Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Rythil vs danca

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:34
Savannah map preview
Map Savannah
Winner
RythilThor
Pre-match Elo1459
Win probability58.1%
26:34 Match length Rythil favored
Defeated
dancaShennong
Pre-match Elo1402
Win probability41.9%

Match at a glance

Rythil vs danca

WinnerRythil
MapSavannah
QueueRanked 1v1 Supremacy
Duration26:34
Started
Ended
Elo favorite58.1%Rythil
Fastest Classical4:03*danca
First pressure3:50Rythil · Hersir trained
First extra TC8:24Rythil · Town Center
Market timing23:06Rythil · Market
Most military units370Rythil
Highest EAPM63.6Rythil

Rythil

Thor

Victory
Elo1459+15
EAPM63.6
Military units370
First pressure3:50Hersir trained
First expansion8:24
Market volume0
Total score 63,191
Military score 25,934
Economic score 30,552
Kills score 6,830
Units killed 250
Units lost 226
Buildings razed 25
Largest army 370
Favorite unit Huskarl 78 fielded
Classical 5:11* Estimated start 4:11
Heroic 6:41* Estimated start 5:26
Mythic 17:32* Estimated start 15:32

danca

Shennong

Defeat
Elo1402-15
EAPM55.3
Military units280
First pressure17:43Imperial Academy
First expansion9:28
Market volume0
Total score 47,003
Military score 20,748
Economic score 20,765
Kills score 5,490
Units killed 189
Units lost 251
Buildings razed 7
Largest army 280
Favorite unit Tiger Cavalry 85 fielded
Classical 4:03* Estimated start 3:03
Heroic 14:19* Estimated start 13:04
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Chiyou
Skadi
HeroicAge
Rushou
Tyr
MythicAge
Huangdi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

RythilThor
Match time
dancaShennong
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyCopper Armor
First military pressureHersir trained
Hersir9 training queues
Key technologyCopper Weapons
Raiding Cavalry2 training queues
Throwing Axeman2 training queues
Town CenterAdditional center
Hersir5 training queues
Key technologyHusbandry
Key technologyPickaxe
Key technologyMedium Cavalry
Key technologyBronze Armor
Key technologyHand Axe
Key technologyPlow
Fortress-tier buildingHill Fort
Berserk5 training queues
Key technologyMedium Infantry
Hersir5 training queues
Jarl5 training queues
Key technologyHeavy Cavalry
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Key technologyShaft Mine
Key technologyBow Saw
Huskarl18 training queues
Jarl10 training queues
Throwing Axeman25 training queues
Key technologyBronze Weapons
Town CenterAdditional center
Fortress-tier buildingHill Fort
Farm transition6 farms clustered
Huskarl15 training queues
Godi5 training queues
Throwing Axeman15 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Key technologyIron Weapons
Key technologyBronze Shields
God powerFimbulwinter
Huskarl10 training queues
Town CenterAdditional center
God powerHealing Spring
Key technologyIron Armor
Key technologyBallistics
Fortress-tier buildingHill Fort
Throwing Axeman5 training queues
Key technologyChampion Infantry
Berserk5 training queues
Key technologyChampion Cavalry
Fortress-tier buildingHill Fort
Jarl5 training queues
Godi10 training queues
Ballista13 training queues
Throwing Axeman15 training queues
Berserk65 training queues
Hersir5 training queues
Huskarl15 training queues
Jarl15 training queues
MarketMarket
Key technologyBronze Shields
Fortress-tier buildingHill Fort
Portable Ram20 training queues
Godi40 training queues
Trade route startedCaravan Norse queued
Jarl5 training queues
Huskarl20 training queues
VictoryMatch result
Pioneer2 training queues
Dao Swordsman5 training queues
Ge Halberdier17 training queues
Farm transition4 farms clustered
God powerProsperous Seeds
Key technologyPickaxe
Key technologyHand Axe
God powerProsperous Seeds
Fire Archer5 training queues
Pioneer2 training queues
Town CenterAdditional center
Fire Archer2 training queues
God powerProsperous Seeds
Fire Archer5 training queues
ArmoryArmory
Key technologyMedium Infantry
Key technologyMedium Archers
Ge Halberdier5 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHeavy Infantry
Dao Swordsman30 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyHeavy Archers
Key technologyCopper Armor
Key technologyBronze Weapons
Key technologyBallistics
God powerVenom Beast
Wuzu Javelineer5 training queues
First military pressureImperial Academy
Sage2 training queues
God powerProsperous Seeds
Key technologyBronze Armor
Key technologyChampion Archers
Key technologyChampion Infantry
Key technologyHeavy Cavalry
Tiger Cavalry75 training queues
Key technologyChampion Cavalry
Siege Crossbow2 training queues
Dao Swordsman20 training queues
Wuzu Javelineer50 training queues
Ge Halberdier10 training queues
Dao Swordsman25 training queues
God powerYinglongs Wrath
Tiger Cavalry10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.1%Rythil
Fastest Classical4:03*danca
Fastest Heroic6:41*Rythil
Fastest Mythic17:32*Rythil
First pressure3:50Rythil · Hersir trained
First extra TC8:24Rythil · Town Center
Fortress timing12:13Rythil · Hill Fort
Market timing23:06Rythil · Market
Armory timing0:31Rythil · Dwarven Armory
Farm transition5:54–6:23danca · 4 farms clustered
Trade route started25:17Rythil

Player highlights

Standout performances

Highest total score63,191Rythil
Highest military score25,934Rythil
Highest economy score30,552Rythil
Most kills6,830Rythil
Most units killed250Rythil
Most deaths251danca
Most buildings razed25Rythil
Largest army370Rythil
Favorite unitTiger Cavalrydanca · 85 fielded

Rythil

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

danca

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Rythil

Late Classical5:11 estimated completion
Early pressure3:50 · Hersir trained
Fast expansion8:24 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep23:06 · Market
Early armory / Heroic prep0:31 · Dwarven Armory
Fortress tech path12:13 · Hill Fort
Heavy walling signal47 wall build events
Farm transition16:42–16:43 · 6 farms clustered
Trade route started25:17 · Caravan Norse queued
Large army production370 military units

danca

Classical timing4:03 estimated completion
Delayed pressure17:43 · Imperial Academy
Expansion signal9:28 · Town Center
Early armory / Heroic prep11:34 · Armory
Heavy walling signal23 wall build events
Farm transition5:54–6:23 · 4 farms clustered
Large army production280 military units
Rythil · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Rythil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rythil · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Rythil · Late ClassicalClassical completed after 5:00 on a standard land opening.
Rythil · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
danca · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
danca · Early MilitaryMeaningful trained combat units were produced during the early opening.
danca · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rythil

Army

Huskarl78
Berserk76
Throwing Axeman62
Godi55
Jarl40
Hersir24
Portable Ram20
Ballista13
Raiding Cavalry2
Buildings11 types
Wall47
Farm34
House17
Longhouse10
Great Hall9
Hill Fort8
Ox Cart Building8
Town Center3
Dwarven Armory1
Market1
Temple1
God powers2 invoked
Fimbulwinter1
Healing Spring1

danca

Army

Tiger Cavalry85
Dao Swordsman80
Wuzu Javelineer55
Ge Halberdier32
Fire Archer12
Pioneer6
Sage3
Jiang Zi Ya2
Siege Crossbow2
Wen Zhong2
Hun Dun1
Buildings11 types
Farm40
Wall23
House22
Silo15
Military Camp9
Baolei4
Machine Workshop3
Armory1
Imperial Academy1
Temple1
Town Center1
God powers3 invoked
Prosperous Seeds4
Venom Beast1
Yinglongs Wrath1