Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Charles_Martel vs DistantWanderer

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 8:45
Steppe map preview
Map Steppe
Winner
Charles_MartelIsis
Pre-match Elo1459
Win probability64.4%
8:45 Match length Charles_Martel favored
Defeated
DistantWandererThor
Pre-match Elo1356
Win probability35.6%

Match at a glance

Charles_Martel vs DistantWanderer

WinnerCharles_Martel
MapSteppe
QueueRanked 1v1 Supremacy
Duration8:45
Started
Ended
Elo favorite64.4%Charles_Martel
Fastest Classical3:22*DistantWanderer
First pressure2:43DistantWanderer · Hersir trained
Most military units33Charles_Martel
Highest EAPM51.9DistantWanderer
Victory
Elo1459+12
EAPM47.9
Military units33
First pressure3:56Barracks
First expansion
Market volume0
Total score 8,275
Military score 4,218
Economic score 3,843
Kills score 214
Units killed 8
Units lost 21
Buildings razed 2
Largest army 33
Favorite unit Spearman 33 fielded
Classical 3:59* Estimated start 2:59
Heroic Not reached
Mythic Not reached
Defeat
Elo1356-12
EAPM51.9
Military units9
First pressure2:43Hersir trained
First expansion
Market volume0
Total score 6,953
Military score 2,355
Economic score 4,482
Kills score 134
Units killed 21
Units lost 8
Buildings razed 4
Largest army 9
Favorite unit Throwing Axeman 5 fielded
Classical 3:22* Research start 2:22
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Forseti
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Charles_MartelIsis
Match time
DistantWandererThor
Key technologyPickaxe
God powerProsperity
First military pressureBarracks
Spearman33 training queues
Key technologyMedium Spearmen
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
God powerPlague Of Serpents
VictoryMatch result
First military pressureHersir trained
Hersir4 training queues
Throwing Axeman5 training queues
God powerHealing Spring
Key technologyMedium Infantry
Key technologyHand Axe
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.4%Charles_Martel
Fastest Classical3:22*DistantWanderer
First pressure2:43DistantWanderer · Hersir trained
Armory timing4:44Charles_Martel · Armory

Player highlights

Standout performances

Highest total score8,275Charles_Martel
Highest military score4,218Charles_Martel
Highest economy score4,482DistantWanderer
Most kills214Charles_Martel
Most units killed21DistantWanderer
Most deaths21Charles_Martel
Most buildings razed4DistantWanderer
Largest army33Charles_Martel
Favorite unitSpearmanCharles_Martel · 33 fielded

Charles_Martel

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

DistantWanderer

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Charles_Martel

Fast Classical3:59 estimated completion
Early pressure3:56 · Barracks
Early armory / Heroic prep4:44 · Armory

DistantWanderer

Fast Classical3:22 estimated completion
Early pressure2:43 · Hersir trained
Charles_Martel · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Charles_Martel · Early MilitaryMeaningful trained combat units were produced during the early opening.
Charles_Martel · Fast ClassicalClassical completed before 4:00 on a standard land opening.
DistantWanderer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DistantWanderer · Early MilitaryMeaningful trained combat units were produced during the early opening.
DistantWanderer · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Charles_Martel

Army

Spearman33
Buildings9 types
House9
Obelisk4
Barracks3
Granary3
Armory1
Lumber Camp1
Mining Camp1
Monument To Villagers1
Temple1
God powers2 invoked
Plague Of Serpents1
Prosperity1

DistantWanderer

Army

Throwing Axeman5
Hersir4
Buildings5 types
House7
Longhouse2
Great Hall1
Ox Cart Building1
Temple1
God powers1 invoked
Healing Spring1