Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Rythil vs Abhipro1

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:51
Elysium map preview
Map Elysium
Winner
RythilThor
Pre-match Elo1485
Win probability70.7%
20:51 Match length Rythil favored
Defeated
Abhipro1Zeus
Pre-match Elo1332
Win probability29.3%

Match at a glance

Rythil vs Abhipro1

WinnerRythil
MapElysium
QueueRanked 1v1 Supremacy
Duration20:51
Started
Ended
Elo favorite70.7%Rythil
Fastest Classical4:33*Abhipro1
First pressure4:00Rythil · Hersir trained
First extra TC9:57Rythil · Town Center
Market timing17:45Rythil · Market
Most military units123Rythil
Highest EAPM62.8Rythil
Market volume500Abhipro1

Rythil

Thor

Victory
Elo1485+10
EAPM62.8
Military units123
First pressure4:00Hersir trained
First expansion9:57
Market volume0
Total score 43,862
Military score 22,702
Economic score 19,910
Kills score 1,357
Units killed 54
Units lost 64
Buildings razed 1
Largest army 123
Favorite unit Hersir 30 fielded
Classical 4:58* Research start 3:58
Heroic 13:06* Estimated start 11:51
Mythic 19:51* Estimated start 17:51

Abhipro1

Zeus

Defeat
Elo1332-10
EAPM49.0
Military units59
First pressure6:04Military Academy
First expansion14:00
Market volume500
Total score 23,774
Military score 8,735
Economic score 14,228
Kills score 831
Units killed 43
Units lost 55
Buildings razed 1
Largest army 59
Favorite unit Hypaspist 13 fielded
Classical 4:33* Estimated start 3:33
Heroic 11:29* Estimated start 10:14
Mythic Estimated start 19:57 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Hermes
Skadi
HeroicAge
Dionysus
Tyr
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

RythilThor
Match time
Abhipro1Zeus
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyCopper Armor
First military pressureHersir trained
Hersir25 training queues
Key technologyCopper Weapons
God powerHealing Spring
Key technologyPickaxe
Key technologyBronze Shields
Town CenterAdditional center
Raiding Cavalry5 training queues
Berserk10 training queues
Key technologyMedium Infantry
Key technologyHusbandry
Key technologyHand Axe
Key technologyMedium Cavalry
Hersir5 training queues
Fortress-tier buildingHill Fort
Farm transition3 farms clustered
Key technologyBow Saw
Key technologyPlow
Key technologyShaft Mine
Jarl25 training queues
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Key technologyBronze Armor
Key technologyHeavy Cavalry
Throwing Axeman5 training queues
God powerFrost
Key technologyBronze Weapons
Key technologyHeavy Cavalry
Fortress-tier buildingHill Fort
Key technologyIron Shields
Huskarl5 training queues
Godi5 training queues
MarketMarket
Town CenterAdditional center
Key technologyBallistics
Berserk5 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Godi3 training queues
God powerFimbulwinter
Huskarl15 training queues
Berserk10 training queues
Frost Giant3 training queues
VictoryMatch result
Centaur2 training queues
First military pressureMilitary Academy
Hoplite2 training queues
Toxotes4 training queues
Hippeus7 training queues
Toxotes2 training queues
ArmoryArmory
Centaur2 training queues
Hoplite3 training queues
Key technologyCopper Armor
Toxotes2 training queues
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyMedium Infantry
God powerBolt
Peltast4 training queues
Hypaspist10 training queues
Town CenterAdditional center
Key technologyBallistics
Prodromos6 training queues
God powerBronze
God powerCease Fire
Key technologyMedium Cavalry
Farm transition6 farms clustered
MarketMarket
Fortress-tier buildingFortress
Prodromos2 training queues
Peltast2 training queues
Key technologyBronze Armor
Town CenterAdditional center
Petrobolos3 training queues
Hypaspist3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite70.7%Rythil
Fastest Classical4:33*Abhipro1
Fastest Heroic11:29*Abhipro1
Fastest Mythic19:51*Rythil
First pressure4:00Rythil · Hersir trained
First extra TC9:57Rythil · Town Center
Fortress timing13:32Rythil · Hill Fort
Market timing17:45Rythil · Market
Armory timing0:27Rythil · Dwarven Armory
Farm transition13:35–13:35Rythil · 3 farms clustered

Player highlights

Standout performances

Highest total score43,862Rythil
Highest military score22,702Rythil
Highest economy score19,910Rythil
Most kills1,357Rythil
Most units killed54Rythil
Most deaths64Rythil
Most buildings razed1Rythil
Largest army123Rythil
Favorite unitHersirRythil · 30 fielded

Rythil

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Rythil

Classical timing4:58 estimated completion
Early pressure4:00 · Hersir trained
Expansion signal9:57 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep17:45 · Market
Early armory / Heroic prep0:27 · Dwarven Armory
Fortress tech path13:32 · Hill Fort
Heavy walling signal37 wall build events
Farm transition13:35–13:35 · 3 farms clustered
Large army production123 military units

Abhipro1

Classical timing4:33 estimated completion
Early pressure6:04 · Military Academy
Expansion signal14:00 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep17:57 · Market
Early armory / Heroic prep8:44 · Armory
Fortress tech path18:01 · Fortress
Heavy walling signal17 wall build events
Farm transition17:37–17:55 · 6 farms clustered
Market economy signal500 total resource volume
Rythil · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Rythil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rythil · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Abhipro1 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Abhipro1 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

Rythil

Bought

No buys

Sold

No sells

Total player market volume0

Abhipro1

Bought

Food200
Wood300

Sold

No sells

Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rythil

Army

Hersir30
Berserk25
Jarl25
Huskarl21
Godi8
Throwing Axeman6
Raiding Cavalry5
Frost Giant3
Buildings11 types
Wall37
Farm26
House19
Longhouse9
Great Hall8
Hill Fort5
Ox Cart Building5
Town Center2
Dwarven Armory1
Market1
Temple1
God powers3 invoked
Fimbulwinter1
Frost1
Healing Spring1

Abhipro1

Army

Hypaspist13
Prodromos8
Toxotes8
Hippeus7
Hoplite6
Peltast6
Centaur5
Petrobolos3
Heracles1
Jason1
Odysseus1
Buildings13 types
Wall17
House16
Farm8
Granary8
Military Academy3
Stable3
Storehouse3
Archery Range2
Town Center2
Armory1
Fortress1
Market1
Temple1
God powers3 invoked
Bolt1
Bronze1
Cease Fire1