Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Chelsea vs Edgecrusher

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:17
Marsh map preview
Map Marsh
Winner
ChelseaHades
Pre-match Elo1378
Win probability41.0%
22:17 Match length UpsetThe Elo underdog won
Defeated
EdgecrusherRa
Pre-match Elo1441
Win probability59.0%

Match at a glance

Chelsea vs Edgecrusher

WinnerChelsea
MapMarsh
QueueRanked 1v1 Supremacy
Duration22:17
Started
Ended
Elo favorite59.0%Edgecrusher · Upset
Fastest Classical3:16*Chelsea
First pressure7:07Chelsea · Archery Range
First extra TC4:38Chelsea · Town Center
Market timing6:30Edgecrusher · Market
Most military units174Edgecrusher
Highest EAPM46.3Edgecrusher
Market volume2,300Edgecrusher

Chelsea

Hades

Victory
Elo1378+21
EAPM41.0
Military units167
First pressure7:07Archery Range
First expansion4:38
Market volume1500
Total score 39,424
Military score 13,762
Economic score 20,748
Kills score 5,043
Units killed 183
Units lost 116
Buildings razed 26
Largest army 167
Favorite unit Hoplite 57 fielded
Classical 3:16* Estimated start 2:16
Heroic 10:15* Estimated start 9:00
Mythic 22:04* Estimated start 20:04
Defeat
Elo1441-21
EAPM46.3
Military units174
First pressure9:01Migdol Stronghold
First expansion8:33
Market volume2300
Total score 25,042
Military score 9,006
Economic score 13,183
Kills score 2,916
Units killed 116
Units lost 185
Buildings razed 4
Largest army 174
Favorite unit Axeman 63 fielded
Classical 3:55* Estimated start 2:55
Heroic 8:12* Estimated start 6:57
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Bast
Aphrodite
HeroicAge
Sobek
Artemis
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ChelseaHades
Match time
EdgecrusherRa
Town CenterAdditional center
God powerSentinel
Achilles2 training queues
First military pressureArchery Range
MarketMarket
God powerCurse
Fortress-tier buildingFortress
Toxotes13 training queues
Hypaspist4 training queues
Hoplite3 training queues
Peltast5 training queues
Key technologyMedium Archers
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyHand Axe
Key technologyPickaxe
Petrobolos3 training queues
Hypaspist4 training queues
Hoplite44 training queues
Key technologyMedium Infantry
Peltast5 training queues
God powerRestoration
Peltast5 training queues
Hypaspist10 training queues
Fortress-tier buildingFortress
Farm transition11 farms clustered
Toxotes5 training queues
Key technologyPlow
Key technologyBronze Weapons
Key technologyBronze Armor
Hoplite10 training queues
Toxotes10 training queues
God powerRestoration
Fortress-tier buildingFortress
Town CenterAdditional center
Hypaspist15 training queues
Toxotes8 training queues
Peltast10 training queues
God powerEarthquake
VictoryMatch result
Key technologyHusbandry
Key technologyPickaxe
ArmoryArmory
MarketMarket
Town CenterAdditional center
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
Chariot Archer3 training queues
War Elephant2 training queues
Camel Rider18 training queues
Key technologyHand Axe
Key technologyBallistics
Siege Tower5 training queues
Town CenterAdditional center
Petsuchos2 training queues
DockDock
God powerLocust Swarm
Chariot Archer6 training queues
Key technologyMedium Slingers
God powerEclipse
Slinger18 training queues
Axeman31 training queues
Key technologyHeavy Slingers
Key technologyMedium Axemen
Spearman2 training queues
Key technologyHeavy Axemen
Petsuchos2 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Farm transition18 farms clustered
Slinger45 training queues
Petsuchos3 training queues
Axeman32 training queues
Siege Tower2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.0%Edgecrusher · Upset
Fastest Classical3:16*Chelsea
Fastest Heroic8:12*Edgecrusher
Fastest Mythic22:04*Chelsea
First pressure7:07Chelsea · Archery Range
First extra TC4:38Chelsea · Town Center
Fortress timing9:01Edgecrusher · Migdol Stronghold
Market timing6:30Edgecrusher · Market
Armory timing5:27Edgecrusher · Armory
Farm transition17:04–18:14Chelsea · 11 farms clustered

Player highlights

Standout performances

Highest total score39,424Chelsea
Highest military score13,762Chelsea
Highest economy score20,748Chelsea
Most kills5,043Chelsea
Most units killed183Chelsea
Most deaths185Edgecrusher
Most buildings razed26Chelsea
Largest army174Edgecrusher
Favorite unitAxemanEdgecrusher · 63 fielded

Chelsea

Highest ScoreLargest ArmyMost KillsMost Resources

Edgecrusher

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Chelsea

Fast Classical3:16 estimated completion
Delayed pressure7:07 · Archery Range
Fast expansion4:38 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep7:30 · Market
Early armory / Heroic prep11:26 · Armory
Fortress tech path10:28 · Fortress
Heavy walling signal7 wall build events
Farm transition17:04–18:14 · 11 farms clustered
Market economy signal1,500 total resource volume
Large army production167 military units

Edgecrusher

Fast Classical3:55 estimated completion
Delayed pressure9:01 · Migdol Stronghold
Fast expansion8:33 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep6:30 · Market
Early armory / Heroic prep5:27 · Armory
Fortress tech path9:01 · Migdol Stronghold
Heavy walling signal22 wall build events
Water commitment signal1 dock build events
Farm transition19:41–20:24 · 18 farms clustered
Market economy signal2,300 total resource volume
Large army production174 military units
Chelsea · Early MilitaryMeaningful trained combat units were produced during the early opening.
Chelsea · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Chelsea · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Chelsea · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Chelsea · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Edgecrusher · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Edgecrusher · Early MilitaryMeaningful trained combat units were produced during the early opening.
Edgecrusher · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Edgecrusher · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Edgecrusher · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3800 total volume

Chelsea

Bought

Food500
Wood500

Sold

Wood500
Total player market volume1500

Edgecrusher

Bought

Food100
Wood200

Sold

Food100
Wood1900
Total player market volume2300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Chelsea

Army

Hoplite57
Toxotes37
Hypaspist33
Peltast25
Achilles5
Petrobolos5
Ajax3
Chiron2
Buildings12 types
House16
Farm14
Granary11
Military Academy9
Archery Range8
Storehouse7
Wall7
Fortress3
Town Center2
Armory1
Market1
Temple1
God powers4 invoked
Restoration2
Curse1
Earthquake1
Sentinel1

Edgecrusher

Army

Axeman63
Slinger63
Camel Rider18
Chariot Archer9
Petsuchos8
Siege Tower7
Spearman2
Sphinx2
War Elephant2
Buildings18 types
Wall22
Farm18
House18
Granary13
Obelisk12
Barracks10
Mining Camp10
Lumber Camp5
Sentry Tower4
Siege Works4
Temple3
Town Center3
Migdol Stronghold2
Armory1
Dock1
Market1
Monument To Soldiers1
Monument To Villagers1
God powers2 invoked
Eclipse1
Locust Swarm1