Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DennisMakotoito vs Wololoh59

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:15
Ghost Lake map preview
Map Ghost Lake
Winner
DennisMakotoitoTsukuyomi
Pre-match Elo1149
Win probability42.4%
25:15 Match length UpsetThe Elo underdog won
Defeated
Wololoh59Zeus
Pre-match Elo1202
Win probability57.6%

Match at a glance

DennisMakotoito vs Wololoh59

WinnerDennisMakotoito
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration25:15
Started
Ended
Elo favorite57.6%Wololoh59 · Upset
Fastest Classical3:11*DennisMakotoito
First pressure4:14DennisMakotoito · Stable Japanese
First extra TC15:04Wololoh59 · Town Center
Market timing23:11DennisMakotoito · Market
Most military units127DennisMakotoito
Highest EAPM40.0DennisMakotoito
Market volume1,700DennisMakotoito

DennisMakotoito

Tsukuyomi

Victory
Elo1149+20
EAPM40.0
Military units127
First pressure4:14Stable Japanese
First expansion
Market volume1700
Total score 37,238
Military score 14,880
Economic score 17,591
Kills score 4,811
Units killed 191
Units lost 74
Buildings razed 1
Largest army 127
Favorite unit Naginata Rider 38 fielded
Classical 3:11* Estimated start 2:26
Heroic 9:38* Estimated start 8:42
Mythic 22:33* Estimated start 21:03

Wololoh59

Zeus

Defeat
Elo1202-25
EAPM32.9
Military units3
First pressure5:05Military Academy
First expansion15:04
Market volume0
Total score 26,654
Military score 7,410
Economic score 17,052
Kills score 2,192
Units killed 76
Units lost 191
Buildings razed 1
Largest army 3
Favorite unit Centaur 1 fielded
Classical 4:55* Research start 3:55
Heroic 24:58* Research start 23:42
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Hermes
Fujin
HeroicAge
Dionysus
Watatsumi
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DennisMakotoitoTsukuyomi
Match time
Wololoh59Zeus
First military pressureStable Japanese
Naginata Rider10 training queues
God powerNew Moon
Kitsune2 training queues
ArmoryArmory
God powerSwampland
Farm transition5 farms clustered
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Yumi Archer2 training queues
Onna Musha2 training queues
Naginata Rider4 training queues
God powerSmiting Gust
Samurai2 training queues
Yumi Horse Archer5 training queues
Key technologyPlow
Daimyo2 training queues
Samurai2 training queues
Key technologyPickaxe
Naginata Rider7 training queues
Yumi Archer2 training queues
Samurai3 training queues
Kitsune2 training queues
Yumi Horse Archer3 training queues
Key technologyHand Axe
Daimyo7 training queues
Samurai4 training queues
Yumi Horse Archer3 training queues
Naginata Rider2 training queues
Key technologyBow Saw
Fortress-tier buildingCastle
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBronze Weapons
Samurai2 training queues
Naginata Rider8 training queues
Yumi Horse Archer18 training queues
Daimyo8 training queues
Key technologyShaft Mine
MarketMarket
Samurai6 training queues
Trade route startedCaravan Japanese queued
Kitsune2 training queues
Key technologyBallistics
Naginata Rider7 training queues
Yumi Horse Archer7 training queues
Daimyo3 training queues
God powerDragon Typhoon
VictoryMatch result
Key technologyHand Axe
First military pressureMilitary Academy
God powerCease Fire
Key technologyPickaxe
Key technologyCrenellations
Key technologyMedium Infantry
God powerBolt
Key technologyHusbandry
Key technologyPlow
Town CenterAdditional center
Key technologyMedium Archers
Farm transition3 farms clustered
ArmoryArmory
Key technologyBallistics
God powerBronze
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.6%Wololoh59 · Upset
Fastest Classical3:11*DennisMakotoito
Fastest Heroic9:38*DennisMakotoito
Fastest Mythic22:33*DennisMakotoito
First pressure4:14DennisMakotoito · Stable Japanese
First extra TC15:04Wololoh59 · Town Center
Fortress timing18:06DennisMakotoito · Castle
Market timing23:11DennisMakotoito · Market
Armory timing5:01DennisMakotoito · Armory
Farm transition7:16–7:20DennisMakotoito · 5 farms clustered
Trade route started23:38DennisMakotoito

Player highlights

Standout performances

Highest total score37,238DennisMakotoito
Highest military score14,880DennisMakotoito
Highest economy score17,591DennisMakotoito
Most kills4,811DennisMakotoito
Most units killed191DennisMakotoito
Most deaths191Wololoh59
Most buildings razed1DennisMakotoito
Largest army127DennisMakotoito
Favorite unitNaginata RiderDennisMakotoito · 38 fielded

DennisMakotoito

Highest ScoreMost ImprovementsMost Kills

Wololoh59

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DennisMakotoito

Fast Classical3:11 estimated completion
Early pressure4:14 · Stable Japanese
Early market / Heroic prep23:11 · Market
Early armory / Heroic prep5:01 · Armory
Fortress tech path18:06 · Castle
Farm transition7:16–7:20 · 5 farms clustered
Trade route started23:38 · Caravan Japanese queued
Market economy signal1,700 total resource volume
Large army production127 military units

Wololoh59

Classical timing4:55 estimated completion
Early pressure5:05 · Military Academy
Expansion signal15:04 · Town Center
Early armory / Heroic prep18:06 · Armory
Farm transition17:14–17:47 · 3 farms clustered
DennisMakotoito · Early MilitaryMeaningful trained combat units were produced during the early opening.
DennisMakotoito · Fast ClassicalClassical completed before 4:00 on a standard land opening.
DennisMakotoito · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
DennisMakotoito · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Wololoh59 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Wololoh59 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1700 total volume

DennisMakotoito

Bought

No buys

Sold

Food1000
Wood700
Total player market volume1700

Wololoh59

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DennisMakotoito

Army

Naginata Rider38
Yumi Horse Archer36
Daimyo21
Samurai19
Kitsune7
Yumi Archer4
Onna Musha2
Buildings12 types
Farm39
House19
Watermill7
Mining Camp Japanese4
Shrine Japanese4
Stable Japanese2
Armory1
Castle1
Dojo1
Guardhouse1
Market1
Temple1
God powers4 invoked
Dragon Typhoon1
New Moon1
Smiting Gust1
Swampland1

Wololoh59

Army

Centaur1
Hydra1
Jason1
Buildings10 types
Farm45
House21
Storehouse10
Archery Range4
Granary4
Military Academy4
Wall4
Armory1
Temple1
Town Center1
God powers3 invoked
Bolt1
Bronze1
Cease Fire1