Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

max71299 vs creep

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:50
Cloud Forest map preview
Map Cloud Forest
Defeated
max71299Zeus
Pre-match Elo923
Win probability40.5%
12:50 Match length creep favored
Winner
creepHades
Pre-match Elo990
Win probability59.5%

Match at a glance

max71299 vs creep

Winnercreep
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration12:50
Started
Ended
Elo favorite59.5%creep
Fastest Classical3:32*creep
First pressure4:49creep · Archery Range
Most military units17max71299
Highest EAPM16.6max71299

max71299

Zeus

Defeat
Elo923-14
EAPM16.6
Military units17
First pressure5:06Military Academy
First expansion
Market volume0
Total score 11,848
Military score 3,470
Economic score 8,005
Kills score 373
Units killed 11
Units lost 23
Buildings razed 0
Largest army 17
Favorite unit Hoplite 10 fielded
Classical 3:40* Research start 2:40
Heroic 10:47* Estimated start 9:32
Mythic Not reached

creep

Hades

Victory
Elo990+14
EAPM11.8
Military units3
First pressure4:49Archery Range
First expansion
Market volume0
Total score 13,142
Military score 6,243
Economic score 6,187
Kills score 899
Units killed 24
Units lost 11
Buildings razed 2
Largest army 3
Favorite unit Ajax 2 fielded
Classical 3:32* Estimated start 2:32
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ares
Apollo
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

max71299Zeus
Match time
creepHades
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
First military pressureMilitary Academy
God powerBolt
Hoplite4 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Hoplite5 training queues
Key technologyMedium Infantry
Odysseus2 training queues
Jason2 training queues
DefeatMatch result
First military pressureArchery Range
God powerSentinel
Key technologyMedium Archers
God powerPestilence
Farm transition5 farms clustered
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.5%creep
Fastest Classical3:32*creep
Fastest Heroic10:47*max71299
First pressure4:49creep · Archery Range
Armory timing6:34max71299 · Armory
Farm transition12:17–12:19creep · 5 farms clustered

Player highlights

Standout performances

Highest total score13,142creep
Highest military score6,243creep
Highest economy score8,005max71299
Most kills899creep
Most units killed24creep
Most deaths23max71299
Most buildings razed2creep
Largest army17max71299
Favorite unitHoplitemax71299 · 10 fielded

max71299

Most DeathsMost ImprovementsMost Resources

creep

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

max71299

Fast Classical3:40 estimated completion
Early pressure5:06 · Military Academy
Early armory / Heroic prep6:34 · Armory

creep

Fast Classical3:32 estimated completion
Early pressure4:49 · Archery Range
Farm transition12:17–12:19 · 5 farms clustered
max71299 · Early MilitaryMeaningful trained combat units were produced during the early opening.
max71299 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
max71299 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
creep · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
creep · Early MilitaryMeaningful trained combat units were produced during the early opening.
creep · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

max71299

Army

Hoplite10
Jason3
Heracles2
Odysseus2
Buildings6 types
House8
Granary6
Storehouse3
Military Academy2
Armory1
Temple1
God powers1 invoked
Bolt1

creep

Army

Ajax2
Achilles1
Buildings6 types
House13
Farm5
Granary4
Archery Range2
Storehouse2
Temple1
God powers2 invoked
Pestilence1
Sentinel1