Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

NothingtoProve vs ただジムで疲れてるだ

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:56
Nile Shallows map preview
Map Nile Shallows
Defeated
NothingtoProvePoseidon
Pre-match Elo1286
Win probability52.0%
12:56 Match length UpsetThe Elo underdog won
Winner
ただジムで疲れてるだShennong
Pre-match Elo1272
Win probability48.0%

Match at a glance

NothingtoProve vs ただジムで疲れてるだ

Winnerただジムで疲れてるだ
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration12:56
Started
Ended
Elo favorite52.0%NothingtoProve · Upset
Fastest Classical4:34*ただジムで疲れてるだ
First pressure4:00ただジムで疲れてるだ · Pioneer produced
First extra TC10:13NothingtoProve · Town Center
Market timing10:14ただジムで疲れてるだ · Market
Most military units37NothingtoProve
Highest EAPM54.1ただジムで疲れてるだ
Market volume300ただジムで疲れてるだ

NothingtoProve

Poseidon

Defeat
Elo1286-18
EAPM36.3
Military units37
First pressure4:59Stable
First expansion10:13
Market volume0
Total score 12,397
Military score 4,919
Economic score 7,000
Kills score 478
Units killed 29
Units lost 24
Buildings razed 0
Largest army 37
Favorite unit Toxotes 15 fielded
Classical 4:52* Research start 3:52
Heroic Not reached
Mythic Not reached
Victory
Elo1272+18
EAPM54.1
Military units33
First pressure4:00Pioneer produced
First expansion
Market volume300
Total score 14,192
Military score 5,563
Economic score 7,900
Kills score 729
Units killed 24
Units lost 27
Buildings razed 1
Largest army 33
Favorite unit Ge Halberdier 18 fielded
Classical 4:34* Estimated start 3:34
Heroic Estimated start 11:44 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Chiyou
No choice recorded
HeroicAge
Rushou
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

NothingtoProvePoseidon
Match time
ただジムで疲れてるだShennong
God powerLure
First military pressureStable
Centaur2 training queues
Hippeus8 training queues
Centaur2 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyPickaxe
God powerCease Fire
Hippeus2 training queues
Centaur2 training queues
Town CenterAdditional center
ArmoryArmory
Centaur3 training queues
Toxotes15 training queues
Key technologyMedium Archers
DefeatMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressurePioneer produced
Ge Halberdier16 training queues
Pioneer9 training queues
Farm transition3 farms clustered
God powerProsperous Seeds
God powerProsperous Seeds
MarketMarket
Key technologyMedium Infantry
Ge Halberdier2 training queues
God powerVenom Beast
Dao Swordsman4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.0%NothingtoProve · Upset
Fastest Classical4:34*ただジムで疲れてるだ
First pressure4:00ただジムで疲れてるだ · Pioneer produced
First extra TC10:13NothingtoProve · Town Center
Market timing10:14ただジムで疲れてるだ · Market
Armory timing10:23NothingtoProve · Armory
Farm transition6:17–7:27ただジムで疲れてるだ · 3 farms clustered

Player highlights

Standout performances

Highest total score14,192ただジムで疲れてるだ
Highest military score5,563ただジムで疲れてるだ
Highest economy score7,900ただジムで疲れてるだ
Most kills729ただジムで疲れてるだ
Most units killed29NothingtoProve
Most deaths27ただジムで疲れてるだ
Most buildings razed1ただジムで疲れてるだ
Largest army37NothingtoProve
Favorite unitGe Halberdierただジムで疲れてるだ · 18 fielded

NothingtoProve

Most KillsMost Resources

ただジムで疲れてるだ

Highest ScoreLargest ArmyMost DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

NothingtoProve

Classical timing4:52 estimated completion
Early pressure4:59 · Stable
Expansion signal10:13 · Town Center
Early armory / Heroic prep10:23 · Armory

ただジムで疲れてるだ

Classical timing4:34 estimated completion
Early pressure4:00 · Pioneer produced
Early market / Heroic prep10:14 · Market
Heavy walling signal29 wall build events
Farm transition6:17–7:27 · 3 farms clustered
Market economy signal300 total resource volume
NothingtoProve · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
NothingtoProve · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
NothingtoProve · Early MilitaryMeaningful trained combat units were produced during the early opening.
ただジムで疲れてるだ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ただジムで疲れてるだ · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

NothingtoProve

Bought

No buys

Sold

No sells

Total player market volume0

ただジムで疲れてるだ

Bought

Food300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NothingtoProve

Army

Toxotes15
Hippeus10
Centaur9
Theseus2
Atalanta1
Buildings8 types
House7
Storehouse4
Archery Range3
Granary3
Stable2
Armory1
Temple1
Town Center1
God powers2 invoked
Cease Fire1
Lure1

ただジムで疲れてるだ

Army

Ge Halberdier18
Pioneer10
Dao Swordsman5
Buildings7 types
Wall29
House7
Farm5
Silo3
Military Camp2
Market1
Temple1
God powers2 invoked
Prosperous Seeds2
Venom Beast1