischierVS13 · Armory
Farm transition4:55–6:09ただジムで疲れてるだ · 3 farms clustered

Player highlights

Standout performances

Highest total score48,500HischierVS13
Highest military score19,034HischierVS13
Highest economy score23,351HischierVS13
Most kills6,115HischierVS13
Most units killed183HischierVS13
Most deaths189ただジムで疲れてるだ
Most buildings razed56HischierVS13
Largest army166ただジムで疲れてるだ
Favorite unitGe Halberdierただジムで疲れてるだ · 83 fielded

HischierVS13

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

ただジムで疲れてるだ

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

HischierVS13

Classical timing4:19 estimated completion
Early pressure4:26 · Stable
Fast expansion8:25 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep19:04 · Market
Early armory / Heroic prep10:20 · Armory
Fortress tech path19:40 · Fortress
Farm transition13:25–13:26 · 5 farms clustered
Large army production156 military units

ただジムで疲れてるだ

Late Classical5:03 estimated completion
Delayed pressure13:20 · Imperial Academy
Expansion signal15:33 · Town Center
Early market / Heroic prep23:01 · Market
Early armory / Heroic prep12:36 · Armory
Heavy walling signal52 wall build events
Farm transition4:55–6:09 · 3 farms clustered
Large army production166 military units
HischierVS13 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
HischierVS13 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
HischierVS13 · Early MilitaryMeaningful trained combat units were produced during the early opening.
ただジムで疲れてるだ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ただジムで疲れてるだ · Early MilitaryMeaningful trained combat units were produced during the early opening.
ただジムで疲れてるだ · Late ClassicalClassical completed after 5:00 on a standard land opening.
ただジムで疲れてるだ · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

HischierVS13

Army

Hippeus74
Toxotes40
Peltast19
Hypaspist5
Atalanta4
Petrobolos4
Theseus4
Hydra3
Hippolyta2
Polyphemus1
Buildings14 types
Farm17
House14
Storehouse11
Granary10
Archery Range4
Stable4
Wall4
Military Academy3
Fortress2
Temple2
Town Center2
Armory1
Market1
Sentry Tower1
God powers4 invoked
Bronze1
Cease Fire1
Earthquake1
Lure1

ただジムで疲れてるだ

Army

Ge Halberdier83
Wuzu Javelineer36
Sage22
Dao Swordsman14
Siege Crossbow5
Jiang Zi Ya3
Pioneer3
Buildings12 types
Wall52
House22
Farm16
Silo14
Military Camp11
Imperial Academy2
Market2
Temple2
Armory1
Baolei1
Machine Workshop1
Town Center1
God powers3 invoked
Prosperous Seeds5
Lightning Weapons1
Venom Beast1