Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

kUwono vs ただジムで疲れてるだ

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:03
Oasis map preview
Map Oasis
Winner
kUwonoFuxi
Pre-match Elo1273
Win probability55.0%
23:03 Match length kUwono favored
Defeated
ただジムで疲れてるだShennong
Pre-match Elo1238
Win probability45.0%

Match at a glance

kUwono vs ただジムで疲れてるだ

WinnerkUwono
MapOasis
QueueRanked 1v1 Supremacy
Duration23:03
Started
Ended
Elo favorite55.0%kUwono
Fastest Classical3:59*kUwono
First pressure7:26kUwono · Imperial Academy
First extra TC5:36kUwono · Town Center
Market timing8:54ただジムで疲れてるだ · Market
Most military units128ただジムで疲れてるだ
Highest EAPM66.6kUwono
Market volume5,100ただジムで疲れてるだ

kUwono

Fuxi

Victory
Elo1273+16
EAPM66.6
Military units125
First pressure7:26Imperial Academy
First expansion5:36
Market volume1200
Total score 53,853
Military score 25,925
Economic score 22,849
Kills score 5,100
Units killed 151
Units lost 107
Buildings razed 30
Largest army 125
Favorite unit White Horse Cavalry 47 fielded
Classical 3:59* Research start 2:59
Heroic 13:39* Research start 12:24
Mythic 21:54* Research start 19:54
Defeat
Elo1238-16
EAPM56.5
Military units128
First pressure13:28Imperial Academy
First expansion5:57
Market volume5100
Total score 36,338
Military score 10,885
Economic score 22,351
Kills score 3,102
Units killed 95
Units lost 160
Buildings razed 15
Largest army 128
Favorite unit Dao Swordsman 51 fielded
Classical 4:37* Estimated start 3:37
Heroic 11:39* Estimated start 10:24
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Xuannu
ClassicalAge
Chiyou
Goumang
HeroicAge
Rushou
Gonggong
MythicAge
Huangdi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

kUwonoFuxi
Match time
ただジムで疲れてるだShennong
God powerThe Peach Blossom Spring
Key technologyHand Axe
Key technologyPickaxe
Pioneer3 training queues
Town CenterAdditional center
Dao Swordsman5 training queues
First military pressureImperial Academy
Key technologyMedium Archers
Nezha Child2 training queues
Fire Archer2 training queues
Dao Swordsman5 training queues
Key technologyMedium Infantry
Pioneer2 training queues
Town CenterAdditional center
ArmoryArmory
Farm transition7 farms clustered
Key technologyPlow
Town CenterAdditional center
God powerVanish
Dao Swordsman5 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHeavy Archers
White Horse Cavalry8 training queues
God powerForest Protection
Key technologyShaft Mine
Key technologyBow Saw
Fire Archer16 training queues
Key technologyHeavy Cavalry
Town CenterAdditional center
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyCopper Weapons
Fire Archer5 training queues
White Horse Cavalry39 training queues
MarketMarket
Siege Crossbow2 training queues
Siege Crossbow6 training queues
God powerGreat Flood
Axe Cart2 training queues
Tiger Cavalry11 training queues
Key technologyChampion Cavalry
Key technologyIron Shields
Key technologyBronze Weapons
VictoryMatch result
Key technologyHand Axe
Wuzu Javelineer2 training queues
Farm transition4 farms clustered
God powerProsperous Seeds
Town CenterAdditional center
Dao Swordsman5 training queues
God powerProsperous Seeds
Key technologyPickaxe
Pioneer2 training queues
God powerProsperous Seeds
Wuzu Javelineer2 training queues
MarketMarket
Dao Swordsman4 training queues
Wuzu Javelineer3 training queues
Key technologyMedium Archers
Fire Archer3 training queues
Key technologyHusbandry
Key technologyBow Saw
Key technologyShaft Mine
Siege Crossbow2 training queues
Dao Swordsman8 training queues
Key technologyMedium Infantry
Wuzu Javelineer2 training queues
White Horse Cavalry2 training queues
God powerVenom Beast
First military pressureImperial Academy
Sage3 training queues
Siege Crossbow3 training queues
Dao Swordsman4 training queues
God powerLightning Weapons
Key technologyHeavy Infantry
God powerProsperous Seeds
Dao Swordsman20 training queues
Sage8 training queues
Fire Archer4 training queues
Wuzu Javelineer14 training queues
ArmoryArmory
ArmoryArmory
White Horse Cavalry2 training queues
Siege Crossbow2 training queues
Key technologyCopper Shields
Key technologyCopper Armor
MarketMarket
Ge Halberdier5 training queues
Key technologyHeavy Archers
Trade route startedCaravan Chinese queued
Sage2 training queues
Wuzu Javelineer5 training queues
Dao Swordsman5 training queues
God powerProsperous Seeds
Key technologyBronze Shields
White Horse Cavalry2 training queues
Siege Crossbow2 training queues
MarketMarket
MarketMarket
Dao Swordsman5 training queues
Ge Halberdier2 training queues
Wuzu Javelineer3 training queues
God powerYinglongs Wrath
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.0%kUwono
Fastest Classical3:59*kUwono
Fastest Heroic11:39*ただジムで疲れてるだ
Fastest Mythic21:54*kUwono
First pressure7:26kUwono · Imperial Academy
First extra TC5:36kUwono · Town Center
Market timing8:54ただジムで疲れてるだ · Market
Armory timing11:06kUwono · Armory
Farm transition5:27–6:34ただジムで疲れてるだ · 4 farms clustered
Trade route started19:45ただジムで疲れてるだ

Player highlights

Standout performances

Highest total score53,853kUwono
Highest military score25,925kUwono
Highest economy score22,849kUwono
Most kills5,100kUwono
Most units killed151kUwono
Most deaths160ただジムで疲れてるだ
Most buildings razed30kUwono
Largest army128ただジムで疲れてるだ
Favorite unitDao Swordsmanただジムで疲れてるだ · 51 fielded

kUwono

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

ただジムで疲れてるだ

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

kUwono

Fast Classical3:59 estimated completion
Delayed pressure7:26 · Imperial Academy
Fast expansion5:36 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep18:31 · Market
Early armory / Heroic prep11:06 · Armory
Heavy walling signal37 wall build events
Farm transition11:59–12:59 · 7 farms clustered
Market economy signal1,200 total resource volume
Large army production125 military units

ただジムで疲れてるだ

Classical timing4:37 estimated completion
Delayed pressure13:28 · Imperial Academy
Fast expansion5:57 · Town Center
Early market / Heroic prep8:54 · Market
Early armory / Heroic prep17:10 · Armory
Heavy walling signal25 wall build events
Farm transition5:27–6:34 · 4 farms clustered
Trade route started19:45 · Caravan Chinese queued
Market economy signal5,100 total resource volume
Large army production128 military units
kUwono · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
kUwono · Early MilitaryMeaningful trained combat units were produced during the early opening.
kUwono · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
kUwono · Fast ClassicalClassical completed before 4:00 on a standard land opening.
ただジムで疲れてるだ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ただジムで疲れてるだ · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 6300 total volume

kUwono

Bought

No buys

Sold

Wood1200
Total player market volume1200

ただジムで疲れてるだ

Bought

Food300
Wood200

Sold

Food3100
Wood1500
Total player market volume5100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kUwono

Army

White Horse Cavalry47
Fire Archer26
Dao Swordsman16
Tiger Cavalry11
Siege Crossbow10
Pioneer6
Sage3
Axe Cart2
Nezha Child2
Jiang Zi Ya1
Nezha Youth1
Buildings12 types
Wall37
Farm32
Silo24
House16
Baolei7
Machine Workshop6
Town Center4
Imperial Academy2
Military Camp2
Armory1
Market1
Temple1
God powers4 invoked
Forest Protection1
Great Flood1
The Peach Blossom Spring1
Vanish1

ただジムで疲れてるだ

Army

Dao Swordsman51
Wuzu Javelineer31
Sage13
Siege Crossbow9
Fire Archer7
Ge Halberdier7
White Horse Cavalry6
Pioneer3
Jiang Zi Ya1
Buildings13 types
House33
Farm27
Wall25
Silo13
Baolei4
Machine Workshop4
Market4
Military Camp4
Sentry Tower3
Armory2
Imperial Academy2
Temple1
Town Center1
God powers4 invoked
Prosperous Seeds5
Lightning Weapons1
Venom Beast1
Yinglongs Wrath1