Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

_Icarus_ vs THE CHAD

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 35:24
Oasis map preview
Map Oasis
Defeated
_Icarus_Poseidon
Pre-match Elo1066
Win probability42.0%
35:24 Match length THE CHAD favored
Winner
THE CHADShennong
Pre-match Elo1122
Win probability58.0%

Match at a glance

_Icarus_ vs THE CHAD

WinnerTHE CHAD
MapOasis
QueueRanked 1v1 Supremacy
Duration35:24
Started
Ended
Elo favorite58.0%THE CHAD
Fastest Classical3:42*_Icarus_
First pressure7:23THE CHAD · Imperial Academy
Market timing18:18THE CHAD · Market
First extra TC7:13_Icarus_ · Town Center
Most military units425THE CHAD
Highest EAPM55.4THE CHAD
Market volume3,900_Icarus_

_Icarus_

Poseidon

Defeat
Elo1066-15
EAPM38.9
Military units265
First pressure9:36Archery Range
First expansion7:13
Market volume3900
Total score 68,966
Military score 28,909
Economic score 32,954
Kills score 7,103
Units killed 239
Units lost 298
Buildings razed 42
Largest army 265
Favorite unit Toxotes 102 fielded
Classical 3:42* Estimated start 2:42
Heroic 11:28* Estimated start 10:13
Mythic 18:34* Estimated start 16:34

THE CHAD

Shennong

Victory
Elo1122+15
EAPM55.4
Military units425
First pressure7:23Imperial Academy
First expansion11:28
Market volume0
Total score 81,653
Military score 39,358
Economic score 34,798
Kills score 7,497
Units killed 276
Units lost 240
Buildings razed 10
Largest army 425
Favorite unit Dao Swordsman 265 fielded
Classical 4:06* Estimated start 3:06
Heroic 12:16* Estimated start 11:01
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Houtu
Dionysus
HeroicAge
Rushou
Artemis
MythicAge
Huangdi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

_Icarus_Poseidon
Match time
THE CHADShennong
God powerLure
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
ArmoryArmory
First military pressureArchery Range
Key technologyBow Saw
Key technologyShaft Mine
Toxotes4 training queues
Hypaspist5 training queues
Fortress-tier buildingFortress
Prodromos2 training queues
Hoplite4 training queues
Key technologyBallistics
Key technologyMedium Archers
Key technologyMedium Infantry
Hoplite3 training queues
Hypaspist2 training queues
Toxotes8 training queues
Key technologyHeavy Archers
Key technologyHeavy Infantry
Farm transition23 farms clustered
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Town CenterAdditional center
Petrobolos3 training queues
Key technologyPlow
Toxotes12 training queues
Prodromos5 training queues
God powerBronze
Hoplite3 training queues
God powerCease Fire
Fortress-tier buildingFortress
Helepolis2 training queues
Toxotes13 training queues
Hoplite12 training queues
Prodromos6 training queues
Fortress-tier buildingFortress
Key technologyChampion Infantry
Key technologyChampion Archers
Key technologyMedium Cavalry
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyBronze Armor
Helepolis3 training queues
Hetairos37 training queues
Key technologyIron Shields
Key technologyIron Weapons
Hoplite2 training queues
Toxotes26 training queues
Prodromos2 training queues
Hoplite11 training queues
MarketMarket
MarketMarket
MarketMarket
MarketMarket
God powerEarthquake
God powerCease Fire
Trade route startedCaravan Greek queued
Hypaspist9 training queues
Key technologyHeavy Cavalry
Hetairos11 training queues
Hydra3 training queues
Toxotes21 training queues
Hypaspist13 training queues
Hippeus10 training queues
Town CenterAdditional center
Key technologyHeavy Cavalry
Toxotes18 training queues
Key technologyIron Armor
DefeatMatch result
God powerEarth Wall
God powerProsperous Seeds
Ge Halberdier10 training queues
ArmoryArmory
Farm transition4 farms clustered
God powerProsperous Seeds
Dao Swordsman10 training queues
First military pressureImperial Academy
Pioneer4 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Infantry
God powerProsperous Seeds
Dao Swordsman10 training queues
Town CenterAdditional center
Dao Swordsman20 training queues
God powerProsperous Seeds
Key technologyHeavy Infantry
Key technologyBallistics
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Dao Swordsman15 training queues
Jiang Zi Ya2 training queues
Wuzu Javelineer10 training queues
White Horse Cavalry2 training queues
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBronze Weapons
Dao Swordsman55 training queues
God powerVenom Beast
MarketMarket
MarketMarket
Sage2 training queues
Trade route startedCaravan Chinese queued
Key technologyCrenellations
Sage2 training queues
Sage2 training queues
Dao Swordsman20 training queues
Key technologyChampion Infantry
God powerYinglongs Wrath
Wen Zhong10 training queues
Town CenterAdditional center
Axe Cart2 training queues
Key technologyMedium Archers
Dao Swordsman100 training queues
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Wuzu Javelineer15 training queues
Key technologyHeavy Archers
Town CenterAdditional center
Wuzu Javelineer10 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyChampion Archers
God powerProsperous Seeds
Pioneer10 training queues
Dao Swordsman35 training queues
Wen Zhong5 training queues
Tiger Cavalry30 training queues
God powerTitan Gate
God powerProsperous Seeds
Axe Cart5 training queues
Key technologyHeavy Cavalry
Sage15 training queues
Tiger Cavalry5 training queues
Hun Dun2 training queues
Wuzu Javelineer15 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.0%THE CHAD
Fastest Classical3:42*_Icarus_
Fastest Heroic11:28*_Icarus_
Fastest Mythic18:34*_Icarus_
First pressure7:23THE CHAD · Imperial Academy
First extra TC7:13_Icarus_ · Town Center
Fortress timing11:35_Icarus_ · Fortress
Market timing18:18THE CHAD · Market
Armory timing5:40THE CHAD · Armory
Farm transition6:57–7:53THE CHAD · 4 farms clustered
Trade route started19:16THE CHAD

Player highlights

Standout performances

Highest total score81,653THE CHAD
Highest military score39,358THE CHAD
Highest economy score34,798THE CHAD
Most kills7,497THE CHAD
Most units killed276THE CHAD
Most deaths298_Icarus_
Most buildings razed42_Icarus_
Largest army425THE CHAD
Favorite unitDao SwordsmanTHE CHAD · 265 fielded

_Icarus_

Largest ArmyMost Deaths

THE CHAD

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

_Icarus_

Fast Classical3:42 estimated completion
Delayed pressure9:36 · Archery Range
Fast expansion7:13 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep26:55 · Market
Early armory / Heroic prep8:43 · Armory
Fortress tech path11:35 · Fortress
Heavy walling signal38 wall build events
Farm transition14:47–15:40 · 23 farms clustered
Trade route started27:43 · Caravan Greek queued
Market economy signal3,900 total resource volume
Large army production265 military units

THE CHAD

Classical timing4:06 estimated completion
Delayed pressure7:23 · Imperial Academy
Expansion signal11:28 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep18:18 · Market
Early armory / Heroic prep5:40 · Armory
Heavy walling signal56 wall build events
Farm transition6:57–7:53 · 4 farms clustered
Trade route started19:16 · Caravan Chinese queued
Large army production425 military units
_Icarus_ · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
_Icarus_ · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
_Icarus_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
_Icarus_ · Fast ClassicalClassical completed before 4:00 on a standard land opening.
_Icarus_ · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
_Icarus_ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
THE CHAD · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
THE CHAD · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3900 total volume

_Icarus_

Bought

No buys

Sold

Wood3900
Total player market volume3900

THE CHAD

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

_Icarus_

Army

Toxotes102
Hetairos48
Hoplite35
Hypaspist29
Prodromos15
Hippeus10
Helepolis6
Atalanta4
Petrobolos4
Theseus4
Hydra3
Hippolyta2
Polyphemus2
Centaur1
Buildings13 types
Farm48
Wall38
House23
Storehouse10
Military Academy5
Archery Range4
Market4
Fortress3
Town Center3
Granary2
Armory1
Stable1
Temple1
God powers4 invoked
Cease Fire2
Bronze1
Earthquake1
Lure1

THE CHAD

Army

Dao Swordsman265
Wuzu Javelineer51
Tiger Cavalry35
Sage21
Wen Zhong15
Pioneer14
Ge Halberdier10
Axe Cart7
Jiang Zi Ya3
Hun Dun2
White Horse Cavalry2
Buildings13 types
Military Camp64
Farm56
Wall56
House24
Sentry Tower21
Silo18
Machine Workshop11
Imperial Academy9
Baolei7
Town Center3
Market2
Armory1
Temple1
God powers5 invoked
Prosperous Seeds6
Earth Wall1
Titan Gate1
Venom Beast1
Yinglongs Wrath1