Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Porousburrito vs ChrisBeClean

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:52
Ghost Lake map preview
Map Ghost Lake
Winner
PorousburritoOranos
Pre-match Elo1358
Win probability42.3%
20:52 Match length UpsetThe Elo underdog won
Defeated
ChrisBeCleanZeus
Pre-match Elo1412
Win probability57.7%

Match at a glance

Porousburrito vs ChrisBeClean

WinnerPorousburrito
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration20:52
Started
Ended
Elo favorite57.7%ChrisBeClean · Upset
Fastest Classical3:46*ChrisBeClean
First pressure4:23Porousburrito · Military Barracks
First extra TC4:12ChrisBeClean · Town Center
Most military units139Porousburrito
Highest EAPM61.6ChrisBeClean

Porousburrito

Oranos

Victory
Elo1358+20
EAPM31.2
Military units139
First pressure4:23Military Barracks
First expansion18:03
Market volume0
Total score 29,125
Military score 12,610
Economic score 13,823
Kills score 2,759
Units killed 112
Units lost 126
Buildings razed 23
Largest army 139
Favorite unit Murmillo 50 fielded
Classical 4:03* Research start 3:03
Heroic 17:06* Estimated start 15:51
Mythic Not reached
Defeat
Elo1412-20
EAPM61.6
Military units93
First pressure6:12Archery Range
First expansion4:12
Market volume0
Total score 20,538
Military score 7,918
Economic score 10,164
Kills score 2,468
Units killed 126
Units lost 118
Buildings razed 4
Largest army 93
Favorite unit Hoplite 37 fielded
Classical 3:46* Research start 2:46
Heroic 14:29* Estimated start 13:14
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Athena
Hyperion
HeroicAge
Apollo
Hekate
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PorousburritoOranos
Match time
ChrisBeCleanZeus
Oracle4 training queues
First military pressureMilitary Barracks
God powerValor
Murmillo19 training queues
Promethean27 training queues
Cheiroballista2 training queues
God powerShockwave
Turma2 training queues
Cheiroballista6 training queues
Turma5 training queues
Key technologyMedium Infantry
Murmillo14 training queues
Cheiroballista4 training queues
Turma4 training queues
ArmoryArmory
God powerShockwave
God powerValor
Promethean3 training queues
Cheiroballista2 training queues
Murmillo2 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Promethean6 training queues
Murmillo5 training queues
Cheiroballista2 training queues
Turma3 training queues
Key technologyMedium Archers
God powerChaos
Town CenterAdditional center
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
Farm transition4 farms clustered
Key technologyBronze Armor
God powerShockwave
Promethean3 training queues
Murmillo3 training queues
Turma3 training queues
Key technologyHeavy Infantry
Key technologyHeavy Archers
God powerValor
Murmillo7 training queues
Promethean5 training queues
Contarius2 training queues
Turma4 training queues
VictoryMatch result
God powerBolt
Town CenterAdditional center
Key technologyHand Axe
First military pressureArchery Range
Toxotes8 training queues
Key technologyHusbandry
Hippeus10 training queues
Farm transition6 farms clustered
Hoplite13 training queues
Key technologyPlow
Key technologyPickaxe
ArmoryArmory
Key technologyMedium Infantry
Peltast14 training queues
Hypaspist2 training queues
Fortress-tier buildingFortress
Hoplite6 training queues
Hypaspist6 training queues
God powerRestoration
Fortress-tier buildingFortress
Town CenterAdditional center
God powerUnderworld Passage
God powerUnderworld Passage
Fortress-tier buildingFortress
Hoplite18 training queues
Peltast9 training queues
Key technologyShaft Mine
Town CenterAdditional center
Fortress-tier buildingFortress
Key technologyHeavy Infantry
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.7%ChrisBeClean · Upset
Fastest Classical3:46*ChrisBeClean
Fastest Heroic14:29*ChrisBeClean
First pressure4:23Porousburrito · Military Barracks
First extra TC4:12ChrisBeClean · Town Center
Fortress timing14:19ChrisBeClean · Fortress
Armory timing11:44ChrisBeClean · Armory
Farm transition8:40–9:33ChrisBeClean · 6 farms clustered

Player highlights

Standout performances

Highest total score29,125Porousburrito
Highest military score12,610Porousburrito
Highest economy score13,823Porousburrito
Most kills2,759Porousburrito
Most units killed126ChrisBeClean
Most deaths126Porousburrito
Most buildings razed23Porousburrito
Largest army139Porousburrito
Favorite unitMurmilloPorousburrito · 50 fielded

Porousburrito

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

ChrisBeClean

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Porousburrito

Classical timing4:03 estimated completion
Early pressure4:23 · Military Barracks
Expansion signal18:03 · Town Center
Early armory / Heroic prep14:21 · Armory
Farm transition18:14–18:16 · 4 farms clustered
Large army production139 military units

ChrisBeClean

Fast Classical3:46 estimated completion
Early pressure6:12 · Archery Range
Fast expansion4:12 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep11:44 · Armory
Fortress tech path14:19 · Fortress
Heavy walling signal34 wall build events
Farm transition8:40–9:33 · 6 farms clustered
Large army production93 military units
Porousburrito · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Porousburrito · Early MilitaryMeaningful trained combat units were produced during the early opening.
Porousburrito · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
ChrisBeClean · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
ChrisBeClean · Early MilitaryMeaningful trained combat units were produced during the early opening.
ChrisBeClean · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
ChrisBeClean · Fast ClassicalClassical completed before 4:00 on a standard land opening.
ChrisBeClean · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Porousburrito

Army

Murmillo50
Promethean44
Turma21
Cheiroballista17
Oracle4
Contarius2
Satyr1
Buildings9 types
Sky Passage9
Manor8
Farm5
Counter Barracks3
Military Barracks3
Temple2
Armory1
Economic Guild1
Town Center1
God powers3 invoked
Shockwave3
Valor3
Chaos1

ChrisBeClean

Army

Hoplite37
Peltast23
Hippeus10
Toxotes9
Hypaspist8
Heracles2
Manticore2
Jason1
Odysseus1
Buildings12 types
Wall34
House17
Storehouse13
Farm9
Archery Range7
Military Academy6
Fortress4
Granary4
Town Center3
Stable2
Armory1
Temple1
God powers3 invoked
Underworld Passage2
Bolt1
Restoration1