Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

sickplayer69 vs zodiac_

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:29
Megalopolis map preview
Map Megalopolis
Defeated
sickplayer69Zeus
Pre-match Elo1511
Win probability24.3%
26:29 Match length zodiac_ favored
Winner
zodiac_Set
Pre-match Elo1708
Win probability75.7%

Match at a glance

sickplayer69 vs zodiac_

Winnerzodiac_
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration26:29
Started
Ended
Elo favorite75.7%zodiac_
Fastest Classical3:31*sickplayer69
First pressure3:38sickplayer69 · Stable
Market timing13:26sickplayer69 · Market
First extra TC8:42zodiac_ · Town Center
Most military units134zodiac_
Highest EAPM87.5sickplayer69
Market volume600sickplayer69
Defeat
Elo1511-8
EAPM87.5
Military units102
First pressure3:38Stable
First expansion16:53
Market volume600
Total score 28,684
Military score 9,805
Economic score 12,804
Kills score 6,075
Units killed 177
Units lost 103
Buildings razed 26
Largest army 102
Favorite unit Hippeus 18 fielded
Classical 3:31* Research start 2:31
Heroic 12:08* Estimated start 10:53
Mythic Not reached

zodiac_

Set

Victory
Elo1708+8
EAPM67.4
Military units134
First pressure6:11Barracks
First expansion8:42
Market volume0
Total score 39,487
Military score 13,967
Economic score 21,183
Kills score 4,337
Units killed 106
Units lost 194
Buildings razed 51
Largest army 134
Favorite unit Chariot Archer 35 fielded
Classical 4:21* Research start 3:21
Heroic 10:59* Research start 9:44
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Anubis
Apollo
HeroicAge
Nephthys
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

sickplayer69Zeus
Match time
zodiac_Set
First military pressureStable
God powerBolt
Centaur4 training queues
Hippeus3 training queues
Key technologyHand Axe
ArmoryArmory
Centaur3 training queues
Hippeus6 training queues
Key technologyHusbandry
Key technologyBallistics
Key technologyPickaxe
Key technologyCopper Weapons
Hoplite5 training queues
God powerUnderworld Passage
God powerCease Fire
Hypaspist2 training queues
Key technologyCopper Shields
Key technologyMedium Infantry
Key technologyMedium Cavalry
MarketMarket
Fortress-tier buildingFortress
Prodromos6 training queues
Hoplite2 training queues
Centaur2 training queues
Key technologyCopper Armor
Petrobolos2 training queues
Town CenterAdditional center
Hoplite2 training queues
Hippeus3 training queues
Centaur2 training queues
Petrobolos3 training queues
Prodromos2 training queues
Toxotes3 training queues
Peltast3 training queues
Farm transition14 farms clustered
Town CenterAdditional center
Key technologyPlow
Hypaspist3 training queues
Prodromos6 training queues
Town CenterAdditional center
ArmoryArmory
Toxotes4 training queues
Peltast4 training queues
Key technologyMedium Archers
Hypaspist10 training queues
Hoplite2 training queues
Hippeus4 training queues
Town CenterAdditional center
Prodromos2 training queues
MarketMarket
DefeatMatch result
Key technologyPickaxe
First military pressureBarracks
Key technologyPlow
Key technologyMedium Spearmen
God powerVision
Town CenterAdditional center
ArmoryArmory
Axeman2 training queues
Spearman5 training queues
Key technologyHand Axe
Fortress-tier buildingMigdol Stronghold
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
God powerAncestors
Siege Tower3 training queues
Camel Rider20 training queues
Scorpion Man5 training queues
Siege Tower9 training queues
Key technologyHeavy Chariot Archers
Chariot Archer11 training queues
Key technologyBronze Armor
Key technologyBallistics
Camel Rider2 training queues
Spearman2 training queues
Town CenterAdditional center
Key technologyBronze Shields
Key technologyBronze Weapons
Town CenterAdditional center
Siege Tower4 training queues
Key technologyHeavy Spearmen
Spearman5 training queues
Fortress-tier buildingMigdol Stronghold
Chariot Archer5 training queues
Farm transition10 farms clustered
Mercenary3 training queues
Mercenary Cavalry2 training queues
Siege Tower11 training queues
Chariot Archer13 training queues
Camel Rider6 training queues
Scorpion Man3 training queues
Anubite2 training queues
Fortress-tier buildingMigdol Stronghold
Camel Rider5 training queues
Chariot Archer5 training queues
Town CenterAdditional center
Anubite2 training queues
Siege Tower3 training queues
MarketMarket
Fortress-tier buildingMigdol Stronghold
MarketMarket
Trade route startedCaravan Egyptian queued
Key technologyHeavy Camel Riders
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite75.7%zodiac_
Fastest Classical3:31*sickplayer69
Fastest Heroic10:59*zodiac_
First pressure3:38sickplayer69 · Stable
First extra TC8:42zodiac_ · Town Center
Fortress timing11:07zodiac_ · Migdol Stronghold
Market timing13:26sickplayer69 · Market
Armory timing9:01zodiac_ · Armory
Farm transition18:26–18:49zodiac_ · 10 farms clustered
Trade route started25:06zodiac_

Player highlights

Standout performances

Highest total score39,487zodiac_
Highest military score13,967zodiac_
Highest economy score21,183zodiac_
Most kills6,075sickplayer69
Most units killed177sickplayer69
Most deaths194zodiac_
Most buildings razed51zodiac_
Largest army134zodiac_
Favorite unitChariot Archerzodiac_ · 35 fielded

sickplayer69

Largest ArmyMost Kills

zodiac_

Highest ScoreMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

sickplayer69

Fast Classical3:31 estimated completion
Early pressure3:38 · Stable
Expansion signal16:53 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep13:26 · Market
Early armory / Heroic prep9:23 · Armory
Fortress tech path13:49 · Fortress
Heavy walling signal29 wall build events
Farm transition19:26–20:14 · 14 farms clustered
Market economy signal600 total resource volume
Large army production102 military units

zodiac_

Classical timing4:21 estimated completion
Early pressure6:11 · Barracks
Fast expansion8:42 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep24:09 · Market
Early armory / Heroic prep9:01 · Armory
Fortress tech path11:07 · Migdol Stronghold
Farm transition18:26–18:49 · 10 farms clustered
Trade route started25:06 · Caravan Egyptian queued
Large army production134 military units
sickplayer69 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
sickplayer69 · Early MilitaryMeaningful trained combat units were produced during the early opening.
sickplayer69 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
zodiac_ · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
zodiac_ · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
zodiac_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
zodiac_ · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
zodiac_ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

sickplayer69

Bought

Wood100

Sold

Wood500
Total player market volume600

zodiac_

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sickplayer69

Army

Hippeus18
Prodromos16
Hypaspist15
Centaur13
Hoplite11
Peltast8
Toxotes7
Petrobolos6
Manticore4
Jason2
Heracles1
Odysseus1
Buildings13 types
Farm33
Wall29
House24
Temple9
Storehouse8
Stable7
Granary6
Town Center4
Armory2
Market2
Military Academy2
Archery Range1
Fortress1
God powers3 invoked
Bolt1
Cease Fire1
Underworld Passage1

zodiac_

Army

Chariot Archer35
Camel Rider34
Siege Tower30
Spearman12
Scorpion Man9
Anubite7
Mercenary3
Axeman2
Mercenary Cavalry2
Buildings16 types
House35
Farm11
Granary7
Mining Camp7
Lumber Camp6
Town Center5
Migdol Stronghold4
Obelisk3
Siege Works3
Temple3
Market2
Monument To Villagers2
Armory1
Barracks1
Monument To Priests1
Monument To Soldiers1
God powers2 invoked
Ancestors1
Vision1