Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LONELY WARR1OR vs Journey Before Destination

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:14
Marsh map preview
Map Marsh
Winner
LONELY WARR1ORFuxi
Pre-match Elo1732
Win probability64.3%
13:14 Match length LONELY WARR1OR favored
Defeated
Journey Before DestinationRa
Pre-match Elo1630
Win probability35.7%

Match at a glance

LONELY WARR1OR vs Journey Before Destination

WinnerLONELY WARR1OR
MapMarsh
QueueRanked 1v1 Supremacy
Duration13:14
Started
Ended
Elo favorite64.3%LONELY WARR1OR
Fastest Classical4:06*Journey Before Destination
First pressure6:01LONELY WARR1OR · Imperial Academy
First extra TC4:14Journey Before Destination · Town Center
Most military units39Journey Before Destination
Highest EAPM57.8LONELY WARR1OR
Victory
Elo1732+12
EAPM57.8
Military units34
First pressure6:01Imperial Academy
First expansion4:45
Market volume0
Total score 21,530
Military score 8,105
Economic score 12,259
Kills score 1,166
Units killed 43
Units lost 18
Buildings razed 1
Largest army 34
Favorite unit White Horse Cavalry 29 fielded
Classical 4:15* Research start 3:15
Heroic 8:42* Estimated start 7:28
Mythic Not reached
Defeat
Elo1630-12
EAPM57.0
Military units39
First pressure7:46Barracks
First expansion4:14
Market volume0
Total score 13,500
Military score 3,740
Economic score 9,165
Kills score 595
Units killed 18
Units lost 43
Buildings razed 1
Largest army 39
Favorite unit Slinger 13 fielded
Classical 4:06* Research start 3:06
Heroic 8:34* Research start 7:19
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Xuannu
ClassicalAge
Ptah
Goumang
HeroicAge
Sekhmet
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LONELY WARR1ORFuxi
Match time
Journey Before DestinationRa
God powerThe Peach Blossom Spring
Key technologyHand Axe
Pioneer3 training queues
Key technologyPickaxe
Town CenterAdditional center
ArmoryArmory
First military pressureImperial Academy
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy Cavalry
White Horse Cavalry29 training queues
Key technologyHusbandry
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
VictoryMatch result
Key technologyPickaxe
Town CenterAdditional center
ArmoryArmory
First military pressureBarracks
Fortress-tier buildingMigdol Stronghold
God powerCitadel
Slinger13 training queues
Key technologyHand Axe
Camel Rider8 training queues
Key technologyMedium Slingers
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Siege Tower2 training queues
Spearman11 training queues
Chariot Archer4 training queues
Key technologyPlow
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.3%LONELY WARR1OR
Fastest Classical4:06*Journey Before Destination
Fastest Heroic8:34*Journey Before Destination
First pressure6:01LONELY WARR1OR · Imperial Academy
First extra TC4:14Journey Before Destination · Town Center
Fortress timing8:36Journey Before Destination · Migdol Stronghold
Armory timing5:23Journey Before Destination · Armory

Player highlights

Standout performances

Highest total score21,530LONELY WARR1OR
Highest military score8,105LONELY WARR1OR
Highest economy score12,259LONELY WARR1OR
Most kills1,166LONELY WARR1OR
Most units killed43LONELY WARR1OR
Most deaths43Journey Before Destination
Most buildings razed1LONELY WARR1OR
Largest army39Journey Before Destination
Favorite unitWhite Horse CavalryLONELY WARR1OR · 29 fielded

LONELY WARR1OR

Highest ScoreMost ImprovementsMost KillsMost Resources

Journey Before Destination

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LONELY WARR1OR

Classical timing4:15 estimated completion
Early pressure6:01 · Imperial Academy
Fast expansion4:45 · Town Center
Early armory / Heroic prep5:58 · Armory

Journey Before Destination

Classical timing4:06 estimated completion
Delayed pressure7:46 · Barracks
Fast expansion4:14 · Town Center
Early armory / Heroic prep5:23 · Armory
Fortress tech path8:36 · Migdol Stronghold
LONELY WARR1OR · Early MilitaryMeaningful trained combat units were produced during the early opening.
LONELY WARR1OR · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
LONELY WARR1OR · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Journey Before Destination · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Journey Before Destination · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Journey Before Destination · Fast HeroicHeroic completed inside the applicable Fast Heroic window.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LONELY WARR1OR

Army

White Horse Cavalry29
Pioneer4
Nezha Child1
Buildings7 types
House15
Silo12
Temple2
Armory1
Baolei1
Imperial Academy1
Town Center1
God powers1 invoked
The Peach Blossom Spring1

Journey Before Destination

Army

Slinger13
Spearman11
Camel Rider8
Chariot Archer4
Siege Tower2
Scarab1
Buildings13 types
House18
Granary7
Barracks5
Obelisk4
Mining Camp2
Armory1
Lumber Camp1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers1 invoked
Citadel1