Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

105njr vs max71299

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:38
Steppe map preview
Map Steppe
Defeated
105njrHuitzilopochtli
Pre-match Elo904
Win probability45.0%
25:38 Match length max71299 favored
Winner
max71299Zeus
Pre-match Elo939
Win probability55.0%

Match at a glance

105njr vs max71299

Winnermax71299
MapSteppe
QueueRanked 1v1 Supremacy
Duration25:38
Started
Ended
Elo favorite55.0%max71299
Fastest Classical4:02*max71299
First pressure3:42105njr · Warrior Priest trained
First extra TC7:57105njr · Town Center
Market timing14:22105njr · Market
Most military units258max71299
Highest EAPM26.3max71299

105njr

Huitzilopochtli

Defeat
Elo904-16
EAPM26.2
Military units127
First pressure3:42Warrior Priest trained
First expansion7:57
Market volume0
Total score 39,898
Military score 13,667
Economic score 21,994
Kills score 4,237
Units killed 136
Units lost 230
Buildings razed 5
Largest army 127
Favorite unit Tequihua Archer 78 fielded
Classical 4:49* Estimated start 3:49
Heroic 14:08* Research start 12:53
Mythic Not reached

max71299

Zeus

Victory
Elo939+16
EAPM26.3
Military units258
First pressure6:34Military Academy
First expansion9:16
Market volume0
Total score 46,278
Military score 15,153
Economic score 25,611
Kills score 5,594
Units killed 220
Units lost 134
Buildings razed 16
Largest army 258
Favorite unit Myrmidon 200 fielded
Classical 4:02* Research start 3:02
Heroic 12:48* Estimated start 11:33
Mythic 18:02* Research start 16:02

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Athena
Coatlicue
HeroicAge
Apollo
Mictlantecutli
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

105njrHuitzilopochtli
Match time
max71299Zeus
First military pressureWarrior Priest trained
Warrior Priest2 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Warrior Priest4 training queues
Tlamanih Spearman4 training queues
Tequihua Archer4 training queues
Town CenterAdditional center
ArmoryArmory
Warrior Priest3 training queues
Tlamanih Spearman5 training queues
Tequihua Archer4 training queues
Key technologyMedium War Hut Soldiers
Town CenterAdditional center
Key technologyCrenellations Aztec
Farm transition6 farms clustered
Key technologyPlow
Warrior Priest3 training queues
Tequihua Archer24 training queues
MarketMarket
MarketMarket
Key technologyHeavy War Hut Soldiers
Key technologyBallistics
Tequihua Archer14 training queues
Otontin5 training queues
Warrior Priest5 training queues
Town CenterAdditional center
Tequihua Archer6 training queues
Shorn One2 training queues
Town CenterAdditional center
Town CenterAdditional center
Key technologyBow Saw
Key technologyShaft Mine
Trade route startedCaravan Aztec queued
Key technologyMedium Nobles Hut Soldiers
Eagle Warrior3 training queues
Tlamanih Spearman5 training queues
Tequihua Archer6 training queues
Key technologyHeavy Nobles Hut Soldiers
Town CenterAdditional center
Town CenterAdditional center
Tequihua Archer20 training queues
Warrior Priest2 training queues
Centzon Totochtin2 training queues
Town CenterAdditional center
Ocelotl Warrior2 training queues
DefeatMatch result
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
God powerBolt
First military pressureMilitary Academy
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Infantry
Hoplite17 training queues
Town CenterAdditional center
Hoplite5 training queues
Fortress-tier buildingFortress
Key technologyShaft Mine
Key technologyBow Saw
Fortress-tier buildingFortress
Hoplite20 training queues
Farm transition6 farms clustered
Key technologyPlow
Hoplite5 training queues
Key technologyHeavy Infantry
Myrmidon200 training queues
God powerPlenty Vault
Key technologyChampion Infantry
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyIron Armor
Key technologyIron Weapons
Key technologyIron Shields
God powerUnderworld Passage
God powerRestoration
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.0%max71299
Fastest Classical4:02*max71299
Fastest Heroic12:48*max71299
Fastest Mythic18:02*max71299
First pressure3:42105njr · Warrior Priest trained
First extra TC7:57105njr · Town Center
Fortress timing13:01max71299 · Fortress
Market timing14:22105njr · Market
Armory timing6:44max71299 · Armory
Farm transition13:22–13:23105njr · 6 farms clustered
Trade route started21:31105njr

Player highlights

Standout performances

Highest total score46,278max71299
Highest military score15,153max71299
Highest economy score25,611max71299
Most kills5,594max71299
Most units killed220max71299
Most deaths230105njr
Most buildings razed16max71299
Largest army258max71299
Favorite unitMyrmidonmax71299 · 200 fielded

105njr

Largest ArmyMost Deaths

max71299

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

105njr

Classical timing4:49 estimated completion
Early pressure3:42 · Warrior Priest trained
Fast expansion7:57 · Town Center
Multi-TC boom signal8 expansion build events
Early market / Heroic prep14:22 · Market
Early armory / Heroic prep11:08 · Armory
Heavy walling signal7 wall build events
Farm transition13:22–13:23 · 6 farms clustered
Trade route started21:31 · Caravan Aztec queued
Large army production127 military units

max71299

Classical timing4:02 estimated completion
Early pressure6:34 · Military Academy
Expansion signal9:16 · Town Center
Early armory / Heroic prep6:44 · Armory
Fortress tech path13:01 · Fortress
Farm transition16:16–16:17 · 6 farms clustered
Large army production258 military units
105njr · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
105njr · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
105njr · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
105njr · Early MilitaryMeaningful trained combat units were produced during the early opening.
105njr · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
max71299 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
max71299 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

105njr

Army

Tequihua Archer78
Warrior Priest19
Tlamanih Spearman15
Otontin5
Eagle Warrior3
Shorn One3
Centzon Totochtin2
Ocelotl Warrior2
Buildings12 types
Farm22
House16
Calpulli9
Town Center8
Wall7
Great Temple6
Sentry Tower3
War Hut3
Market2
Nobles Hut2
Temple2
Armory1

max71299

Army

Myrmidon200
Hoplite48
Bellerophon3
Odysseus3
Heracles2
Jason1
Petrobolos1
Buildings9 types
Farm61
House18
Granary9
Storehouse8
Fortress2
Military Academy2
Armory1
Temple1
Town Center1
God powers4 invoked
Bolt1
Plenty Vault1
Restoration1
Underworld Passage1