Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Raven vs Chelsea

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:31
Giza map preview
Map Giza
Winner
RavenLoki
Pre-match Elo1448
Win probability61.7%
19:31 Match length Raven favored
Defeated
ChelseaHades
Pre-match Elo1365
Win probability38.3%

Match at a glance

Raven vs Chelsea

WinnerRaven
MapGiza
QueueRanked 1v1 Supremacy
Duration19:31
Started
Ended
Elo favorite61.7%Raven
Fastest Classical3:12*Chelsea
First pressure3:34Raven · Hersir trained
First extra TC4:38Chelsea · Town Center
Market timing8:09Chelsea · Market
Most military units171Raven
Highest EAPM80.9Raven
Market volume700Chelsea

Raven

Loki

Victory
Elo1448+13
EAPM80.9
Military units171
First pressure3:34Hersir trained
First expansion6:13
Market volume500
Total score 30,716
Military score 12,493
Economic score 13,448
Kills score 4,787
Units killed 172
Units lost 116
Buildings razed 12
Largest army 171
Favorite unit Huskarl 93 fielded
Classical 4:18* Research start 3:18
Heroic 11:31* Research start 10:16
Mythic Not reached

Chelsea

Hades

Defeat
Elo1365-13
EAPM51.9
Military units163
First pressure6:10Archery Range
First expansion4:38
Market volume700
Total score 21,022
Military score 6,874
Economic score 10,897
Kills score 3,342
Units killed 116
Units lost 171
Buildings razed 1
Largest army 163
Favorite unit Hypaspist 61 fielded
Classical 3:12* Estimated start 2:12
Heroic 10:54* Estimated start 9:39
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Athena
Bragi
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

RavenLoki
Match time
ChelseaHades
God powerSpy
First military pressureHersir trained
Hersir9 training queues
Key technologyHusbandry
Town CenterAdditional center
Key technologyPickaxe
Raiding Cavalry2 training queues
Throwing Axeman7 training queues
ArmoryArmory
Key technologyMedium Infantry
Raiding Cavalry5 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyShaft Mine
Key technologyHand Axe
Fortress-tier buildingHill Fort
Throwing Axeman7 training queues
Key technologyPlow
Huskarl93 training queues
Fortress-tier buildingHill Fort
Key technologyBronze Shields
Fortress-tier buildingHill Fort
Throwing Axeman34 training queues
God powerFlaming Weapons
God powerUndermine
Battle Boar3 training queues
Portable Ram2 training queues
Farm transition16 farms clustered
Einheri2 training queues
MarketMarket
God powerUndermine
Hersir5 training queues
VictoryMatch result
Town CenterAdditional center
God powerRestoration
First military pressureArchery Range
Toxotes4 training queues
Hoplite2 training queues
MarketMarket
ArmoryArmory
Key technologyMedium Archers
Key technologyCopper Weapons
Peltast3 training queues
Hoplite7 training queues
Key technologyMedium Infantry
God powerCurse
God powerSentinel
Hypaspist7 training queues
Toxotes11 training queues
Fortress-tier buildingFortress
Key technologyCopper Armor
Petrobolos3 training queues
Key technologyCopper Shields
Key technologyHeavy Archers
Hoplite6 training queues
Peltast20 training queues
Hypaspist54 training queues
Chiron2 training queues
Ajax2 training queues
Achilles2 training queues
Toxotes11 training queues
Town CenterAdditional center
Ajax2 training queues
Achilles2 training queues
Chiron2 training queues
Peltast5 training queues
Toxotes15 training queues
Fortress-tier buildingFortress
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.7%Raven
Fastest Classical3:12*Chelsea
Fastest Heroic10:54*Chelsea
First pressure3:34Raven · Hersir trained
First extra TC4:38Chelsea · Town Center
Fortress timing11:25Chelsea · Fortress
Market timing8:09Chelsea · Market
Armory timing8:46Raven · Armory
Farm transition16:22–17:34Raven · 16 farms clustered

Player highlights

Standout performances

Highest total score30,716Raven
Highest military score12,493Raven
Highest economy score13,448Raven
Most kills4,787Raven
Most units killed172Raven
Most deaths171Chelsea
Most buildings razed12Raven
Largest army171Raven
Favorite unitHuskarlRaven · 93 fielded

Raven

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Chelsea

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Raven

Classical timing4:18 estimated completion
Early pressure3:34 · Hersir trained
Fast expansion6:13 · Town Center
Early market / Heroic prep17:24 · Market
Early armory / Heroic prep8:46 · Armory
Fortress tech path12:07 · Hill Fort
Heavy walling signal25 wall build events
Farm transition16:22–17:34 · 16 farms clustered
Market economy signal500 total resource volume
Large army production171 military units

Chelsea

Fast Classical3:12 estimated completion
Early pressure6:10 · Archery Range
Fast expansion4:38 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep8:09 · Market
Early armory / Heroic prep9:34 · Armory
Fortress tech path11:25 · Fortress
Market economy signal700 total resource volume
Large army production163 military units
Raven · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Raven · Early MilitaryMeaningful trained combat units were produced during the early opening.
Chelsea · Early MilitaryMeaningful trained combat units were produced during the early opening.
Chelsea · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Chelsea · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Chelsea · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Chelsea · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1200 total volume

Raven

Bought

No buys

Sold

Wood500
Total player market volume500

Chelsea

Bought

Food200
Wood300

Sold

Wood200
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Raven

Army

Huskarl93
Throwing Axeman48
Hersir14
Raiding Cavalry7
Battle Boar4
Portable Ram3
Einheri2
Buildings11 types
Wall25
Farm19
House17
Ox Cart Building7
Longhouse5
Hill Fort3
Great Hall2
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Undermine2
Flaming Weapons1
Spy1

Chelsea

Army

Hypaspist61
Toxotes41
Peltast28
Hoplite15
Achilles5
Ajax5
Chiron5
Petrobolos3
Buildings11 types
House16
Storehouse8
Granary7
Military Academy6
Archery Range5
Farm3
Fortress2
Town Center2
Armory1
Market1
Temple1
God powers3 invoked
Curse1
Restoration1
Sentinel1